#include "config.h" #include #include #include "shell-window-preview-layout.h" typedef struct _ShellWindowPreviewLayoutPrivate ShellWindowPreviewLayoutPrivate; struct _ShellWindowPreviewLayoutPrivate { ClutterActor *container; GHashTable *windows; ClutterActorBox bounding_box; }; enum { PROP_0, PROP_BOUNDING_BOX, PROP_LAST }; static GParamSpec *obj_props[PROP_LAST] = { NULL, }; G_DEFINE_TYPE_WITH_PRIVATE (ShellWindowPreviewLayout, shell_window_preview_layout, CLUTTER_TYPE_LAYOUT_MANAGER); typedef struct _WindowInfo { MetaWindow *window; ClutterActor *window_actor; gulong size_changed_id; gulong position_changed_id; gulong window_actor_destroy_id; gulong destroy_id; } WindowInfo; static void shell_window_preview_layout_get_property (GObject *object, unsigned int property_id, GValue *value, GParamSpec *pspec) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (object); ShellWindowPreviewLayoutPrivate *priv; priv = shell_window_preview_layout_get_instance_private (self); switch (property_id) { case PROP_BOUNDING_BOX: g_value_set_boxed (value, &priv->bounding_box); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); } } static void shell_window_preview_layout_set_container (ClutterLayoutManager *layout, ClutterContainer *container) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout); ShellWindowPreviewLayoutPrivate *priv; ClutterLayoutManagerClass *parent_class; priv = shell_window_preview_layout_get_instance_private (self); priv->container = CLUTTER_ACTOR (container); parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (shell_window_preview_layout_parent_class); parent_class->set_container (layout, container); } static void shell_window_preview_layout_get_preferred_width (ClutterLayoutManager *layout, ClutterContainer *container, float for_height, float *min_width_p, float *natural_width_p) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout); ShellWindowPreviewLayoutPrivate *priv; priv = shell_window_preview_layout_get_instance_private (self); if (min_width_p) *min_width_p = 0; if (natural_width_p) *natural_width_p = clutter_actor_box_get_width (&priv->bounding_box); } static void shell_window_preview_layout_get_preferred_height (ClutterLayoutManager *layout, ClutterContainer *container, float for_width, float *min_height_p, float *natural_height_p) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout); ShellWindowPreviewLayoutPrivate *priv; priv = shell_window_preview_layout_get_instance_private (self); if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = clutter_actor_box_get_height (&priv->bounding_box); } static void shell_window_preview_layout_allocate (ClutterLayoutManager *layout, ClutterContainer *container, const ClutterActorBox *box) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout); ShellWindowPreviewLayoutPrivate *priv; float scale_x, scale_y; float bounding_box_width, bounding_box_height; ClutterActorIter iter; ClutterActor *child; priv = shell_window_preview_layout_get_instance_private (self); bounding_box_width = clutter_actor_box_get_width (&priv->bounding_box); bounding_box_height = clutter_actor_box_get_height (&priv->bounding_box); if (bounding_box_width == 0) scale_x = 1.f; else scale_x = clutter_actor_box_get_width (box) / bounding_box_width; if (bounding_box_height == 0) scale_y = 1.f; else scale_y = clutter_actor_box_get_height (box) / bounding_box_height; clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container)); while (clutter_actor_iter_next (&iter, &child)) { ClutterActorBox child_box = { 0, }; WindowInfo *window_info; if (!clutter_actor_is_visible (child)) continue; window_info = g_hash_table_lookup (priv->windows, child); if (window_info) { MetaRectangle buffer_rect; float child_nat_width, child_nat_height; meta_window_get_buffer_rect (window_info->window, &buffer_rect); clutter_actor_box_set_origin (&child_box, buffer_rect.x - priv->bounding_box.x1, buffer_rect.y - priv->bounding_box.y1); clutter_actor_get_preferred_size (child, NULL, NULL, &child_nat_width, &child_nat_height); clutter_actor_box_set_size (&child_box, child_nat_width, child_nat_height); child_box.x1 *= scale_x; child_box.x2 *= scale_x; child_box.y1 *= scale_y; child_box.y2 *= scale_y; clutter_actor_allocate (child, &child_box); } else { float x, y; clutter_actor_get_fixed_position (child, &x, &y); clutter_actor_allocate_preferred_size (child, x, y); } } } static void on_layout_changed (ShellWindowPreviewLayout *self) { ShellWindowPreviewLayoutPrivate *priv; GHashTableIter iter; gpointer value; gboolean first_rect = TRUE; MetaRectangle bounding_rect = { 0, }; ClutterActorBox old_bounding_box; priv = shell_window_preview_layout_get_instance_private (self); old_bounding_box = (ClutterActorBox) CLUTTER_ACTOR_BOX_INIT (priv->bounding_box.x1, priv->bounding_box.y1, priv->bounding_box.x2, priv->bounding_box.y2); g_hash_table_iter_init (&iter, priv->windows); while (g_hash_table_iter_next (&iter, NULL, &value)) { WindowInfo *window_info = value; MetaRectangle frame_rect; meta_window_get_frame_rect (window_info->window, &frame_rect); if (first_rect) { bounding_rect = frame_rect; first_rect = FALSE; continue; } meta_rectangle_union (&frame_rect, &bounding_rect, &bounding_rect); } clutter_actor_box_set_origin (&priv->bounding_box, (float) bounding_rect.x, (float) bounding_rect.y); clutter_actor_box_set_size (&priv->bounding_box, (float) bounding_rect.width, (float) bounding_rect.height); if (!clutter_actor_box_equal (&priv->bounding_box, &old_bounding_box)) g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_BOUNDING_BOX]); clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self)); } static void on_window_size_position_changed (MetaWindow *window, ShellWindowPreviewLayout *self) { on_layout_changed (self); } static void on_window_destroyed (ClutterActor *actor) { clutter_actor_destroy (actor); } static void on_actor_destroyed (ClutterActor *actor, ShellWindowPreviewLayout *self) { ShellWindowPreviewLayoutPrivate *priv; WindowInfo *window_info; priv = shell_window_preview_layout_get_instance_private (self); window_info = g_hash_table_lookup (priv->windows, actor); g_assert (window_info != NULL); shell_window_preview_layout_remove_window (self, window_info->window); } static void shell_window_preview_layout_dispose (GObject *gobject) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (gobject); ShellWindowPreviewLayoutPrivate *priv; GHashTableIter iter; gpointer key, value; priv = shell_window_preview_layout_get_instance_private (self); g_hash_table_iter_init (&iter, priv->windows); while (g_hash_table_iter_next (&iter, &key, &value)) { ClutterActor *actor = key; WindowInfo *info = value; g_clear_signal_handler (&info->size_changed_id, info->window); g_clear_signal_handler (&info->position_changed_id, info->window); g_clear_signal_handler (&info->window_actor_destroy_id, info->window_actor); g_clear_signal_handler (&info->destroy_id, actor); clutter_actor_remove_child (priv->container, actor); } g_hash_table_remove_all (priv->windows); G_OBJECT_CLASS (shell_window_preview_layout_parent_class)->dispose (gobject); } static void shell_window_preview_layout_finalize (GObject *gobject) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (gobject); ShellWindowPreviewLayoutPrivate *priv; priv = shell_window_preview_layout_get_instance_private (self); g_hash_table_destroy (priv->windows); G_OBJECT_CLASS (shell_window_preview_layout_parent_class)->finalize (gobject); } static void shell_window_preview_layout_init (ShellWindowPreviewLayout *self) { ShellWindowPreviewLayoutPrivate *priv; priv = shell_window_preview_layout_get_instance_private (self); priv->windows = g_hash_table_new_full (NULL, NULL, NULL, (GDestroyNotify) g_free); } static void shell_window_preview_layout_class_init (ShellWindowPreviewLayoutClass *klass) { ClutterLayoutManagerClass *layout_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass); GObjectClass *gobject_class = G_OBJECT_CLASS (klass); layout_class->get_preferred_width = shell_window_preview_layout_get_preferred_width; layout_class->get_preferred_height = shell_window_preview_layout_get_preferred_height; layout_class->allocate = shell_window_preview_layout_allocate; layout_class->set_container = shell_window_preview_layout_set_container; gobject_class->dispose = shell_window_preview_layout_dispose; gobject_class->finalize = shell_window_preview_layout_finalize; gobject_class->get_property = shell_window_preview_layout_get_property; /** * ShellWindowPreviewLayout:bounding-box: */ obj_props[PROP_BOUNDING_BOX] = g_param_spec_boxed ("bounding-box", "Bounding Box", "Bounding Box", CLUTTER_TYPE_ACTOR_BOX, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS); g_object_class_install_properties (gobject_class, PROP_LAST, obj_props); } /** * shell_window_preview_layout_add_window: * @self: a #ShellWindowPreviewLayout * @window: the #MetaWindow * * Creates a ClutterActor drawing the texture of @window and adds it * to the container. If @window is already part of the preview, this * function will do nothing. * * Returns: (transfer none): The newly created actor drawing @window */ ClutterActor * shell_window_preview_layout_add_window (ShellWindowPreviewLayout *self, MetaWindow *window) { ShellWindowPreviewLayoutPrivate *priv; ClutterActor *window_actor, *actor; WindowInfo *window_info; GHashTableIter iter; gpointer value; priv = shell_window_preview_layout_get_instance_private (self); g_hash_table_iter_init (&iter, priv->windows); while (g_hash_table_iter_next (&iter, NULL, &value)) { WindowInfo *info = value; if (info->window == window) return NULL; } window_actor = CLUTTER_ACTOR (meta_window_get_compositor_private (window)); actor = clutter_clone_new (window_actor); window_info = g_new0 (WindowInfo, 1); window_info->window = window; window_info->window_actor = window_actor; window_info->size_changed_id = g_signal_connect (window, "size-changed", G_CALLBACK (on_window_size_position_changed), self); window_info->position_changed_id = g_signal_connect (window, "position-changed", G_CALLBACK (on_window_size_position_changed), self); window_info->window_actor_destroy_id = g_signal_connect (window_actor, "destroy", G_CALLBACK (on_window_destroyed), actor); window_info->destroy_id = g_signal_connect (actor, "destroy", G_CALLBACK (on_actor_destroyed), self); g_hash_table_insert (priv->windows, actor, window_info); clutter_actor_add_child (priv->container, actor); on_layout_changed (self); return actor; } /** * shell_window_preview_layout_remove_window: * @self: a #ShellWindowPreviewLayout * @window: the #MetaWindow * * Removes a MetaWindow @window from the preview which has been added * previously using shell_window_preview_layout_add_window(). * If @window is not part of preview, this function will do nothing. */ void shell_window_preview_layout_remove_window (ShellWindowPreviewLayout *self, MetaWindow *window) { ShellWindowPreviewLayoutPrivate *priv; ClutterActor *actor; WindowInfo *window_info = NULL; GHashTableIter iter; gpointer key, value; priv = shell_window_preview_layout_get_instance_private (self); g_hash_table_iter_init (&iter, priv->windows); while (g_hash_table_iter_next (&iter, &key, &value)) { WindowInfo *info = value; if (info->window == window) { actor = CLUTTER_ACTOR (key); window_info = info; break; } } if (window_info == NULL) return; g_clear_signal_handler (&window_info->size_changed_id, window); g_clear_signal_handler (&window_info->position_changed_id, window); g_clear_signal_handler (&window_info->window_actor_destroy_id, window_info->window_actor); g_clear_signal_handler (&window_info->destroy_id, actor); g_hash_table_remove (priv->windows, actor); clutter_actor_remove_child (priv->container, actor); on_layout_changed (self); } /** * shell_window_preview_layout_get_windows: * @self: a #ShellWindowPreviewLayout * * Gets an array of all MetaWindows that were added to the layout * using shell_window_preview_layout_add_window(), ordered by the * insertion order. * * Returns: (transfer container) (element-type Meta.Window): The list of windows */ GList * shell_window_preview_layout_get_windows (ShellWindowPreviewLayout *self) { ShellWindowPreviewLayoutPrivate *priv; GList *windows = NULL; GHashTableIter iter; gpointer value; priv = shell_window_preview_layout_get_instance_private (self); g_hash_table_iter_init (&iter, priv->windows); while (g_hash_table_iter_next (&iter, NULL, &value)) { WindowInfo *window_info = value; windows = g_list_prepend (windows, window_info->window); } return windows; }