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author | Benjamin Otte <otte@redhat.com> | 2021-09-12 05:11:58 +0200 |
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committer | Benjamin Otte <otte@redhat.com> | 2021-09-12 05:22:21 +0200 |
commit | 74ce69a8a1187c9f4b65a0f8d38363f0d83b7574 (patch) | |
tree | 1b39dd93b264da8010b23b049cbdcf82e7be84b6 /gdk/gdkgltexture.c | |
parent | 4f17f3ac240117ae38cd83e3c8140a4b2a8dccff (diff) | |
download | gtk+-74ce69a8a1187c9f4b65a0f8d38363f0d83b7574.tar.gz |
gltexture: Make release() use download_texture()
1. It avoids Cairo, and in particular conversion to Cairo.
2. Keeping a texture allows easy chaining in the vfuncs.
3. Using a texture means releasing will work for HDR formats
too, once we add them.
Diffstat (limited to 'gdk/gdkgltexture.c')
-rw-r--r-- | gdk/gdkgltexture.c | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/gdk/gdkgltexture.c b/gdk/gdkgltexture.c index 9b5aa86866..ef95c4604b 100644 --- a/gdk/gdkgltexture.c +++ b/gdk/gdkgltexture.c @@ -216,24 +216,10 @@ gdk_gl_texture_get_id (GdkGLTexture *self) void gdk_gl_texture_release (GdkGLTexture *self) { - GdkTexture *texture = GDK_TEXTURE (self); - GBytes *bytes; - guchar *data; - gsize stride; - g_return_if_fail (GDK_IS_GL_TEXTURE (self)); g_return_if_fail (self->saved == NULL); - stride = texture->width * 4; - data = malloc (stride * texture->height); - gdk_texture_download (texture, data, stride); - bytes = g_bytes_new_take (data, stride * texture->height); - self->saved = gdk_memory_texture_new (texture->width, - texture->height, - GDK_MEMORY_DEFAULT, - bytes, - stride); - g_bytes_unref (bytes); + self->saved = gdk_texture_download_texture (GDK_TEXTURE (self)); if (self->destroy) { |