#ifndef __GSK_VULKAN_TEXTURE_PIPELINE_PRIVATE_H__ #define __GSK_VULKAN_TEXTURE_PIPELINE_PRIVATE_H__ #include #include "gskvulkanpipelineprivate.h" G_BEGIN_DECLS typedef struct _GskVulkanTexturePipelineLayout GskVulkanTexturePipelineLayout; #define GSK_TYPE_VULKAN_TEXTURE_PIPELINE (gsk_vulkan_texture_pipeline_get_type ()) G_DECLARE_FINAL_TYPE (GskVulkanTexturePipeline, gsk_vulkan_texture_pipeline, GSK, VULKAN_TEXTURE_PIPELINE, GskVulkanPipeline) GskVulkanPipeline * gsk_vulkan_texture_pipeline_new (GdkVulkanContext *context, VkPipelineLayout layout, const char *shader_name, VkRenderPass render_pass); gsize gsk_vulkan_texture_pipeline_count_vertex_data (GskVulkanTexturePipeline *pipeline); void gsk_vulkan_texture_pipeline_collect_vertex_data (GskVulkanTexturePipeline *pipeline, guchar *data, const graphene_rect_t *rect, const graphene_rect_t *tex_rect); gsize gsk_vulkan_texture_pipeline_draw (GskVulkanTexturePipeline *pipeline, VkCommandBuffer command_buffer, gsize offset, gsize n_commands); G_END_DECLS #endif /* __GSK_VULKAN_TEXTURE_PIPELINE_PRIVATE_H__ */