#include #include #include #include #include "gtkshadertoy.h" const char *default_image_shader = "void mainImage(out vec4 fragColor, in vec2 fragCoord) {\n" " // Normalized pixel coordinates (from 0 to 1)\n" " vec2 uv = fragCoord/iResolution.xy;\n" "\n" " // Time varying pixel color\n" " vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));\n" "\n" " if (distance(iMouse.xy, fragCoord.xy) <= 10.0) {\n" " col = vec3(0.0);\n" " }\n" "\n" " // Output to screen\n" " fragColor = vec4(col,1.0);\n" "}\n"; const char *shadertoy_vertex_shader = "#version 150 core\n" "\n" "uniform vec3 iResolution;\n" "\n" "in vec2 position;\n" "out vec2 fragCoord;\n" "\n" "void main() {\n" " gl_Position = vec4(position, 0.0, 1.0);\n" "\n" " // Convert from OpenGL coordinate system (with origin in center\n" " // of screen) to Shadertoy/texture coordinate system (with origin\n" " // in lower left corner)\n" " fragCoord = (gl_Position.xy + vec2(1.0)) / vec2(2.0) * iResolution.xy;\n" "}\n"; const char *fragment_prefix = "#version 150 core\n" "\n" "uniform vec3 iResolution; // viewport resolution (in pixels)\n" "uniform float iTime; // shader playback time (in seconds)\n" "uniform float iTimeDelta; // render time (in seconds)\n" "uniform int iFrame; // shader playback frame\n" "uniform float iChannelTime[4]; // channel playback time (in seconds)\n" "uniform vec3 iChannelResolution[4]; // channel resolution (in pixels)\n" "uniform vec4 iMouse; // mouse pixel coords. xy: current (if MLB down), zw: click\n" "uniform sampler2D iChannel0;\n" "uniform sampler2D iChannel1;\n" "uniform sampler2D iChannel2;\n" "uniform sampler2D iChannel3;\n" "uniform vec4 iDate; // (year, month, day, time in seconds)\n" "uniform float iSampleRate; // sound sample rate (i.e., 44100)\n" "\n" "in vec2 fragCoord;\n" "out vec4 vFragColor;\n"; // Fragment shader suffix const char *fragment_suffix = " void main() {\n" " vec4 c;\n" " mainImage(c, fragCoord);\n" " vFragColor = c;\n" " }\n"; typedef struct { char *image_shader; gboolean image_shader_dirty; gboolean error_set; /* Vertex buffers */ GLuint vao; GLuint buffer; /* Active program */ GLuint program; /* Location of uniforms for program */ GLuint resolution_location; GLuint time_location; GLuint timedelta_location; GLuint frame_location; GLuint mouse_location; /* Current uniform values */ float resolution[3]; float time; float timedelta; float mouse[4]; int frame; /* Animation data */ gint64 first_frame_time; gint64 first_frame; guint tick; } GtkShadertoyPrivate; G_DEFINE_TYPE_WITH_PRIVATE (GtkShadertoy, gtk_shadertoy, GTK_TYPE_GL_AREA) static gboolean gtk_shadertoy_render (GtkGLArea *area, GdkGLContext *context); static void gtk_shadertoy_reshape (GtkGLArea *area, int width, int height); static void gtk_shadertoy_realize (GtkWidget *widget); static void gtk_shadertoy_unrealize (GtkWidget *widget); static gboolean gtk_shadertoy_tick (GtkWidget *widget, GdkFrameClock *frame_clock, gpointer user_data); GtkWidget * gtk_shadertoy_new (void) { return g_object_new (gtk_shadertoy_get_type (), NULL); } static void drag_begin_cb (GtkGestureDrag *drag, double x, double y, gpointer user_data) { GtkShadertoy *shadertoy = GTK_SHADERTOY (user_data); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); int height = gtk_widget_get_height (GTK_WIDGET (shadertoy)); int scale = gtk_widget_get_scale_factor (GTK_WIDGET (shadertoy)); priv->mouse[0] = x * scale; priv->mouse[1] = (height - y) * scale; priv->mouse[2] = priv->mouse[0]; priv->mouse[3] = priv->mouse[1]; } static void drag_update_cb (GtkGestureDrag *drag, double dx, double dy, gpointer user_data) { GtkShadertoy *shadertoy = GTK_SHADERTOY (user_data); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); int width = gtk_widget_get_width (GTK_WIDGET (shadertoy)); int height = gtk_widget_get_height (GTK_WIDGET (shadertoy)); int scale = gtk_widget_get_scale_factor (GTK_WIDGET (shadertoy)); double x, y; gtk_gesture_drag_get_start_point (drag, &x, &y); x += dx; y += dy; if (x >= 0 && x < width && y >= 0 && y < height) { priv->mouse[0] = x * scale; priv->mouse[1] = (height - y) * scale; } } static void drag_end_cb (GtkGestureDrag *drag, double dx, double dy, gpointer user_data) { GtkShadertoy *shadertoy = GTK_SHADERTOY (user_data); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); priv->mouse[2] = -priv->mouse[2]; priv->mouse[3] = -priv->mouse[3]; } static void gtk_shadertoy_init (GtkShadertoy *shadertoy) { GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); GtkGesture *drag; priv->image_shader = g_strdup (default_image_shader); priv->tick = gtk_widget_add_tick_callback (GTK_WIDGET (shadertoy), gtk_shadertoy_tick, shadertoy, NULL); drag = gtk_gesture_drag_new (); gtk_widget_add_controller (GTK_WIDGET (shadertoy), GTK_EVENT_CONTROLLER (drag)); g_signal_connect (drag, "drag-begin", (GCallback)drag_begin_cb, shadertoy); g_signal_connect (drag, "drag-update", (GCallback)drag_update_cb, shadertoy); g_signal_connect (drag, "drag-end", (GCallback)drag_end_cb, shadertoy); } static void gtk_shadertoy_finalize (GObject *obj) { GtkShadertoy *shadertoy = GTK_SHADERTOY (obj); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); gtk_widget_remove_tick_callback (GTK_WIDGET (shadertoy), priv->tick); g_free (priv->image_shader); G_OBJECT_CLASS (gtk_shadertoy_parent_class)->finalize (obj); } static void gtk_shadertoy_class_init (GtkShadertoyClass *klass) { GTK_GL_AREA_CLASS (klass)->render = gtk_shadertoy_render; GTK_GL_AREA_CLASS (klass)->resize = gtk_shadertoy_reshape; GTK_WIDGET_CLASS (klass)->realize = gtk_shadertoy_realize; GTK_WIDGET_CLASS (klass)->unrealize = gtk_shadertoy_unrealize; G_OBJECT_CLASS (klass)->finalize = gtk_shadertoy_finalize; } /* new window size or exposure */ static void gtk_shadertoy_reshape (GtkGLArea *area, int width, int height) { GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private ((GtkShadertoy *) area); priv->resolution[0] = width; priv->resolution[1] = height; priv->resolution[2] = 1.0; /* screen aspect ratio */ /* Set the viewport */ glViewport (0, 0, (GLint) width, (GLint) height); } static GLuint create_shader (int type, const char *src, GError **error) { GLuint shader; int status; shader = glCreateShader (type); glShaderSource (shader, 1, &src, NULL); glCompileShader (shader); glGetShaderiv (shader, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { int log_len; char *buffer; glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len); buffer = g_malloc (log_len + 1); glGetShaderInfoLog (shader, log_len, NULL, buffer); g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED, "Compile failure in %s shader:\n%s", type == GL_VERTEX_SHADER ? "vertex" : "fragment", buffer); g_free (buffer); glDeleteShader (shader); return 0; } return shader; } static gboolean init_shaders (GtkShadertoy *shadertoy, const char *vertex_source, const char *fragment_source, GError **error) { GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); GLuint vertex, fragment; GLuint program = 0; int status; gboolean res = TRUE; vertex = create_shader (GL_VERTEX_SHADER, vertex_source, error); if (vertex == 0) return FALSE; fragment = create_shader (GL_FRAGMENT_SHADER, fragment_source, error); if (fragment == 0) { glDeleteShader (vertex); return FALSE; } program = glCreateProgram (); glAttachShader (program, vertex); glAttachShader (program, fragment); glLinkProgram (program); glGetProgramiv (program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { int log_len; char *buffer; glGetProgramiv (program, GL_INFO_LOG_LENGTH, &log_len); buffer = g_malloc (log_len + 1); glGetProgramInfoLog (program, log_len, NULL, buffer); g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_LINK_FAILED, "Linking failure:\n%s", buffer); res = FALSE; g_free (buffer); glDeleteProgram (program); goto out; } if (priv->program != 0) glDeleteProgram (priv->program); priv->program = program; priv->resolution_location = glGetUniformLocation (program, "iResolution"); priv->time_location = glGetUniformLocation (program, "iTime"); priv->timedelta_location = glGetUniformLocation (program, "iTimeDelta"); priv->frame_location = glGetUniformLocation (program, "iFrame"); priv->mouse_location = glGetUniformLocation (program, "iMouse"); glDetachShader (program, vertex); glDetachShader (program, fragment); out: /* These are now owned by the program and can be deleted */ glDeleteShader (vertex); glDeleteShader (fragment); return res; } static void gtk_shadertoy_realize_shader (GtkShadertoy *shadertoy) { GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); char *fragment_shader; GError *error = NULL; fragment_shader = g_strconcat (fragment_prefix, priv->image_shader, fragment_suffix, NULL); if (!init_shaders (shadertoy, shadertoy_vertex_shader, fragment_shader, &error)) { priv->error_set = TRUE; gtk_gl_area_set_error (GTK_GL_AREA (shadertoy), error); g_error_free (error); } g_free (fragment_shader); /* Start new shader at time zero */ priv->first_frame_time = 0; priv->first_frame = 0; priv->image_shader_dirty = FALSE; } static gboolean gtk_shadertoy_render (GtkGLArea *area, GdkGLContext *context) { GtkShadertoy *shadertoy = GTK_SHADERTOY (area); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); if (gtk_gl_area_get_error (area) != NULL) return FALSE; if (priv->image_shader_dirty) gtk_shadertoy_realize_shader (shadertoy); /* Clear the viewport */ glClearColor (0.0, 0.0, 0.0, 1.0); glClear (GL_COLOR_BUFFER_BIT); glUseProgram (priv->program); /* Update uniforms */ if (priv->resolution_location != -1) glUniform3fv (priv->resolution_location, 1, priv->resolution); if (priv->time_location != -1) glUniform1f (priv->time_location, priv->time); if (priv->timedelta_location != -1) glUniform1f (priv->timedelta_location, priv->timedelta); if (priv->frame_location != -1) glUniform1i (priv->frame_location, priv->frame); if (priv->mouse_location != -1) glUniform4fv (priv->mouse_location, 1, priv->mouse); /* Use the vertices in our buffer */ glBindBuffer (GL_ARRAY_BUFFER, priv->buffer); glEnableVertexAttribArray (0); glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays (GL_TRIANGLES, 0, 6); /* We finished using the buffers and program */ glDisableVertexAttribArray (0); glBindBuffer (GL_ARRAY_BUFFER, 0); glUseProgram (0); /* Flush the contents of the pipeline */ glFlush (); return TRUE; } const char * gtk_shadertoy_get_image_shader (GtkShadertoy *shadertoy) { GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); return priv->image_shader; } void gtk_shadertoy_set_image_shader (GtkShadertoy *shadertoy, const char *shader) { GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); g_free (priv->image_shader); priv->image_shader = g_strdup (shader); /* Don't override error we didn't set it ourselves */ if (priv->error_set) { gtk_gl_area_set_error (GTK_GL_AREA (shadertoy), NULL); priv->error_set = FALSE; } priv->image_shader_dirty = TRUE; } static void gtk_shadertoy_realize (GtkWidget *widget) { GtkGLArea *glarea = GTK_GL_AREA (widget); GtkShadertoy *shadertoy = GTK_SHADERTOY (widget); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); /* Draw two triangles across whole screen */ const GLfloat vertex_data[] = { -1.0f, -1.0f, 0.f, 1.f, -1.0f, 1.0f, 0.f, 1.f, 1.0f, 1.0f, 0.f, 1.f, -1.0f, -1.0f, 0.f, 1.f, 1.0f, 1.0f, 0.f, 1.f, 1.0f, -1.0f, 0.f, 1.f, }; GTK_WIDGET_CLASS (gtk_shadertoy_parent_class)->realize (widget); gtk_gl_area_make_current (glarea); if (gtk_gl_area_get_error (glarea) != NULL) return; glGenVertexArrays (1, &priv->vao); glBindVertexArray (priv->vao); glGenBuffers (1, &priv->buffer); glBindBuffer (GL_ARRAY_BUFFER, priv->buffer); glBufferData (GL_ARRAY_BUFFER, sizeof (vertex_data), vertex_data, GL_STATIC_DRAW); glBindBuffer (GL_ARRAY_BUFFER, 0); gtk_shadertoy_realize_shader (shadertoy); } static void gtk_shadertoy_unrealize (GtkWidget *widget) { GtkGLArea *glarea = GTK_GL_AREA (widget); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private ((GtkShadertoy *) widget); gtk_gl_area_make_current (glarea); if (gtk_gl_area_get_error (glarea) == NULL) { if (priv->buffer != 0) glDeleteBuffers (1, &priv->buffer); if (priv->vao != 0) glDeleteVertexArrays (1, &priv->vao); if (priv->program != 0) glDeleteProgram (priv->program); } GTK_WIDGET_CLASS (gtk_shadertoy_parent_class)->unrealize (widget); } static gboolean gtk_shadertoy_tick (GtkWidget *widget, GdkFrameClock *frame_clock, gpointer user_data) { GtkShadertoy *shadertoy = GTK_SHADERTOY (widget); GtkShadertoyPrivate *priv = gtk_shadertoy_get_instance_private (shadertoy); gint64 frame_time; gint64 frame; float previous_time; frame = gdk_frame_clock_get_frame_counter (frame_clock); frame_time = gdk_frame_clock_get_frame_time (frame_clock); if (priv->first_frame_time == 0) { priv->first_frame_time = frame_time; priv->first_frame = frame; previous_time = 0; } else previous_time = priv->time; priv->time = (frame_time - priv->first_frame_time) / 1000000.0f; priv->frame = frame - priv->first_frame; priv->timedelta = priv->time - previous_time; gtk_widget_queue_draw (widget); return G_SOURCE_CONTINUE; }