summaryrefslogtreecommitdiff
path: root/gtk/gtkcairoblur.c
blob: 406e09b9146436dace15e5c01b1f2c16e94d1985 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
/* GTK - The GIMP Toolkit
 *
 * Copyright (C) 2014 Red Hat
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 * Written by:
 *     Jasper St. Pierre <jstpierre@mecheye.net>
 *     Owen Taylor <otaylor@redhat.com>
 */

#include "gtkcairoblurprivate.h"

#include <math.h>
#include <string.h>

/* This applies a single box blur pass to a horizontal range of pixels;
 * since the box blur has the same weight for all pixels, we can
 * implement an efficient sliding window algorithm where we add
 * in pixels coming into the window from the right and remove
 * them when they leave the windw to the left.
 *
 * d is the filter width; for even d shift indicates how the blurred
 * result is aligned with the original - does ' x ' go to ' yy' (shift=1)
 * or 'yy ' (shift=-1)
 */
static void
blur_xspan (guchar *row,
            guchar *tmp_buffer,
            int     row_width,
            int     d,
            int     shift)
{
  int offset;
  int sum = 0;
  int i;

  if (d % 2 == 1)
    offset = d / 2;
  else
    offset = (d - shift) / 2;

  /* All the conditionals in here look slow, but the branches will
   * be well predicted and there are enough different possibilities
   * that trying to write this as a series of unconditional loops
   * is hard and not an obvious win. The main slow down here seems
   * to be the integer division per pixel; one possible optimization
   * would be to accumulate into two 16-bit integer buffers and
   * only divide down after all three passes. (SSE parallel implementation
   * of the divide step is possible.)
   */
  for (i = -d + offset; i < row_width + offset; i++)
    {
      if (i >= 0 && i < row_width)
        sum += row[i];

      if (i >= offset)
        {
          if (i >= d)
            sum -= row[i - d];

          tmp_buffer[i - offset] = (sum + d / 2) / d;
        }
    }

  memcpy (row, tmp_buffer, row_width);
}

static void
blur_rows (guchar *dst_buffer,
           guchar *tmp_buffer,
           int     buffer_width,
           int     buffer_height,
           int     d)
{
  int i;

  for (i = 0; i < buffer_height; i++)
    {
      guchar *row = dst_buffer + i * buffer_width;

      /* We want to produce a symmetric blur that spreads a pixel
       * equally far to the left and right. If d is odd that happens
       * naturally, but for d even, we approximate by using a blur
       * on either side and then a centered blur of size d + 1.
       * (technique also from the SVG specification)
       */
      if (d % 2 == 1)
        {
          blur_xspan (row, tmp_buffer, buffer_width, d, 0);
          blur_xspan (row, tmp_buffer, buffer_width, d, 0);
          blur_xspan (row, tmp_buffer, buffer_width, d, 0);
        }
      else
        {
          blur_xspan (row, tmp_buffer, buffer_width, d, 1);
          blur_xspan (row, tmp_buffer, buffer_width, d, -1);
          blur_xspan (row, tmp_buffer, buffer_width, d + 1, 0);
        }
    }
}

/* Swaps width and height.
 */
static void
flip_buffer (guchar *dst_buffer,
             guchar *src_buffer,
             int     width,
             int     height)
{
  /* Working in blocks increases cache efficiency, compared to reading
   * or writing an entire column at once
   */
#define BLOCK_SIZE 16

  int i0, j0;

  for (i0 = 0; i0 < width; i0 += BLOCK_SIZE)
    for (j0 = 0; j0 < height; j0 += BLOCK_SIZE)
      {
        int max_j = MIN(j0 + BLOCK_SIZE, height);
        int max_i = MIN(i0 + BLOCK_SIZE, width);
        int i, j;

        for (i = i0; i < max_i; i++)
          for (j = j0; j < max_j; j++)
            dst_buffer[i * height + j] = src_buffer[j * width + i];
      }
#undef BLOCK_SIZE
}

/*
 * Gets the size for a single box blur.
 *
 * Much of this, the 3 * sqrt(2 * pi) / 4, is the known value for
 * approximating a Gaussian using box blurs.  This yields quite a good
 * approximation for a Gaussian.  For more details, see:
 * http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement
 * https://bugzilla.mozilla.org/show_bug.cgi?id=590039#c19
 */
#define GAUSSIAN_SCALE_FACTOR ((3.0 * sqrt(2 * G_PI) / 4))

static int
get_box_filter_size (double radius)
{
  return GAUSSIAN_SCALE_FACTOR * radius;
}

static void
_boxblur (guchar  *buffer,
          int      width,
          int      height,
          int      radius)
{
  guchar *flipped_buffer;
  int d = get_box_filter_size (radius);

  flipped_buffer = g_malloc (width * height);

  /* Step 1: swap rows and columns */
  flip_buffer (flipped_buffer, buffer, width, height);

  /* Step 2: blur rows (really columns) */
  blur_rows (flipped_buffer, buffer, height, width, d);

  /* Step 3: swap rows and columns */
  flip_buffer (buffer, flipped_buffer, height, width);

  /* Step 4: blur rows */
  blur_rows (buffer, flipped_buffer, width, height, d);

  g_free (flipped_buffer);
}

/*
 * _gtk_cairo_blur_surface:
 * @surface: a cairo image surface.
 * @radius: the blur radius.
 *
 * Blurs the cairo image surface at the given radius.
 */
void
_gtk_cairo_blur_surface (cairo_surface_t* surface,
                         double           radius_d)
{
  int radius = radius_d;

  g_return_if_fail (surface != NULL);
  g_return_if_fail (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE);
  g_return_if_fail (cairo_image_surface_get_format (surface) == CAIRO_FORMAT_A8);

  if (radius == 0)
    return;

  /* Before we mess with the surface, execute any pending drawing. */
  cairo_surface_flush (surface);

  _boxblur (cairo_image_surface_get_data (surface),
            cairo_image_surface_get_stride (surface),
            cairo_image_surface_get_height (surface),
            radius);

  /* Inform cairo we altered the surface contents. */
  cairo_surface_mark_dirty (surface);
}

/*
 * _gtk_cairo_blur_compute_pixels:
 * @radius: the radius to compute the pixels for
 *
 * Computes the number of pixels necessary to extend an image in one
 * direction to hold the image with shadow.
 *
 * This is just the number of pixels added by the blur radius, shadow
 * offset and spread are not included.
 *
 * Much of this, the 3 * sqrt(2 * pi) / 4, is the known value for
 * approximating a Gaussian using box blurs.  This yields quite a good
 * approximation for a Gaussian.  Then we multiply this by 1.5 since our
 * code wants the radius of the entire triple-box-blur kernel instead of
 * the diameter of an individual box blur.  For more details, see:
 * http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement
 * https://bugzilla.mozilla.org/show_bug.cgi?id=590039#c19
 */
int
_gtk_cairo_blur_compute_pixels (double radius)
{
  return floor (radius * GAUSSIAN_SCALE_FACTOR * 1.5 + 0.5);
}