/* * Copyright (C) 2018 Niels De Graef * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * Roughly put, the behaviour of the UI of Contacts can be divided in several * categories. We represent this with the UiState enum, which can be shared * (and sync-ed) between the different parts of the app. * * Note that there is one exception to this: the initial setup is handled * completely separately in the {@link SetupWindow}. */ public enum Contacts.UiState { /** * The start state: no contact is selected/displayed. */ NORMAL, /** * A single contact is selected and displayed. */ SHOWING, /** * Zero or more contacts are selected (but this can be changed). * One contact might be displayed. */ SELECTING, /** * The selected contact is being edited. */ UPDATING, /** * A new contact is being created. */ CREATING; /** * Returns whether we're editing a contact, either by changing an existing * one, or by creating a new one. */ public bool editing () { return this == UiState.UPDATING || this == UiState.CREATING; } }