#include typedef struct { int fd; gnutls_session_t session; int secure; char *hostname; char *ip; char *service; struct addrinfo *ptr; struct addrinfo *addr_info; int verbose; } socket_st; ssize_t socket_recv(const socket_st * socket, void *buffer, int buffer_size); ssize_t socket_send(const socket_st * socket, const void *buffer, int buffer_size); ssize_t socket_send_range(const socket_st * socket, const void *buffer, int buffer_size, gnutls_range_st * range); void socket_open(socket_st * hd, const char *hostname, const char *service, int udp, const char *msg); void socket_starttls(socket_st * hd, const char *app_proto); void socket_bye(socket_st * socket); void sockets_init(void); int service_to_port(const char *service, const char *proto); const char *port_to_service(const char *sport, const char *proto); int starttls_proto_to_port(const char *app_proto); const char *starttls_proto_to_service(const char *app_proto); #define CONNECT_MSG "Connecting to"