\section{Versions of {\tt append}} \begin{code} {-# LANGUAGE MagicHash #-} module Append where import GHC.Exts import Types \end{code} \begin{code} append_ :: [a] -> [a] -> [a] append_ (x:xs) ys = x : (append_ xs ys) append_ [] ys = ys append_L_S_S :: String -> S Char -> S Char append_L_S_S (a: b: c: d: e: a1: b1: c1: d1: e1: xs) ys = S5 a b c d e (S5 a1 b1 c1 d1 e1 (append_L_S_S xs ys)) append_L_S_S (a: b: c: d: e: xs) ys = S5 a b c d e (append_L_S_S xs ys) append_L_S_S (a: b: c: d: _) ys = S4 a b c d ys append_L_S_S (a: b: c: _) ys = S3 a b c ys append_L_S_S (a: b: _) ys = S2 a b ys append_L_S_S [a] ys = S1 a ys append_L_S_S [] ys = ys append_F_S_S :: F Char -> S Char -> S Char append_F_S_S (F5 a b c d e (F5 a1 b1 c1 d1 e1 xs)) ys = S5 a b c d e (S5 a1 b1 c1 d1 e1 (append_F_S_S xs ys)) append_F_S_S (F5 a b c d e xs) ys = S5 a b c d e (append_F_S_S xs ys) append_F_S_S (F4 a b c d) ys = S4 a b c d ys append_F_S_S (F3 a b c) ys = S3 a b c ys append_F_S_S (F2 a b) ys = S2 a b ys append_F_S_S (F1 a) ys = S1 a ys append_F_S_S FN ys = ys append_L_SC_SC :: String -> SC -> SC append_L_SC_SC (C# a: C# b: C# c: C# d: C# e: C# a1: C# b1: C# c1: C# d1: C# e1: xs) ys = SC5 a b c d e (SC5 a1 b1 c1 d1 e1 (append_L_SC_SC xs ys)) append_L_SC_SC (C# a: C# b: C# c: C# d: C# e: xs) ys = SC5 a b c d e (append_L_SC_SC xs ys) append_L_SC_SC (C# a: C# b: C# c: C# d: _) ys = SC4 a b c d ys append_L_SC_SC (C# a: C# b: C# c: _) ys = SC3 a b c ys append_L_SC_SC (C# a: C# b: _) ys = SC2 a b ys append_L_SC_SC [C# a] ys = SC1 a ys append_L_SC_SC [] ys = ys append_FC_SC_SC :: FC -> SC -> SC append_FC_SC_SC (FC5 a b c d e (FC5 a1 b1 c1 d1 e1 xs)) ys = SC5 a b c d e (SC5 a1 b1 c1 d1 e1 (append_FC_SC_SC xs ys)) append_FC_SC_SC (FC5 a b c d e xs) ys = SC5 a b c d e (append_FC_SC_SC xs ys) append_FC_SC_SC (FC4 a b c d) ys = SC4 a b c d ys append_FC_SC_SC (FC3 a b c) ys = SC3 a b c ys append_FC_SC_SC (FC2 a b) ys = SC2 a b ys append_FC_SC_SC (FC1 a) ys = SC1 a ys append_FC_SC_SC FCN ys = ys append_F_L_L :: F a -> [a] -> [a] append_F_L_L (F5 a b c d e (F5 a1 b1 c1 d1 e1 xs)) ys = a: b: c: d: e: a1: b1: c1: d1: e1: (append_F_L_L xs ys) append_F_L_L (F5 a b c d e xs) ys = a: b: c: d: e: (append_F_L_L xs ys) append_F_L_L (F4 a b c d) ys = a: b: c: d: ys append_F_L_L (F3 a b c) ys = a: b: c: ys append_F_L_L (F2 a b) ys = a: b: ys append_F_L_L (F1 a) ys = a: ys append_F_L_L FN ys = ys append_S_L_L :: S Char -> String -> String append_S_L_L (S5 a b c d e (S5 a1 b1 c1 d1 e1 xs)) ys = a: b: c: d: e: a1: b1: c1: d1: e1: (append_S_L_L xs ys) append_S_L_L (S5 a b c d e xs) ys = a: b: c: d: e: (append_S_L_L xs ys) append_S_L_L (S4 a b c d xs) ys = a: b: c: d: (append_S_L_L xs ys) append_S_L_L (S3 a b c xs) ys = a: b: c: (append_S_L_L xs ys) append_S_L_L (S2 a b xs) ys = a: b: (append_S_L_L xs ys) append_S_L_L (S1 a xs) ys = a: (append_S_L_L xs ys) append_S_L_L SN ys = ys append_FC_L_L :: FC -> String -> String append_FC_L_L (FC5 a b c d e (FC5 a1 b1 c1 d1 e1 xs)) ys = C# a: C# b: C# c: C# d: C# e: C# a1: C# b1: C# c1: C# d1: C# e1: (append_FC_L_L xs ys) append_FC_L_L (FC5 a b c d e xs) ys = C# a: C# b: C# c: C# d: C# e: (append_FC_L_L xs ys) append_FC_L_L (FC4 a b c d) ys = C# a: C# b: C# c: C# d: ys append_FC_L_L (FC3 a b c) ys = C# a: C# b: C# c: ys append_FC_L_L (FC2 a b) ys = C# a: C# b: ys append_FC_L_L (FC1 a) ys = C# a: ys append_FC_L_L FCN ys = ys append_SC_L_L :: SC -> String -> String append_SC_L_L (SC5 a b c d e (SC5 a1 b1 c1 d1 e1 xs)) ys = C# a: C# b: C# c: C# d: C# e: C# a1: C# b1: C# c1: C# d1: C# e1: (append_SC_L_L xs ys) append_SC_L_L (SC5 a b c d e xs) ys = C# a: C# b: C# c: C# d: C# e: (append_SC_L_L xs ys) append_SC_L_L (SC4 a b c d xs) ys = C# a: C# b: C# c: C# d: (append_SC_L_L xs ys) append_SC_L_L (SC3 a b c xs) ys = C# a: C# b: C# c: (append_SC_L_L xs ys) append_SC_L_L (SC2 a b xs) ys = C# a: C# b: (append_SC_L_L xs ys) append_SC_L_L (SC1 a xs) ys = C# a: (append_SC_L_L xs ys) append_SC_L_L SCN ys = ys \end{code}