From 4d376c80f3b1a2c6125f127e4ca0bac3c58489fe Mon Sep 17 00:00:00 2001 From: Benjamin Otte Date: Sun, 11 Dec 2016 11:55:10 +0100 Subject: gsk: Remove gsk_render_node_get_size() In the brave new world of refactored render nodes, this function doesn't really make any sense anymore. We could turn it into a vfunc, but I don't think it's useful. Especially because even in the brave old world, this function was causing a vastl overallocation of nodes when the GL renderer needed render targets. --- gsk/gskrendernodeprivate.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'gsk/gskrendernodeprivate.h') diff --git a/gsk/gskrendernodeprivate.h b/gsk/gskrendernodeprivate.h index 5ffb48ea46..31653d4ec6 100644 --- a/gsk/gskrendernodeprivate.h +++ b/gsk/gskrendernodeprivate.h @@ -89,8 +89,6 @@ void gsk_render_node_update_world_matrix (GskRenderNode *node, void gsk_render_node_get_world_matrix (GskRenderNode *node, graphene_matrix_t *mv); -int gsk_render_node_get_size (GskRenderNode *root); - G_END_DECLS #endif /* __GSK_RENDER_NODE_PRIVATE_H__ */ -- cgit v1.2.1