/* GStreamer * Copyright (C) 2011 David Hoyt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __DIRECTX_DIRECTX10_DX10_D3D_H__ #define __DIRECTX_DIRECTX10_DX10_D3D_H__ #include #include "../directx_d3d.h" #define DX10_D3D_API_CALL_FUNC(api, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(DIRECTX_D3D(api), D3D10DispatchTable, func_name, __VA_ARGS__)) #define DX10_D3D_COMPONENT_CALL_FUNC(component, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(component, D3D10DispatchTable, func_name, __VA_ARGS__)) /* Structs */ typedef struct _D3D10 D3D10; typedef struct _D3D10DispatchTable D3D10DispatchTable; /* Functions */ /* Courtesy http://code.google.com/p/theaimworldeditor/source/browse/trunk/DXUT/Core/DXUTmisc.cpp */ typedef HRESULT (WINAPI *LPD3D10CREATEDEVICE)(gpointer /* IDXGIAdapter* */, UINT /* D3D10_DRIVER_TYPE */, HMODULE, UINT, UINT32, gpointer* /* ID3D10Device** */ ); struct _D3D10DispatchTable { LPD3D10CREATEDEVICE D3D10CreateDevice; }; /* Global data */ struct _D3D10 { D3D10DispatchTable vtable; }; /* Global vars */ static D3D10 dx10_d3d; /* Function declarations */ void dx10_d3d_init(DirectXAPIComponent* component, gpointer data); DirectXD3D* dx10_d3d_create(const DirectXAPI* api); gboolean dx10_d3d_resize(const DirectXD3D* d3d); gboolean dx10_d3d_device_lost(const DirectXD3D* d3d); gboolean dx10_d3d_notify_device_reset(const DirectXD3D* d3d); gboolean dx10_d3d_release(const DirectXD3D* d3d); DIRECTX_D3D_API( DIRECTX_10, dx10_d3d.vtable, dx10_d3d_init, dx10_d3d_create, dx10_d3d_resize, dx10_d3d_device_lost, dx10_d3d_notify_device_reset, dx10_d3d_release ) #endif /* __DIRECTX_DIRECTX10_DX10_D3D_H__ */