// Copyright 2010 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package runtime import ( "unsafe" ) const ( _MEM_COMMIT = 0x1000 _MEM_RESERVE = 0x2000 _MEM_DECOMMIT = 0x4000 _MEM_RELEASE = 0x8000 _PAGE_READWRITE = 0x0004 _PAGE_NOACCESS = 0x0001 ) //go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc "kernel32.dll" //go:cgo_import_dynamic runtime._VirtualFree VirtualFree "kernel32.dll" //go:cgo_import_dynamic runtime._VirtualProtect VirtualProtect "kernel32.dll" var ( _VirtualAlloc, _VirtualFree, _VirtualProtect stdFunction ) //go:nosplit func sysAlloc(n uintptr, stat *uint64) unsafe.Pointer { xadd64(stat, int64(n)) return unsafe.Pointer(stdcall4(_VirtualAlloc, 0, n, _MEM_COMMIT|_MEM_RESERVE, _PAGE_READWRITE)) } func sysUnused(v unsafe.Pointer, n uintptr) { r := stdcall3(_VirtualFree, uintptr(v), n, _MEM_DECOMMIT) if r != 0 { return } // Decommit failed. Usual reason is that we've merged memory from two different // VirtualAlloc calls, and Windows will only let each VirtualFree handle pages from // a single VirtualAlloc. It is okay to specify a subset of the pages from a single alloc, // just not pages from multiple allocs. This is a rare case, arising only when we're // trying to give memory back to the operating system, which happens on a time // scale of minutes. It doesn't have to be terribly fast. Instead of extra bookkeeping // on all our VirtualAlloc calls, try freeing successively smaller pieces until // we manage to free something, and then repeat. This ends up being O(n log n) // in the worst case, but that's fast enough. for n > 0 { small := n for small >= 4096 && stdcall3(_VirtualFree, uintptr(v), small, _MEM_DECOMMIT) == 0 { small /= 2 small &^= 4096 - 1 } if small < 4096 { gothrow("runtime: failed to decommit pages") } v = add(v, small) n -= small } } func sysUsed(v unsafe.Pointer, n uintptr) { r := stdcall4(_VirtualAlloc, uintptr(v), n, _MEM_COMMIT, _PAGE_READWRITE) if r != uintptr(v) { gothrow("runtime: failed to commit pages") } // Commit failed. See SysUnused. for n > 0 { small := n for small >= 4096 && stdcall4(_VirtualAlloc, uintptr(v), small, _MEM_COMMIT, _PAGE_READWRITE) == 0 { small /= 2 small &^= 4096 - 1 } if small < 4096 { gothrow("runtime: failed to decommit pages") } v = add(v, small) n -= small } } func sysFree(v unsafe.Pointer, n uintptr, stat *uint64) { xadd64(stat, -int64(n)) r := stdcall3(_VirtualFree, uintptr(v), 0, _MEM_RELEASE) if r == 0 { gothrow("runtime: failed to release pages") } } func sysFault(v unsafe.Pointer, n uintptr) { // SysUnused makes the memory inaccessible and prevents its reuse sysUnused(v, n) } func sysReserve(v unsafe.Pointer, n uintptr, reserved *bool) unsafe.Pointer { *reserved = true // v is just a hint. // First try at v. v = unsafe.Pointer(stdcall4(_VirtualAlloc, uintptr(v), n, _MEM_RESERVE, _PAGE_READWRITE)) if v != nil { return v } // Next let the kernel choose the address. return unsafe.Pointer(stdcall4(_VirtualAlloc, 0, n, _MEM_RESERVE, _PAGE_READWRITE)) } func sysMap(v unsafe.Pointer, n uintptr, reserved bool, stat *uint64) { xadd64(stat, int64(n)) p := stdcall4(_VirtualAlloc, uintptr(v), n, _MEM_COMMIT, _PAGE_READWRITE) if p != uintptr(v) { gothrow("runtime: cannot map pages in arena address space") } }