% % (c) The GRASP/AQUA Project, Glasgow University, 1992-1998 % % $Id: CgStackery.lhs,v 1.15 2000/10/24 07:35:00 simonpj Exp $ % \section[CgStackery]{Stack management functions} Stack-twiddling operations, which are pretty low-down and grimy. (This is the module that knows all about stack layouts, etc.) \begin{code} module CgStackery ( allocStack, allocPrimStack, allocStackTop, deAllocStackTop, adjustStackHW, getFinalStackHW, mkTaggedVirtStkOffsets, mkTaggedStkAmodes, mkTagAssts, freeStackSlots, dataStackSlots, addFreeSlots, updateFrameSize, seqFrameSize ) where #include "HsVersions.h" import CgMonad import AbsCSyn import CgUsages ( getRealSp ) import AbsCUtils ( mkAbstractCs, getAmodeRep ) import PrimRep ( getPrimRepSize, PrimRep(..), isFollowableRep ) import CmdLineOpts ( opt_SccProfilingOn, opt_GranMacros ) import Panic ( panic ) import Constants ( uF_SIZE, sCC_UF_SIZE, gRAN_UF_SIZE, sEQ_FRAME_SIZE, sCC_SEQ_FRAME_SIZE, gRAN_SEQ_FRAME_SIZE ) import IOExts ( trace ) \end{code} %************************************************************************ %* * \subsection[CgStackery-layout]{Laying out a stack frame} %* * %************************************************************************ @mkTaggedVirtStkOffsets@ is given a list of arguments. The first argument gets the {\em largest} virtual stack offset (remember, virtual offsets increase towards the top of stack). This function also computes the correct tagging arrangement for standard function entry points. Each non-pointer on the stack is preceded by a tag word indicating the number of non-pointer words above it on the stack. offset --> | | <---- last allocated stack word --------- < | | . --------- . | | total_nptrs (words) --------- . | | . --------- < offset + tot_nptrs + 1 --> | tag | --------- \begin{code} mkTaggedVirtStkOffsets :: VirtualSpOffset -- Offset of the last allocated thing -> (a -> PrimRep) -- to be able to grab kinds -> [a] -- things to make offsets for -> (VirtualSpOffset, -- OUTPUTS: Topmost allocated word [(a, VirtualSpOffset)], -- things with offsets [(VirtualSpOffset,Int)]) -- offsets for tags mkTaggedVirtStkOffsets init_Sp_offset kind_fun things = loop init_Sp_offset [] [] (reverse things) where loop offset tags offs [] = (offset,offs,tags) loop offset tags offs (t:things) | isFollowableRep (kind_fun t) = loop (offset+1) tags ((t,offset+1):offs) things | otherwise = let size = getPrimRepSize (kind_fun t) tag_slot = offset+size+1 in loop tag_slot ((tag_slot,size):tags) ((t,offset+size):offs) things -- offset of thing is offset+size, because we're growing the stack -- *downwards* as the offsets increase. \end{code} @mkTaggedStkAmodes@ is a higher-level version of @mkTaggedVirtStkOffsets@. It starts from the tail-call locations. It returns a single list of addressing modes for the stack locations, and therefore is in the monad. It *doesn't* adjust the high water mark. \begin{code} mkTaggedStkAmodes :: VirtualSpOffset -- Tail call positions -> [CAddrMode] -- things to make offsets for -> FCode (VirtualSpOffset, -- OUTPUTS: Topmost allocated word AbstractC, -- Assignments to appropriate stk slots AbstractC) -- Assignments for tagging mkTaggedStkAmodes tail_Sp things = getRealSp `thenFC` \ realSp -> let (last_Sp_offset, offsets, tags) = mkTaggedVirtStkOffsets tail_Sp getAmodeRep things abs_cs = [ CAssign (CVal (spRel realSp offset) (getAmodeRep thing)) thing | (thing, offset) <- offsets ] tag_cs = [ CAssign (CVal (spRel realSp offset) WordRep) (CMacroExpr WordRep ARG_TAG [mkIntCLit size]) | (offset,size) <- tags ] in returnFC (last_Sp_offset, mkAbstractCs abs_cs, mkAbstractCs tag_cs) mkTagAssts :: [(VirtualSpOffset,Int)] -> FCode AbstractC mkTagAssts tags = getRealSp `thenFC` \realSp -> returnFC (mkAbstractCs [ CAssign (CVal (spRel realSp offset) WordRep) (CMacroExpr WordRep ARG_TAG [mkIntCLit size]) | (offset,size) <- tags ]) \end{code} %************************************************************************ %* * \subsection[CgStackery-monadery]{Inside-monad functions for stack manipulation} %* * %************************************************************************ Allocate a virtual offset for something. \begin{code} allocStack :: FCode VirtualSpOffset allocStack = allocPrimStack 1 allocPrimStack :: Int -> FCode VirtualSpOffset allocPrimStack size info_down (MkCgState absC binds ((virt_sp, free_stk, real_sp, hw_sp), h_usage)) = (chosen_slot, MkCgState absC binds (new_stk_usage, h_usage)) where push_virt_sp = virt_sp + size (chosen_slot, new_stk_usage) = case find_block free_stk of Nothing -> (push_virt_sp, (push_virt_sp, free_stk, real_sp, hw_sp `max` push_virt_sp)) -- Adjust high water mark Just slot -> (slot, (virt_sp, delete_block free_stk slot, real_sp, hw_sp)) -- find_block looks for a contiguous chunk of free slots find_block :: [(VirtualSpOffset,Slot)] -> Maybe VirtualSpOffset find_block [] = Nothing find_block ((off,free):slots) | take size ((off,free):slots) == zip [off..top_slot] (repeat Free) = Just top_slot | otherwise = find_block slots -- The stack grows downwards, with increasing virtual offsets. -- Therefore, the address of a multi-word object is the *highest* -- virtual offset it occupies (top_slot below). where top_slot = off+size-1 delete_block free_stk slot = [ (s,f) | (s,f) <- free_stk, (s<=slot-size) || (s>slot) ] -- Retain slots which are not in the range -- slot-size+1..slot \end{code} Allocate a chunk ON TOP OF the stack. ToDo: should really register this memory as NonPointer stuff in the free list. \begin{code} allocStackTop :: Int -> FCode VirtualSpOffset allocStackTop size info_down (MkCgState absC binds ((virt_sp, free_stk, real_sp, hw_sp), h_usage)) = (push_virt_sp, MkCgState absC binds (new_stk_usage, h_usage)) where push_virt_sp = virt_sp + size new_stk_usage = (push_virt_sp, free_stk, real_sp, hw_sp `max` push_virt_sp) -- Adjust high water mark \end{code} Pop some words from the current top of stack. This is used for de-allocating the return address in a case alternative. \begin{code} deAllocStackTop :: Int -> FCode VirtualSpOffset deAllocStackTop size info_down (MkCgState absC binds ((virt_sp, free_stk, real_sp, hw_sp), h_usage)) = (pop_virt_sp, MkCgState absC binds (new_stk_usage, h_usage)) where pop_virt_sp = virt_sp - size new_stk_usage = (pop_virt_sp, free_stk, real_sp, hw_sp) \end{code} \begin{code} adjustStackHW :: VirtualSpOffset -> Code adjustStackHW offset info_down (MkCgState absC binds usage) = MkCgState absC binds new_usage where ((vSp,fSp,realSp,hwSp), h_usage) = usage new_usage = ((vSp, fSp, realSp, max offset hwSp), h_usage) -- No need to fiddle with virtual Sp etc because this call is -- only done just before the end of a block \end{code} A knot-tying beast. \begin{code} getFinalStackHW :: (VirtualSpOffset -> Code) -> Code getFinalStackHW fcode info_down (MkCgState absC binds usages) = state1 where state1 = fcode hwSp info_down (MkCgState absC binds usages) (MkCgState _ _ ((_,_,_, hwSp), _)) = state1 \end{code} \begin{code} updateFrameSize | opt_SccProfilingOn = sCC_UF_SIZE | opt_GranMacros = trace ("updateFrameSize = " ++ (show gRAN_UF_SIZE))gRAN_UF_SIZE | otherwise = uF_SIZE seqFrameSize | opt_SccProfilingOn = sCC_SEQ_FRAME_SIZE | opt_GranMacros = gRAN_SEQ_FRAME_SIZE | otherwise = sEQ_FRAME_SIZE \end{code} %************************************************************************ %* * \subsection[CgStackery-free]{Free stack slots} %* * %************************************************************************ Explicitly free some stack space. \begin{code} addFreeStackSlots :: [VirtualSpOffset] -> Slot -> Code addFreeStackSlots extra_free slot info_down state@(MkCgState abs_c binds ((vsp, free, real, hw), heap_usage)) = MkCgState abs_c binds new_usage where new_usage = ((new_vsp, new_free, real, hw), heap_usage) (new_vsp, new_free) = trim vsp all_free all_free = addFreeSlots free (zip extra_free (repeat slot)) freeStackSlots :: [VirtualSpOffset] -> Code freeStackSlots slots = addFreeStackSlots slots Free dataStackSlots :: [VirtualSpOffset] -> Code dataStackSlots slots = addFreeStackSlots slots NonPointer addFreeSlots :: [(Int,Slot)] -> [(Int,Slot)] -> [(Int,Slot)] addFreeSlots cs [] = cs addFreeSlots [] ns = ns addFreeSlots ((c,s):cs) ((n,s'):ns) = if c < n then (c,s) : addFreeSlots cs ((n,s'):ns) else if c > n then (n,s') : addFreeSlots ((c,s):cs) ns else if s /= s' then -- c == n (c,s') : addFreeSlots cs ns else panic ("addFreeSlots: equal slots: " ++ show (c:map fst cs) ++ show (n:map fst ns)) trim :: Int{-offset-} -> [(Int,Slot)] -> (Int{-offset-}, [(Int,Slot)]) trim current_sp free_slots = try current_sp free_slots where try csp [] = (csp,[]) try csp (slot@(off,state):slots) = if state == Free && null slots' then if csp' < off then (csp', []) else if csp' == off then (csp'-1, []) else (csp',[slot]) else (csp', slot:slots') where (csp',slots') = try csp slots \end{code}