/* * This file documents the JACK transport design. It is part of the * JACK reference manual, built using doxygen. */ /** @page transport-design JACK Transport Design The @ref index provides simple transport interfaces for starting, stopping and repositioning a set of clients. This document describes the overall design of these interfaces, their detailed specifications are in - @ref requirements - @ref overview - @ref timebase - @ref transportcontrol - @ref transportclients - @ref compatibility - @ref issues @section requirements Requirements - We need sample-level accuracy for transport control. This implies that the transport client logic has to be part of the realtime process chain. - We don't want to add another context switch. So, the transport client logic has to run in the context of the client's process thread. To avoid making an extra pass through the process graph, no transport changes take effect until the following process cycle. That way, the transport info is stable throughout each cycle. - We want to allow multiple clients to change the transport state. This is mostly a usability issue. Any client can start or stop playback, or seek to a new location. The user need not switch windows to accomplish these tasks. - We want a way for clients with heavyweight state to sync up when the user presses "play", before the transport starts rolling. - We want to provide for ongoing binary compatibility as the transport design evolves. @section overview Overview The former transport master role has been divided into two layers: - @ref timebase - counting beats, frames, etc. on every cycle. - @ref transportcontrol - start, stop and reposition the playback. Existing transport clients continue to work in compatibility mode. But, old-style timebase masters will no longer control the transport. @section timebase Timebase Master The timebase master continuously updates extended position information, counting beats, timecode, etc. Without this extended information, there is no need for this function. There is at most one master active at a time. If no client is registered as timebase master, frame numbers will be the only position information available. The timebase master registers a callback that updates position information while the transport is rolling. Its output affects the following process cycle. This function is called immediately after the process callback in the same thread whenever the transport is rolling, or when any client has set a new position in the previous cycle. The first cycle after jack_set_timebase_callback() is also treated as a new position, or the first cycle after jack_activate() if the client had been inactive. @code typedef int (*JackTimebaseCallback)(jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void *arg); @endcode When a new client takes over, the former timebase callback is no longer called. Taking over the timebase may be done conditionally, in which case the takeover fails when there is a master already. The existing master can release it voluntarily, if desired. @code int jack_set_timebase_callback (jack_client_t *client, int conditional, JackTimebaseCallback timebase_callback, void *arg); int jack_release_timebase(jack_client_t *client); @endcode If the timebase master releases the timebase or exits the JACK graph for any reason, the JACK engine takes over at the start of the next process cycle. The transport state does not change. If rolling, it continues to play, with frame numbers as the only available position information. @section transportcontrol Transport Control The JACK engine itself manages stopping and starting of the transport. Any client can make transport control requests at any time. These requests take effect no sooner than the next process cycle, sometimes later. The transport state is always valid, initially it is ::JackTransportStopped. @code void jack_transport_start (jack_client_t *client); void jack_transport_stop (jack_client_t *client); @endcode @subsection slowsyncclients Slow-sync clients The engine handles polling of slow-sync clients. When someone calls jack_transport_start(), the engine resets the poll bits and changes to a new state, ::JackTransportStarting. The @a sync_callback function for each slow-sync client will be invoked in the JACK process thread while the transport is starting. If it has not already done so, the client needs to initiate a seek to reach the starting position. The @a sync_callback returns false until the seek completes and the client is ready to play. When all slow-sync clients are ready, the state changes to ::JackTransportRolling. @code typedef int (*JackSyncCallback)(jack_transport_state_t state, jack_position_t *pos, void *arg); @endcode This callback is a realtime function that runs in the JACK process thread. @code int jack_set_sync_callback (jack_client_t *client, JackSyncCallback sync_callback, void *arg); @endcode Clients that don't declare a @a sync_callback are assumed to be ready immediately, any time the transport wants to start. If a client no longer requires slow-sync processing, it can set its @a sync_callback to NULL. @code int jack_set_sync_timeout (jack_client_t *client, jack_time_t usecs); @endcode There must be a @a timeout to prevent unresponsive slow-sync clients from completely halting the transport mechanism. Two seconds is the default. When this @a timeout expires, the transport will start rolling, even if some slow-sync clients are still unready. The @a sync_callback for these clients continues being invoked, giving them an opportunity to catch up. @subsection repositioning Repositioning @code int jack_transport_reposition (jack_client_t *client, jack_position_t *pos); int jack_transport_locate (jack_client_t *client, jack_nframes_t frame); @endcode These request a new transport position. They can be called at any time by any client. Even the timebase master must use them. If the request is valid, it goes into effect in two process cycles. If there are slow-sync clients and the transport is already rolling, it will enter the ::JackTransportStarting state and begin invoking their @a sync_callbacks until ready. @subsection transportstatetransitiondiagram Transport State Transition Diagram @image html fsm.png "Transport State Transition Diagram" @image latex fsm.eps "Transport State Transition Diagram" @section transportclients Transport Clients Transport clients were formerly known as "transport slaves". We want to make it easy for almost every JACK client to be a transport client. @code jack_transport_state_t jack_transport_query (jack_client_t *client, jack_position_t *pos); @endcode This function can be called from any thread. If called from the process thread, @a pos corresponds to the first frame of the current cycle and the state returned is valid for the entire cycle. @section compatibility Compatibility During the transition period we will support the old-style interfaces in compatibility mode as deprecated interfaces. This compatibility is not 100%, there are limitations. The main reasons for doing this are: - facilitate testing with clients that already have transport support - provide a clean migration path, so application developers are not discouraged from supporting the transport interface These deprecated interfaces continue to work: @code typedef struct jack_transport_info_t; void jack_get_transport_info (jack_client_t *client, jack_transport_info_t *tinfo); @endcode Unfortunately, the old-style timebase master interface cannot coexist cleanly with such new features as jack_transport_locate() and slow-sync clients. So, these interfaces are only present as stubs: @code void jack_set_transport_info (jack_client_t *client, jack_transport_info_t *tinfo); int jack_engine_takeover_timebase (jack_client_t *); @endcode For compatibility with future changes, it would be good to avoid structures entirely. Nevertheless, the jack_position_t structure provides a convenient way to collect timebase information in several formats that clearly all refer to a single moment. To minimize future binary compatibility problems, this structure has some padding at the end, making it possible to extend it without necessarily breaking compatibility. New fields can be allocated from the padding area, with access controlled by newly defined valid bits, all of which are currently forced to zero. That allows the structure size and offsets to remain constant. @section issues Issues Not Addressed This design currently does not address several issues. This means they will probably not be included in JACK release 1.0. - variable speed - reverse play - looping */