From 7222a0901d7953210d3e270f01acd510d34ee354 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timm=20B=C3=A4der?= Date: Thu, 1 Oct 2020 06:18:37 +0200 Subject: unblurred outset shadow shader: Use premultiply() --- gsk/resources/glsl/unblurred_outset_shadow.glsl | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'gsk') diff --git a/gsk/resources/glsl/unblurred_outset_shadow.glsl b/gsk/resources/glsl/unblurred_outset_shadow.glsl index fe7ad742d3..f110370412 100644 --- a/gsk/resources/glsl/unblurred_outset_shadow.glsl +++ b/gsk/resources/glsl/unblurred_outset_shadow.glsl @@ -11,9 +11,7 @@ _OUT_ _GSK_ROUNDED_RECT_UNIFORM_ transformed_inside_outline; void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - final_color = u_color; - final_color.rgb *= final_color.a; - final_color *= u_alpha; + final_color = gsk_premultiply(u_color) * u_alpha; GskRoundedRect inside = gsk_create_rect(u_outline_rect); GskRoundedRect outside = gsk_rounded_rect_shrink(inside, vec4(- u_spread)); -- cgit v1.2.1