/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-i18n-private.h" #include "cogl-util.h" #include "cogl-winsys-private.h" #include "cogl-feature-private.h" #include "cogl-context-private.h" #include "cogl-framebuffer.h" #include "cogl-renderer-private.h" #include "cogl-glx-renderer-private.h" #include "cogl-onscreen-template-private.h" #include "cogl-glx-display-private.h" #include "cogl-private.h" #include "cogl-texture-2d-private.h" #include "cogl-texture-rectangle-private.h" #include "cogl-pipeline-opengl-private.h" #include "cogl-frame-info-private.h" #include "cogl-framebuffer-private.h" #include "cogl-onscreen-private.h" #include "cogl-xlib-renderer.h" #include "cogl-util.h" #include "cogl-winsys-glx-private.h" #include "cogl-error-private.h" #include "cogl-poll-private.h" #include "cogl-version.h" #include #include #include #include #include #include #include #include #define COGL_ONSCREEN_X11_EVENT_MASK (StructureNotifyMask | ExposureMask) #define MAX_GLX_CONFIG_ATTRIBS 30 typedef struct _CoglContextGLX { GLXDrawable current_drawable; } CoglContextGLX; typedef struct _CoglOnscreenXlib { Window xwin; int x, y; CoglBool is_foreign_xwin; CoglOutput *output; } CoglOnscreenXlib; typedef struct _CoglOnscreenGLX { CoglOnscreenXlib _parent; GLXDrawable glxwin; uint32_t last_swap_vsync_counter; CoglBool pending_sync_notify; CoglBool pending_complete_notify; CoglBool pending_resize_notify; } CoglOnscreenGLX; typedef struct _CoglPixmapTextureEyeGLX { CoglTexture *glx_tex; CoglBool bind_tex_image_queued; CoglBool pixmap_bound; } CoglPixmapTextureEyeGLX; typedef struct _CoglTexturePixmapGLX { GLXPixmap glx_pixmap; CoglBool has_mipmap_space; CoglBool can_mipmap; CoglPixmapTextureEyeGLX left; CoglPixmapTextureEyeGLX right; } CoglTexturePixmapGLX; /* Define a set of arrays containing the functions required from GL for each winsys feature */ #define COGL_WINSYS_FEATURE_BEGIN(major_version, minor_version, \ name, namespaces, extension_names, \ winsys_feature) \ static const CoglFeatureFunction \ cogl_glx_feature_ ## name ## _funcs[] = { #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \ { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglGLXRenderer, name) }, #define COGL_WINSYS_FEATURE_END() \ { NULL, 0 }, \ }; #include "cogl-winsys-glx-feature-functions.h" /* Define an array of features */ #undef COGL_WINSYS_FEATURE_BEGIN #define COGL_WINSYS_FEATURE_BEGIN(major_version, minor_version, \ name, namespaces, extension_names, \ winsys_feature) \ { major_version, minor_version, \ 0, namespaces, extension_names, \ 0, \ winsys_feature, \ cogl_glx_feature_ ## name ## _funcs }, #undef COGL_WINSYS_FEATURE_FUNCTION #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) #undef COGL_WINSYS_FEATURE_END #define COGL_WINSYS_FEATURE_END() static const CoglFeatureData winsys_feature_data[] = { #include "cogl-winsys-glx-feature-functions.h" }; static CoglFuncPtr _cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer, const char *name, CoglBool in_core) { CoglGLXRenderer *glx_renderer = renderer->winsys; /* The GLX_ARB_get_proc_address extension documents that this should * work for core functions too so we don't need to do anything * special with in_core */ return glx_renderer->glXGetProcAddress ((const GLubyte *) name); } static CoglOnscreen * find_onscreen_for_xid (CoglContext *context, uint32_t xid) { GList *l; for (l = context->framebuffers; l; l = l->next) { CoglFramebuffer *framebuffer = l->data; CoglOnscreenXlib *xlib_onscreen; if (framebuffer->type != COGL_FRAMEBUFFER_TYPE_ONSCREEN) continue; /* Does the GLXEvent have the GLXDrawable or the X Window? */ xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys; if (xlib_onscreen->xwin == (Window)xid) return COGL_ONSCREEN (framebuffer); } return NULL; } static void ensure_ust_type (CoglRenderer *renderer, GLXDrawable drawable) { CoglGLXRenderer *glx_renderer = renderer->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer); int64_t ust; int64_t msc; int64_t sbc; struct timeval tv; struct timespec ts; int64_t current_system_time; int64_t current_monotonic_time; if (glx_renderer->ust_type != COGL_GLX_UST_IS_UNKNOWN) return; glx_renderer->ust_type = COGL_GLX_UST_IS_OTHER; if (glx_renderer->glXGetSyncValues == NULL) goto out; if (!glx_renderer->glXGetSyncValues (xlib_renderer->xdpy, drawable, &ust, &msc, &sbc)) goto out; /* This is the time source that existing (buggy) linux drm drivers * use */ gettimeofday (&tv, NULL); current_system_time = (tv.tv_sec * G_GINT64_CONSTANT (1000000)) + tv.tv_usec; if (current_system_time > ust - 1000000 && current_system_time < ust + 1000000) { glx_renderer->ust_type = COGL_GLX_UST_IS_GETTIMEOFDAY; goto out; } /* This is the time source that the newer (fixed) linux drm * drivers use (Linux >= 3.8) */ clock_gettime (CLOCK_MONOTONIC, &ts); current_monotonic_time = (ts.tv_sec * G_GINT64_CONSTANT (1000000)) + (ts.tv_nsec / G_GINT64_CONSTANT (1000)); if (current_monotonic_time > ust - 1000000 && current_monotonic_time < ust + 1000000) { glx_renderer->ust_type = COGL_GLX_UST_IS_MONOTONIC_TIME; goto out; } out: COGL_NOTE (WINSYS, "Classified OML system time as: %s", glx_renderer->ust_type == COGL_GLX_UST_IS_GETTIMEOFDAY ? "gettimeofday" : (glx_renderer->ust_type == COGL_GLX_UST_IS_MONOTONIC_TIME ? "monotonic" : "other")); return; } static int64_t ust_to_nanoseconds (CoglRenderer *renderer, GLXDrawable drawable, int64_t ust) { CoglGLXRenderer *glx_renderer = renderer->winsys; ensure_ust_type (renderer, drawable); switch (glx_renderer->ust_type) { case COGL_GLX_UST_IS_UNKNOWN: g_assert_not_reached (); break; case COGL_GLX_UST_IS_GETTIMEOFDAY: case COGL_GLX_UST_IS_MONOTONIC_TIME: return 1000 * ust; case COGL_GLX_UST_IS_OTHER: /* In this case the scale of UST is undefined so we can't easily * scale to nanoseconds. * * For example the driver may be reporting the rdtsc CPU counter * as UST values and so the scale would need to be determined * empirically. * * Potentially we could block for a known duration within * ensure_ust_type() to measure the timescale of UST but for now * we just ignore unknown time sources */ return 0; } return 0; } static int64_t _cogl_winsys_get_clock_time (CoglContext *context) { CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; /* We don't call ensure_ust_type() because we don't have a drawable * to work with. cogl_get_clock_time() is documented to only work * once a valid, non-zero, timestamp has been retrieved from Cogl. */ switch (glx_renderer->ust_type) { case COGL_GLX_UST_IS_UNKNOWN: case COGL_GLX_UST_IS_OTHER: return 0; case COGL_GLX_UST_IS_GETTIMEOFDAY: { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec * G_GINT64_CONSTANT (1000000000) + tv.tv_usec * G_GINT64_CONSTANT (1000); } case COGL_GLX_UST_IS_MONOTONIC_TIME: { struct timespec ts; clock_gettime (CLOCK_MONOTONIC, &ts); return ts.tv_sec * G_GINT64_CONSTANT (1000000000) + ts.tv_nsec; } } g_assert_not_reached(); return 0; } static void flush_pending_notifications_cb (void *data, void *user_data) { CoglFramebuffer *framebuffer = data; if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN) { CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglBool pending_sync_notify = glx_onscreen->pending_sync_notify; CoglBool pending_complete_notify = glx_onscreen->pending_complete_notify; /* If swap_region is called then notifying the sync event could * potentially immediately queue a subsequent pending notify so * we need to clear the flag before invoking the callback */ glx_onscreen->pending_sync_notify = FALSE; glx_onscreen->pending_complete_notify = FALSE; if (pending_sync_notify) { CoglFrameInfo *info = g_queue_peek_head (&onscreen->pending_frame_infos); _cogl_onscreen_notify_frame_sync (onscreen, info); } if (pending_complete_notify) { CoglFrameInfo *info = g_queue_pop_head (&onscreen->pending_frame_infos); _cogl_onscreen_notify_complete (onscreen, info); cogl_object_unref (info); } if (glx_onscreen->pending_resize_notify) { _cogl_onscreen_notify_resize (onscreen); glx_onscreen->pending_resize_notify = FALSE; } } } static void flush_pending_notifications_idle (void *user_data) { CoglContext *context = user_data; CoglRenderer *renderer = context->display->renderer; CoglGLXRenderer *glx_renderer = renderer->winsys; /* This needs to be disconnected before invoking the callbacks in * case the callbacks cause it to be queued again */ _cogl_closure_disconnect (glx_renderer->flush_notifications_idle); glx_renderer->flush_notifications_idle = NULL; g_list_foreach (context->framebuffers, flush_pending_notifications_cb, NULL); } static void set_sync_pending (CoglOnscreen *onscreen) { CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglGLXRenderer *glx_renderer = renderer->winsys; /* We only want to dispatch sync events when the application calls * cogl_context_dispatch so instead of immediately notifying we * queue an idle callback */ if (!glx_renderer->flush_notifications_idle) { glx_renderer->flush_notifications_idle = _cogl_poll_renderer_add_idle (renderer, flush_pending_notifications_idle, context, NULL); } glx_onscreen->pending_sync_notify = TRUE; } static void set_complete_pending (CoglOnscreen *onscreen) { CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglGLXRenderer *glx_renderer = renderer->winsys; /* We only want to notify swap completion when the application calls * cogl_context_dispatch so instead of immediately notifying we * queue an idle callback */ if (!glx_renderer->flush_notifications_idle) { glx_renderer->flush_notifications_idle = _cogl_poll_renderer_add_idle (renderer, flush_pending_notifications_idle, context, NULL); } glx_onscreen->pending_complete_notify = TRUE; } static void notify_swap_buffers (CoglContext *context, GLXBufferSwapComplete *swap_event) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, (uint32_t)swap_event->drawable); CoglOnscreenGLX *glx_onscreen; if (!onscreen) return; glx_onscreen = onscreen->winsys; /* We only want to notify that the swap is complete when the application calls cogl_context_dispatch so instead of immediately notifying we'll set a flag to remember to notify later */ set_sync_pending (onscreen); if (swap_event->ust != 0) { CoglFrameInfo *info = g_queue_peek_head (&onscreen->pending_frame_infos); info->presentation_time = ust_to_nanoseconds (context->display->renderer, glx_onscreen->glxwin, swap_event->ust); } set_complete_pending (onscreen); } static void update_output (CoglOnscreen *onscreen) { CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglOutput *output; int width, height; width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); output = _cogl_xlib_renderer_output_for_rectangle (display->renderer, xlib_onscreen->x, xlib_onscreen->y, width, height); if (xlib_onscreen->output != output) { if (xlib_onscreen->output) cogl_object_unref (xlib_onscreen->output); xlib_onscreen->output = output; if (output) cogl_object_ref (xlib_onscreen->output); } } static void notify_resize (CoglContext *context, XConfigureEvent *configure_event) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, configure_event->window); CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglRenderer *renderer = context->display->renderer; CoglGLXRenderer *glx_renderer = renderer->winsys; CoglOnscreenGLX *glx_onscreen; CoglOnscreenXlib *xlib_onscreen; if (!onscreen) return; glx_onscreen = onscreen->winsys; xlib_onscreen = onscreen->winsys; _cogl_framebuffer_winsys_update_size (framebuffer, configure_event->width, configure_event->height); /* We only want to notify that a resize happened when the * application calls cogl_context_dispatch so instead of immediately * notifying we queue an idle callback */ if (!glx_renderer->flush_notifications_idle) { glx_renderer->flush_notifications_idle = _cogl_poll_renderer_add_idle (renderer, flush_pending_notifications_idle, context, NULL); } glx_onscreen->pending_resize_notify = TRUE; if (!xlib_onscreen->is_foreign_xwin) { int x, y; if (configure_event->send_event) { x = configure_event->x; y = configure_event->y; } else { Window child; XTranslateCoordinates (configure_event->display, configure_event->window, DefaultRootWindow (configure_event->display), 0, 0, &x, &y, &child); } xlib_onscreen->x = x; xlib_onscreen->y = y; update_output (onscreen); } } static CoglFilterReturn glx_event_filter_cb (XEvent *xevent, void *data) { CoglContext *context = data; #ifdef GLX_INTEL_swap_event CoglGLXRenderer *glx_renderer; #endif if (xevent->type == ConfigureNotify) { notify_resize (context, &xevent->xconfigure); /* we let ConfigureNotify pass through */ return COGL_FILTER_CONTINUE; } #ifdef GLX_INTEL_swap_event glx_renderer = context->display->renderer->winsys; if (xevent->type == (glx_renderer->glx_event_base + GLX_BufferSwapComplete)) { GLXBufferSwapComplete *swap_event = (GLXBufferSwapComplete *) xevent; notify_swap_buffers (context, swap_event); /* remove SwapComplete events from the queue */ return COGL_FILTER_REMOVE; } #endif /* GLX_INTEL_swap_event */ if (xevent->type == Expose) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, xevent->xexpose.window); if (onscreen) { CoglOnscreenDirtyInfo info; info.x = xevent->xexpose.x; info.y = xevent->xexpose.y; info.width = xevent->xexpose.width; info.height = xevent->xexpose.height; _cogl_onscreen_queue_dirty (onscreen, &info); } return COGL_FILTER_CONTINUE; } return COGL_FILTER_CONTINUE; } static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglGLXRenderer *glx_renderer = renderer->winsys; _cogl_xlib_renderer_disconnect (renderer); if (glx_renderer->libgl_module) g_module_close (glx_renderer->libgl_module); g_slice_free (CoglGLXRenderer, renderer->winsys); } static CoglBool update_all_outputs (CoglRenderer *renderer) { GList *l; _COGL_GET_CONTEXT (context, FALSE); if (context->display == NULL) /* during connection */ return FALSE; if (context->display->renderer != renderer) return FALSE; for (l = context->framebuffers; l; l = l->next) { CoglFramebuffer *framebuffer = l->data; if (framebuffer->type != COGL_FRAMEBUFFER_TYPE_ONSCREEN) continue; update_output (COGL_ONSCREEN (framebuffer)); } return TRUE; } static void _cogl_winsys_renderer_outputs_changed (CoglRenderer *renderer) { update_all_outputs (renderer); } static CoglBool resolve_core_glx_functions (CoglRenderer *renderer, CoglError **error) { CoglGLXRenderer *glx_renderer; glx_renderer = renderer->winsys; if (!g_module_symbol (glx_renderer->libgl_module, "glXQueryExtension", (void **) &glx_renderer->glXQueryExtension) || !g_module_symbol (glx_renderer->libgl_module, "glXQueryVersion", (void **) &glx_renderer->glXQueryVersion) || !g_module_symbol (glx_renderer->libgl_module, "glXQueryExtensionsString", (void **) &glx_renderer->glXQueryExtensionsString) || (!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddress", (void **) &glx_renderer->glXGetProcAddress) && !g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddressARB", (void **) &glx_renderer->glXGetProcAddress)) || !g_module_symbol (glx_renderer->libgl_module, "glXQueryDrawable", (void **) &glx_renderer->glXQueryDrawable)) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to resolve required GLX symbol"); return FALSE; } return TRUE; } static void update_base_winsys_features (CoglRenderer *renderer) { CoglGLXRenderer *glx_renderer = renderer->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer); const char *glx_extensions; int default_screen; char **split_extensions; int i; default_screen = DefaultScreen (xlib_renderer->xdpy); glx_extensions = glx_renderer->glXQueryExtensionsString (xlib_renderer->xdpy, default_screen); COGL_NOTE (WINSYS, " GLX Extensions: %s", glx_extensions); split_extensions = g_strsplit (glx_extensions, " ", 0 /* max_tokens */); for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++) if (_cogl_feature_check (renderer, "GLX", winsys_feature_data + i, glx_renderer->glx_major, glx_renderer->glx_minor, COGL_DRIVER_GL, /* the driver isn't used */ split_extensions, glx_renderer)) { if (winsys_feature_data[i].winsys_feature) COGL_FLAGS_SET (glx_renderer->base_winsys_features, winsys_feature_data[i].winsys_feature, TRUE); } g_strfreev (split_extensions); /* Note: the GLX_SGI_video_sync spec explicitly states this extension * only works for direct contexts. */ if (!glx_renderer->is_direct) { glx_renderer->glXGetVideoSync = NULL; glx_renderer->glXWaitVideoSync = NULL; COGL_FLAGS_SET (glx_renderer->base_winsys_features, COGL_WINSYS_FEATURE_VBLANK_COUNTER, FALSE); } COGL_FLAGS_SET (glx_renderer->base_winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); if (glx_renderer->glXWaitVideoSync || glx_renderer->glXWaitForMsc) COGL_FLAGS_SET (glx_renderer->base_winsys_features, COGL_WINSYS_FEATURE_VBLANK_WAIT, TRUE); } static CoglBool _cogl_winsys_renderer_connect (CoglRenderer *renderer, CoglError **error) { CoglGLXRenderer *glx_renderer; CoglXlibRenderer *xlib_renderer; renderer->winsys = g_slice_new0 (CoglGLXRenderer); glx_renderer = renderer->winsys; xlib_renderer = _cogl_xlib_renderer_get_data (renderer); if (!_cogl_xlib_renderer_connect (renderer, error)) goto error; if (renderer->driver != COGL_DRIVER_GL && renderer->driver != COGL_DRIVER_GL3) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "GLX Backend can only be used in conjunction with OpenGL"); goto error; } glx_renderer->libgl_module = g_module_open (COGL_GL_LIBNAME, G_MODULE_BIND_LAZY); if (glx_renderer->libgl_module == NULL) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to dynamically open the OpenGL library"); goto error; } if (!resolve_core_glx_functions (renderer, error)) goto error; if (!glx_renderer->glXQueryExtension (xlib_renderer->xdpy, &glx_renderer->glx_error_base, &glx_renderer->glx_event_base)) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "XServer appears to lack required GLX support"); goto error; } /* XXX: Note: For a long time Mesa exported a hybrid GLX, exporting * extensions specified to require GLX 1.3, but still reporting 1.2 * via glXQueryVersion. */ if (!glx_renderer->glXQueryVersion (xlib_renderer->xdpy, &glx_renderer->glx_major, &glx_renderer->glx_minor) || !(glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 2)) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "XServer appears to lack required GLX 1.2 support"); goto error; } update_base_winsys_features (renderer); glx_renderer->dri_fd = -1; return TRUE; error: _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static CoglBool update_winsys_features (CoglContext *context, CoglError **error) { CoglGLXDisplay *glx_display = context->display->winsys; CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; _COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context, FALSE); if (!_cogl_context_update_features (context, error)) return FALSE; memcpy (context->winsys_features, glx_renderer->base_winsys_features, sizeof (context->winsys_features)); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE); if (glx_renderer->glXCopySubBuffer || context->glBlitFramebuffer) { CoglGpuInfo *info = &context->gpu; CoglGpuInfoArchitecture arch = info->architecture; COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE); /* * "The "drisw" binding in Mesa for loading sofware renderers is * broken, and neither glBlitFramebuffer nor glXCopySubBuffer * work correctly." * - ajax * - https://bugzilla.gnome.org/show_bug.cgi?id=674208 * * This is broken in software Mesa at least as of 7.10 and got * fixed in Mesa 10.1 */ if (info->driver_package == COGL_GPU_INFO_DRIVER_PACKAGE_MESA && info->driver_package_version < COGL_VERSION_ENCODE (10, 1, 0) && (arch == COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE || arch == COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE || arch == COGL_GPU_INFO_ARCHITECTURE_SWRAST)) { COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, FALSE); } } /* Note: glXCopySubBuffer and glBlitFramebuffer won't be throttled * by the SwapInterval so we have to throttle swap_region requests * manually... */ if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION) && _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT)) COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE); if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT)) { COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_PRESENTATION_TIME, TRUE); } /* We'll manually handle queueing dirty events in response to * Expose events from X */ COGL_FLAGS_SET (context->private_features, COGL_PRIVATE_FEATURE_DIRTY_EVENTS, TRUE); return TRUE; } static void glx_attributes_from_framebuffer_config (CoglDisplay *display, CoglFramebufferConfig *config, int *attributes) { CoglGLXRenderer *glx_renderer = display->renderer->winsys; int i = 0; attributes[i++] = GLX_DRAWABLE_TYPE; attributes[i++] = GLX_WINDOW_BIT; attributes[i++] = GLX_RENDER_TYPE; attributes[i++] = GLX_RGBA_BIT; attributes[i++] = GLX_DOUBLEBUFFER; attributes[i++] = GL_TRUE; attributes[i++] = GLX_RED_SIZE; attributes[i++] = 1; attributes[i++] = GLX_GREEN_SIZE; attributes[i++] = 1; attributes[i++] = GLX_BLUE_SIZE; attributes[i++] = 1; attributes[i++] = GLX_ALPHA_SIZE; attributes[i++] = config->has_alpha ? 1 : GLX_DONT_CARE; attributes[i++] = GLX_DEPTH_SIZE; attributes[i++] = 1; attributes[i++] = GLX_STENCIL_SIZE; attributes[i++] = config->need_stencil ? 1: GLX_DONT_CARE; if (config->stereo_enabled) { attributes[i++] = GLX_STEREO; attributes[i++] = TRUE; } if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4 && config->samples_per_pixel) { attributes[i++] = GLX_SAMPLE_BUFFERS; attributes[i++] = 1; attributes[i++] = GLX_SAMPLES; attributes[i++] = config->samples_per_pixel; } attributes[i++] = None; g_assert (i < MAX_GLX_CONFIG_ATTRIBS); } /* It seems the GLX spec never defined an invalid GLXFBConfig that * we could overload as an indication of error, so we have to return * an explicit boolean status. */ static CoglBool find_fbconfig (CoglDisplay *display, CoglFramebufferConfig *config, GLXFBConfig *config_ret, CoglError **error) { CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (display->renderer); CoglGLXRenderer *glx_renderer = display->renderer->winsys; GLXFBConfig *configs = NULL; int n_configs; static int attributes[MAX_GLX_CONFIG_ATTRIBS]; CoglBool ret = TRUE; int xscreen_num = DefaultScreen (xlib_renderer->xdpy); glx_attributes_from_framebuffer_config (display, config, attributes); configs = glx_renderer->glXChooseFBConfig (xlib_renderer->xdpy, xscreen_num, attributes, &n_configs); if (!configs || n_configs == 0) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to find any compatible fbconfigs"); ret = FALSE; goto done; } if (config->has_alpha) { int i; for (i = 0; i < n_configs; i++) { XVisualInfo *vinfo; vinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, configs[i]); if (vinfo == NULL) continue; if (vinfo->depth == 32 && (vinfo->red_mask | vinfo->green_mask | vinfo->blue_mask) != 0xffffffff) { COGL_NOTE (WINSYS, "Found an ARGB FBConfig [index:%d]", i); *config_ret = configs[i]; goto done; } } _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to find fbconfig with rgba visual"); ret = FALSE; goto done; } else { COGL_NOTE (WINSYS, "Using the first available FBConfig"); *config_ret = configs[0]; } done: XFree (configs); return ret; } static GLXContext create_gl3_context (CoglDisplay *display, GLXFBConfig fb_config) { CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (display->renderer); CoglGLXRenderer *glx_renderer = display->renderer->winsys; /* We want a core profile 3.1 context with no deprecated features */ static const int attrib_list[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 1, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None }; /* Make sure that the display supports the GLX_ARB_create_context extension */ if (glx_renderer->glXCreateContextAttribs == NULL) return NULL; return glx_renderer->glXCreateContextAttribs (xlib_renderer->xdpy, fb_config, NULL /* share_context */, True, /* direct */ attrib_list); } static CoglBool create_context (CoglDisplay *display, CoglError **error) { CoglGLXDisplay *glx_display = display->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (display->renderer); CoglGLXRenderer *glx_renderer = display->renderer->winsys; CoglBool support_transparent_windows = display->onscreen_template->config.has_alpha; GLXFBConfig config; CoglError *fbconfig_error = NULL; XSetWindowAttributes attrs; XVisualInfo *xvisinfo; GLXDrawable dummy_drawable; CoglXlibTrapState old_state; _COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context == NULL, TRUE); glx_display->found_fbconfig = find_fbconfig (display, &display->onscreen_template->config, &config, &fbconfig_error); if (!glx_display->found_fbconfig) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to find suitable fbconfig for the GLX context: %s", fbconfig_error->message); cogl_error_free (fbconfig_error); return FALSE; } glx_display->fbconfig = config; glx_display->fbconfig_has_rgba_visual = support_transparent_windows; COGL_NOTE (WINSYS, "Creating GLX Context (display: %p)", xlib_renderer->xdpy); if (display->renderer->driver == COGL_DRIVER_GL3) glx_display->glx_context = create_gl3_context (display, config); else glx_display->glx_context = glx_renderer->glXCreateNewContext (xlib_renderer->xdpy, config, GLX_RGBA_TYPE, NULL, True); if (glx_display->glx_context == NULL) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to create suitable GL context"); return FALSE; } glx_renderer->is_direct = glx_renderer->glXIsDirect (xlib_renderer->xdpy, glx_display->glx_context); COGL_NOTE (WINSYS, "Setting %s context", glx_renderer->is_direct ? "direct" : "indirect"); /* XXX: GLX doesn't let us make a context current without a window * so we create a dummy window that we can use while no CoglOnscreen * framebuffer is in use. */ xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, config); if (xvisinfo == NULL) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to retrieve the X11 visual"); return FALSE; } _cogl_xlib_renderer_trap_errors (display->renderer, &old_state); attrs.override_redirect = True; attrs.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); attrs.border_pixel = 0; glx_display->dummy_xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), -100, -100, 1, 1, 0, xvisinfo->depth, CopyFromParent, xvisinfo->visual, CWOverrideRedirect | CWColormap | CWBorderPixel, &attrs); /* Try and create a GLXWindow to use with extensions dependent on * GLX versions >= 1.3 that don't accept regular X Windows as GLX * drawables. */ if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3) { glx_display->dummy_glxwin = glx_renderer->glXCreateWindow (xlib_renderer->xdpy, config, glx_display->dummy_xwin, NULL); } if (glx_display->dummy_glxwin) dummy_drawable = glx_display->dummy_glxwin; else dummy_drawable = glx_display->dummy_xwin; COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the GLX context", (unsigned int) dummy_drawable); glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, dummy_drawable, dummy_drawable, glx_display->glx_context); XFree (xvisinfo); if (_cogl_xlib_renderer_untrap_errors (display->renderer, &old_state)) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to select the newly created GLX context"); return FALSE; } return TRUE; } static void _cogl_winsys_display_destroy (CoglDisplay *display) { CoglGLXDisplay *glx_display = display->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (display->renderer); CoglGLXRenderer *glx_renderer = display->renderer->winsys; _COGL_RETURN_IF_FAIL (glx_display != NULL); if (glx_display->glx_context) { glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, None, None, NULL); glx_renderer->glXDestroyContext (xlib_renderer->xdpy, glx_display->glx_context); glx_display->glx_context = NULL; } if (glx_display->dummy_glxwin) { glx_renderer->glXDestroyWindow (xlib_renderer->xdpy, glx_display->dummy_glxwin); glx_display->dummy_glxwin = None; } if (glx_display->dummy_xwin) { XDestroyWindow (xlib_renderer->xdpy, glx_display->dummy_xwin); glx_display->dummy_xwin = None; } g_slice_free (CoglGLXDisplay, display->winsys); display->winsys = NULL; } static CoglBool _cogl_winsys_display_setup (CoglDisplay *display, CoglError **error) { CoglGLXDisplay *glx_display; int i; _COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE); glx_display = g_slice_new0 (CoglGLXDisplay); display->winsys = glx_display; if (!create_context (display, error)) goto error; for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++) glx_display->glx_cached_configs[i].depth = -1; return TRUE; error: _cogl_winsys_display_destroy (display); return FALSE; } static CoglBool _cogl_winsys_context_init (CoglContext *context, CoglError **error) { context->winsys = g_new0 (CoglContextGLX, 1); cogl_xlib_renderer_add_filter (context->display->renderer, glx_event_filter_cb, context); return update_winsys_features (context, error); } static void _cogl_winsys_context_deinit (CoglContext *context) { cogl_xlib_renderer_remove_filter (context->display->renderer, glx_event_filter_cb, context); g_free (context->winsys); } static CoglBool _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, CoglError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglGLXDisplay *glx_display = display->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (display->renderer); CoglGLXRenderer *glx_renderer = display->renderer->winsys; Window xwin; CoglOnscreenXlib *xlib_onscreen; CoglOnscreenGLX *glx_onscreen; GLXFBConfig fbconfig; CoglError *fbconfig_error = NULL; _COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context, FALSE); if (!find_fbconfig (display, &framebuffer->config, &fbconfig, &fbconfig_error)) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Unable to find suitable fbconfig for the GLX context: %s", fbconfig_error->message); cogl_error_free (fbconfig_error); return FALSE; } /* Update the real number of samples_per_pixel now that we have * found an fbconfig... */ if (framebuffer->config.samples_per_pixel) { int samples; int status = glx_renderer->glXGetFBConfigAttrib (xlib_renderer->xdpy, fbconfig, GLX_SAMPLES, &samples); g_return_val_if_fail (status == Success, TRUE); framebuffer->samples_per_pixel = samples; } /* FIXME: We need to explicitly Select for ConfigureNotify events. * For foreign windows we need to be careful not to mess up any * existing event mask. * We need to document that for windows we create then toolkits * must be careful not to clear event mask bits that we select. */ /* XXX: Note we ignore the user's original width/height when * given a foreign X window. */ if (onscreen->foreign_xid) { Status status; CoglXlibTrapState state; XWindowAttributes attr; int xerror; xwin = onscreen->foreign_xid; _cogl_xlib_renderer_trap_errors (display->renderer, &state); status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr); XSync (xlib_renderer->xdpy, False); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (status == 0 || xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof(message)); _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to query geometry of foreign xid 0x%08lX: %s", xwin, message); return FALSE; } _cogl_framebuffer_winsys_update_size (framebuffer, attr.width, attr.height); /* Make sure the app selects for the events we require... */ onscreen->foreign_update_mask_callback (onscreen, COGL_ONSCREEN_X11_EVENT_MASK, onscreen->foreign_update_mask_data); } else { int width; int height; CoglXlibTrapState state; XVisualInfo *xvisinfo; XSetWindowAttributes xattr; unsigned long mask; int xerror; width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); _cogl_xlib_renderer_trap_errors (display->renderer, &state); xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, fbconfig); if (xvisinfo == NULL) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to retrieve the X11 visual of context's " "fbconfig"); return FALSE; } /* window attributes */ xattr.background_pixel = WhitePixel (xlib_renderer->xdpy, DefaultScreen (xlib_renderer->xdpy)); xattr.border_pixel = 0; /* XXX: is this an X resource that we are leaking‽... */ xattr.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK; mask = CWBorderPixel | CWColormap | CWEventMask; xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), 0, 0, width, height, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); XFree (xvisinfo); XSync (xlib_renderer->xdpy, False); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "X error while creating Window for CoglOnscreen: %s", message); return FALSE; } } onscreen->winsys = g_slice_new0 (CoglOnscreenGLX); xlib_onscreen = onscreen->winsys; glx_onscreen = onscreen->winsys; xlib_onscreen->xwin = xwin; xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE; /* Try and create a GLXWindow to use with extensions dependent on * GLX versions >= 1.3 that don't accept regular X Windows as GLX * drawables. */ if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3) { glx_onscreen->glxwin = glx_renderer->glXCreateWindow (xlib_renderer->xdpy, fbconfig, xlib_onscreen->xwin, NULL); } #ifdef GLX_INTEL_swap_event if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT)) { GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; /* similarly to above, we unconditionally select this event * because we rely on it to advance the master clock, and * drive redraw/relayout, animations and event handling. */ glx_renderer->glXSelectEvent (xlib_renderer->xdpy, drawable, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK); } #endif /* GLX_INTEL_swap_event */ return TRUE; } static void _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglContextGLX *glx_context = context->winsys; CoglGLXDisplay *glx_display = context->display->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglXlibTrapState old_state; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; GLXDrawable drawable; /* If we never successfully allocated then there's nothing to do */ if (glx_onscreen == NULL) return; if (xlib_onscreen->output != NULL) { cogl_object_unref (xlib_onscreen->output); xlib_onscreen->output = NULL; } _cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state); drawable = glx_onscreen->glxwin == None ? xlib_onscreen->xwin : glx_onscreen->glxwin; /* Cogl always needs a valid context bound to something so if we are * destroying the onscreen that is currently bound we'll switch back * to the dummy drawable. Although the documentation for * glXDestroyWindow states that a currently bound window won't * actually be destroyed until it is unbound, it looks like this * doesn't work if the X window itself is destroyed */ if (drawable == glx_context->current_drawable) { GLXDrawable dummy_drawable = (glx_display->dummy_glxwin == None ? glx_display->dummy_xwin : glx_display->dummy_glxwin); glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, dummy_drawable, dummy_drawable, glx_display->glx_context); glx_context->current_drawable = dummy_drawable; } if (glx_onscreen->glxwin != None) { glx_renderer->glXDestroyWindow (xlib_renderer->xdpy, glx_onscreen->glxwin); glx_onscreen->glxwin = None; } if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None) { XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); xlib_onscreen->xwin = None; } else xlib_onscreen->xwin = None; XSync (xlib_renderer->xdpy, False); _cogl_xlib_renderer_untrap_errors (context->display->renderer, &old_state); g_slice_free (CoglOnscreenGLX, onscreen->winsys); onscreen->winsys = NULL; } static void _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglContextGLX *glx_context = context->winsys; CoglGLXDisplay *glx_display = context->display->winsys; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglXlibTrapState old_state; GLXDrawable drawable; drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; if (glx_context->current_drawable == drawable) return; _cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state); COGL_NOTE (WINSYS, "MakeContextCurrent dpy: %p, window: 0x%x (%s), context: %p", xlib_renderer->xdpy, (unsigned int) drawable, xlib_onscreen->is_foreign_xwin ? "foreign" : "native", glx_display->glx_context); glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy, drawable, drawable, glx_display->glx_context); /* In case we are using GLX_SGI_swap_control for vblank syncing * we need call glXSwapIntervalSGI here to make sure that it * affects the current drawable. * * Note: we explicitly set to 0 when we aren't using the swap * interval to synchronize since some drivers have a default * swap interval of 1. Sadly some drivers even ignore requests * to disable the swap interval. * * NB: glXSwapIntervalSGI applies to the context not the * drawable which is why we can't just do this once when the * framebuffer is allocated. * * FIXME: We should check for GLX_EXT_swap_control which allows * per framebuffer swap intervals. GLX_MESA_swap_control also * allows per-framebuffer swap intervals but the semantics tend * to be more muddled since Mesa drivers tend to expose both the * MESA and SGI extensions which should technically be mutually * exclusive. */ if (glx_renderer->glXSwapInterval) { CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen); if (fb->config.swap_throttled) glx_renderer->glXSwapInterval (1); else glx_renderer->glXSwapInterval (0); } XSync (xlib_renderer->xdpy, False); /* FIXME: We should be reporting a CoglError here */ if (_cogl_xlib_renderer_untrap_errors (context->display->renderer, &old_state)) { g_warning ("X Error received while making drawable 0x%08lX current", drawable); return; } glx_context->current_drawable = drawable; } static void _cogl_winsys_wait_for_gpu (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *ctx = framebuffer->context; ctx->glFinish (); } static void _cogl_winsys_wait_for_vblank (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *ctx = framebuffer->context; CoglGLXRenderer *glx_renderer; CoglXlibRenderer *xlib_renderer; glx_renderer = ctx->display->renderer->winsys; xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer); if (glx_renderer->glXWaitForMsc || glx_renderer->glXGetVideoSync) { CoglFrameInfo *info = g_queue_peek_tail (&onscreen->pending_frame_infos); if (glx_renderer->glXWaitForMsc) { CoglOnscreenGLX *glx_onscreen = onscreen->winsys; Drawable drawable = glx_onscreen->glxwin; int64_t ust; int64_t msc; int64_t sbc; glx_renderer->glXGetSyncValues (xlib_renderer->xdpy, drawable, &ust, &msc, &sbc); glx_renderer->glXWaitForMsc (xlib_renderer->xdpy, drawable, 0, 2, (msc + 1) % 2, &ust, &msc, &sbc); info->presentation_time = ust_to_nanoseconds (ctx->display->renderer, drawable, ust); } else { uint32_t current_count; struct timespec ts; glx_renderer->glXGetVideoSync (¤t_count); glx_renderer->glXWaitVideoSync (2, (current_count + 1) % 2, ¤t_count); clock_gettime (CLOCK_MONOTONIC, &ts); info->presentation_time = ts.tv_sec * G_GINT64_CONSTANT (1000000000) + ts.tv_nsec; } } } static uint32_t _cogl_winsys_get_vsync_counter (CoglContext *ctx) { uint32_t video_sync_count; CoglGLXRenderer *glx_renderer; glx_renderer = ctx->display->renderer->winsys; glx_renderer->glXGetVideoSync (&video_sync_count); return video_sync_count; } #ifndef GLX_BACK_BUFFER_AGE_EXT #define GLX_BACK_BUFFER_AGE_EXT 0x20F4 #endif static int _cogl_winsys_onscreen_get_buffer_age (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; unsigned int age; if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE)) return 0; glx_renderer->glXQueryDrawable (xlib_renderer->xdpy, drawable, GLX_BACK_BUFFER_AGE_EXT, &age); return age; } static void set_frame_info_output (CoglOnscreen *onscreen, CoglOutput *output) { CoglFrameInfo *info = g_queue_peek_tail (&onscreen->pending_frame_infos); info->output = output; if (output) { float refresh_rate = cogl_output_get_refresh_rate (output); if (refresh_rate != 0.0) info->refresh_rate = refresh_rate; } } static void _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, const int *user_rectangles, int n_rectangles) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; uint32_t end_frame_vsync_counter = 0; CoglBool have_counter; CoglBool can_wait; int x_min = 0, x_max = 0, y_min = 0, y_max = 0; /* * We assume that glXCopySubBuffer is synchronized which means it won't prevent multiple * blits per retrace if they can all be performed in the blanking period. If that's the * case then we still want to use the vblank sync menchanism but * we only need it to throttle redraws. */ CoglBool blit_sub_buffer_is_synchronized = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED); int framebuffer_width = cogl_framebuffer_get_width (framebuffer); int framebuffer_height = cogl_framebuffer_get_height (framebuffer); int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4); int i; /* glXCopySubBuffer expects rectangles relative to the bottom left corner but * we are given rectangles relative to the top left so we need to flip * them... */ memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4); for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; if (i == 0) { x_min = rect[0]; x_max = rect[0] + rect[2]; y_min = rect[1]; y_max = rect[1] + rect[3]; } else { x_min = MIN (x_min, rect[0]); x_max = MAX (x_max, rect[0] + rect[2]); y_min = MIN (y_min, rect[1]); y_max = MAX (y_max, rect[1] + rect[3]); } rect[1] = framebuffer_height - rect[1] - rect[3]; } _cogl_framebuffer_flush_state (framebuffer, framebuffer, COGL_FRAMEBUFFER_STATE_BIND); if (framebuffer->config.swap_throttled) { have_counter = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER); can_wait = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT); } else { have_counter = FALSE; can_wait = FALSE; } /* We need to ensure that all the rendering is done, otherwise * redraw operations that are slower than the framerate can * queue up in the pipeline during a heavy animation, causing a * larger and larger backlog of rendering visible as lag to the * user. * * For an exaggerated example consider rendering at 60fps (so 16ms * per frame) and you have a really slow frame that takes 160ms to * render, even though painting the scene and issuing the commands * to the GPU takes no time at all. If all we did was use the * video_sync extension to throttle the painting done by the CPU * then every 16ms we would have another frame queued up even though * the GPU has only rendered one tenth of the current frame. By the * time the GPU would get to the 2nd frame there would be 9 frames * waiting to be rendered. * * The problem is that we don't currently have a good way to throttle * the GPU, only the CPU so we have to resort to synchronizing the * GPU with the CPU to throttle it. * * Note: since calling glFinish() and synchronizing the CPU with * the GPU is far from ideal, we hope that this is only a short * term solution. * - One idea is to using sync objects to track render * completion so we can throttle the backlog (ideally with an * additional extension that lets us get notifications in our * mainloop instead of having to busy wait for the * completion.) * - Another option is to support clipped redraws by reusing the * contents of old back buffers such that we can flip instead * of using a blit and then we can use GLX_INTEL_swap_events * to throttle. For this though we would still probably want an * additional extension so we can report the limited region of * the window damage to X/compositors. */ _cogl_winsys_wait_for_gpu (onscreen); if (blit_sub_buffer_is_synchronized && have_counter && can_wait) { end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context); /* If we have the GLX_SGI_video_sync extension then we can * be a bit smarter about how we throttle blits by avoiding * any waits if we can see that the video sync count has * already progressed. */ if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter) _cogl_winsys_wait_for_vblank (onscreen); } else if (can_wait) _cogl_winsys_wait_for_vblank (onscreen); if (glx_renderer->glXCopySubBuffer) { Display *xdpy = xlib_renderer->xdpy; int i; for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; glx_renderer->glXCopySubBuffer (xdpy, drawable, rect[0], rect[1], rect[2], rect[3]); } } else if (context->glBlitFramebuffer) { int i; /* XXX: checkout how this state interacts with the code to use * glBlitFramebuffer in Neil's texture atlasing branch */ /* glBlitFramebuffer is affected by the scissor so we need to * ensure we have flushed an empty clip stack to get rid of it. * We also mark that the clip state is dirty so that it will be * flushed to the correct state the next time something is * drawn */ _cogl_clip_stack_flush (NULL, framebuffer); context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP; context->glDrawBuffer (GL_FRONT); for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; int x2 = rect[0] + rect[2]; int y2 = rect[1] + rect[3]; context->glBlitFramebuffer (rect[0], rect[1], x2, y2, rect[0], rect[1], x2, y2, GL_COLOR_BUFFER_BIT, GL_NEAREST); } context->glDrawBuffer (context->current_gl_draw_buffer); } /* NB: unlike glXSwapBuffers, glXCopySubBuffer and * glBlitFramebuffer don't issue an implicit glFlush() so we * have to flush ourselves if we want the request to complete in * a finite amount of time since otherwise the driver can batch * the command indefinitely. */ context->glFlush (); /* NB: It's important we save the counter we read before acting on * the swap request since if we are mixing and matching different * swap methods between frames we don't want to read the timer e.g. * after calling glFinish() some times and not for others. * * In other words; this way we consistently save the time at the end * of the applications frame such that the counter isn't muddled by * the varying costs of different swap methods. */ if (have_counter) glx_onscreen->last_swap_vsync_counter = end_frame_vsync_counter; if (!xlib_onscreen->is_foreign_xwin) { CoglOutput *output; x_min = CLAMP (x_min, 0, framebuffer_width); x_max = CLAMP (x_max, 0, framebuffer_width); y_min = CLAMP (y_min, 0, framebuffer_width); y_max = CLAMP (y_max, 0, framebuffer_height); output = _cogl_xlib_renderer_output_for_rectangle (context->display->renderer, xlib_onscreen->x + x_min, xlib_onscreen->y + y_min, x_max - x_min, y_max - y_min); set_frame_info_output (onscreen, output); } /* XXX: we don't get SwapComplete events based on how we implement * the _swap_region() API but if cogl-onscreen.c knows we are * handling _SYNC and _COMPLETE events in the winsys then we need to * send fake events in this case. */ if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT)) { set_sync_pending (onscreen); set_complete_pending (onscreen); } } static void _cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen, const int *rectangles, int n_rectangles) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); CoglGLXRenderer *glx_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglBool have_counter; GLXDrawable drawable; /* XXX: theoretically this shouldn't be necessary but at least with * the Intel drivers we have see that if we don't call * glXMakeContextCurrent for the drawable we are swapping then * we get a BadDrawable error from the X server. */ _cogl_framebuffer_flush_state (framebuffer, framebuffer, COGL_FRAMEBUFFER_STATE_BIND); drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; if (framebuffer->config.swap_throttled) { uint32_t end_frame_vsync_counter = 0; have_counter = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER); /* If the swap_region API is also being used then we need to track * the vsync counter for each swap request so we can manually * throttle swap_region requests. */ if (have_counter) end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context); if (!glx_renderer->glXSwapInterval) { CoglBool can_wait = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT); /* If we are going to wait for VBLANK manually, we not only * need to flush out pending drawing to the GPU before we * sleep, we need to wait for it to finish. Otherwise, we * may end up with the situation: * * - We finish drawing - GPU drawing continues * - We go to sleep - GPU drawing continues * VBLANK - We call glXSwapBuffers - GPU drawing continues * - GPU drawing continues * - Swap buffers happens * * Producing a tear. Calling glFinish() first will cause us * to properly wait for the next VBLANK before we swap. This * obviously does not happen when we use _GLX_SWAP and let * the driver do the right thing */ _cogl_winsys_wait_for_gpu (onscreen); if (have_counter && can_wait) { if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter) _cogl_winsys_wait_for_vblank (onscreen); } else if (can_wait) _cogl_winsys_wait_for_vblank (onscreen); } } else have_counter = FALSE; glx_renderer->glXSwapBuffers (xlib_renderer->xdpy, drawable); if (have_counter) glx_onscreen->last_swap_vsync_counter = _cogl_winsys_get_vsync_counter (context); set_frame_info_output (onscreen, xlib_onscreen->output); } static uint32_t _cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen) { CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; return xlib_onscreen->xwin; } static void _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglContextGLX *glx_context = context->winsys; CoglOnscreenGLX *glx_onscreen = onscreen->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin; if (glx_context->current_drawable != drawable) return; glx_context->current_drawable = 0; _cogl_winsys_onscreen_bind (onscreen); } static void _cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen, CoglBool visibility) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; if (visibility) XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); else XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); } static void _cogl_winsys_onscreen_set_resizable (CoglOnscreen *onscreen, CoglBool resizable) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; XSizeHints *size_hints = XAllocSizeHints (); if (resizable) { /* TODO: Add cogl_onscreen_request_minimum_size () */ size_hints->min_width = 1; size_hints->min_height = 1; size_hints->max_width = INT_MAX; size_hints->max_height = INT_MAX; } else { int width = cogl_framebuffer_get_width (framebuffer); int height = cogl_framebuffer_get_height (framebuffer); size_hints->min_width = width; size_hints->min_height = height; size_hints->max_width = width; size_hints->max_height = height; } XSetWMNormalHints (xlib_renderer->xdpy, xlib_onscreen->xwin, size_hints); XFree (size_hints); } /* XXX: This is a particularly hacky _cogl_winsys interface... */ static XVisualInfo * _cogl_winsys_xlib_get_visual_info (void) { CoglGLXDisplay *glx_display; CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; _COGL_GET_CONTEXT (ctx, NULL); _COGL_RETURN_VAL_IF_FAIL (ctx->display->winsys, FALSE); glx_display = ctx->display->winsys; xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer); glx_renderer = ctx->display->renderer->winsys; if (!glx_display->found_fbconfig) return NULL; return glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy, glx_display->fbconfig); } static CoglBool get_fbconfig_for_depth (CoglContext *context, unsigned int depth, CoglBool stereo, GLXFBConfig *fbconfig_ret, CoglBool *can_mipmap_ret) { CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; CoglGLXDisplay *glx_display; Display *dpy; GLXFBConfig *fbconfigs; int n_elements, i; int db, stencil, alpha, mipmap, rgba, value; int spare_cache_slot = 0; CoglBool found = FALSE; xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer); glx_renderer = context->display->renderer->winsys; glx_display = context->display->winsys; /* Check if we've already got a cached config for this depth and stereo */ for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++) if (glx_display->glx_cached_configs[i].depth == -1) spare_cache_slot = i; else if (glx_display->glx_cached_configs[i].depth == depth && glx_display->glx_cached_configs[i].stereo == stereo) { *fbconfig_ret = glx_display->glx_cached_configs[i].fb_config; *can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap; return glx_display->glx_cached_configs[i].found; } dpy = xlib_renderer->xdpy; fbconfigs = glx_renderer->glXGetFBConfigs (dpy, DefaultScreen (dpy), &n_elements); db = G_MAXSHORT; stencil = G_MAXSHORT; mipmap = 0; rgba = 0; for (i = 0; i < n_elements; i++) { XVisualInfo *vi; int visual_depth; vi = glx_renderer->glXGetVisualFromFBConfig (dpy, fbconfigs[i]); if (vi == NULL) continue; visual_depth = vi->depth; XFree (vi); if (visual_depth != depth) continue; glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_ALPHA_SIZE, &alpha); glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BUFFER_SIZE, &value); if (value != depth && (value - alpha) != depth) continue; glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_STEREO, &value); if (!!value != !!stereo) continue; if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4) { glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_SAMPLES, &value); if (value > 1) continue; } value = 0; if (depth == 32) { glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &value); if (value) rgba = 1; } if (!value) { if (rgba) continue; glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &value); if (!value) continue; } glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_DOUBLEBUFFER, &value); if (value > db) continue; db = value; glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_STENCIL_SIZE, &value); if (value > stencil) continue; stencil = value; /* glGenerateMipmap is defined in the offscreen extension */ if (cogl_has_feature (context, COGL_FEATURE_ID_OFFSCREEN)) { glx_renderer->glXGetFBConfigAttrib (dpy, fbconfigs[i], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &value); if (value < mipmap) continue; mipmap = value; } *fbconfig_ret = fbconfigs[i]; *can_mipmap_ret = mipmap; found = TRUE; } if (n_elements) XFree (fbconfigs); glx_display->glx_cached_configs[spare_cache_slot].depth = depth; glx_display->glx_cached_configs[spare_cache_slot].found = found; glx_display->glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret; glx_display->glx_cached_configs[spare_cache_slot].can_mipmap = mipmap; return found; } static CoglBool should_use_rectangle (CoglContext *context) { if (context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN) { if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RECTANGLE)) { const char *rect_env; /* Use the rectangle only if it is available and either: the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is set to 'force' *or* the env var is set to 'allow' or not set and NPOTs textures are not available */ context->rectangle_state = cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_NPOT) ? COGL_WINSYS_RECTANGLE_STATE_DISABLE : COGL_WINSYS_RECTANGLE_STATE_ENABLE; if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) || /* For compatibility, we'll also look at the old Clutter environment variable */ (rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE"))) { if (g_ascii_strcasecmp (rect_env, "force") == 0) context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_ENABLE; else if (g_ascii_strcasecmp (rect_env, "disable") == 0) context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE; else if (g_ascii_strcasecmp (rect_env, "allow")) g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, " "should be 'force' or 'disable'"); } } else context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE; } return context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE; } static CoglBool try_create_glx_pixmap (CoglContext *context, CoglTexturePixmapX11 *tex_pixmap, CoglBool mipmap) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; CoglRenderer *renderer; CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; Display *dpy; /* We have to initialize this *opaque* variable because gcc tries to * be too smart for its own good and warns that the variable may be * used uninitialized otherwise. */ GLXFBConfig fb_config = (GLXFBConfig)0; int attribs[7]; int i = 0; GLenum target; CoglXlibTrapState trap_state; unsigned int depth = tex_pixmap->depth; Visual* visual = tex_pixmap->visual; renderer = context->display->renderer; xlib_renderer = _cogl_xlib_renderer_get_data (renderer); glx_renderer = renderer->winsys; dpy = xlib_renderer->xdpy; if (!get_fbconfig_for_depth (context, depth, tex_pixmap->stereo_mode != COGL_TEXTURE_PIXMAP_MONO, &fb_config, &glx_tex_pixmap->can_mipmap)) { COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i", depth); return FALSE; } if (should_use_rectangle (context)) { target = GLX_TEXTURE_RECTANGLE_EXT; glx_tex_pixmap->can_mipmap = FALSE; } else target = GLX_TEXTURE_2D_EXT; if (!glx_tex_pixmap->can_mipmap) mipmap = FALSE; attribs[i++] = GLX_TEXTURE_FORMAT_EXT; /* Check whether an alpha channel is used by comparing the total * number of 1-bits in color masks against the color depth requested * by the client. */ if (_cogl_util_popcountl (visual->red_mask | visual->green_mask | visual->blue_mask) == depth) attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT; else attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT; attribs[i++] = GLX_MIPMAP_TEXTURE_EXT; attribs[i++] = mipmap; attribs[i++] = GLX_TEXTURE_TARGET_EXT; attribs[i++] = target; attribs[i++] = None; /* We need to trap errors from glXCreatePixmap because it can * sometimes fail during normal usage. For example on NVidia it gets * upset if you try to create two GLXPixmaps for the same drawable. */ _cogl_xlib_renderer_trap_errors (renderer, &trap_state); glx_tex_pixmap->glx_pixmap = glx_renderer->glXCreatePixmap (dpy, fb_config, tex_pixmap->pixmap, attribs); glx_tex_pixmap->has_mipmap_space = mipmap; XSync (dpy, False); if (_cogl_xlib_renderer_untrap_errors (renderer, &trap_state)) { COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap); _cogl_xlib_renderer_trap_errors (renderer, &trap_state); glx_renderer->glXDestroyPixmap (dpy, glx_tex_pixmap->glx_pixmap); XSync (dpy, False); _cogl_xlib_renderer_untrap_errors (renderer, &trap_state); glx_tex_pixmap->glx_pixmap = None; return FALSE; } return TRUE; } static CoglBool _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap; CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context; if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP)) { tex_pixmap->winsys = NULL; return FALSE; } glx_tex_pixmap = g_new0 (CoglTexturePixmapGLX, 1); glx_tex_pixmap->glx_pixmap = None; glx_tex_pixmap->can_mipmap = FALSE; glx_tex_pixmap->has_mipmap_space = FALSE; glx_tex_pixmap->left.glx_tex = NULL; glx_tex_pixmap->right.glx_tex = NULL; glx_tex_pixmap->left.bind_tex_image_queued = TRUE; glx_tex_pixmap->right.bind_tex_image_queued = TRUE; glx_tex_pixmap->left.pixmap_bound = FALSE; glx_tex_pixmap->right.pixmap_bound = FALSE; tex_pixmap->winsys = glx_tex_pixmap; if (!try_create_glx_pixmap (ctx, tex_pixmap, FALSE)) { tex_pixmap->winsys = NULL; g_free (glx_tex_pixmap); return FALSE; } return TRUE; } static void free_glx_pixmap (CoglContext *context, CoglTexturePixmapGLX *glx_tex_pixmap) { CoglXlibTrapState trap_state; CoglRenderer *renderer; CoglXlibRenderer *xlib_renderer; CoglGLXRenderer *glx_renderer; renderer = context->display->renderer; xlib_renderer = _cogl_xlib_renderer_get_data (renderer); glx_renderer = renderer->winsys; if (glx_tex_pixmap->left.pixmap_bound) glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, GLX_FRONT_LEFT_EXT); if (glx_tex_pixmap->right.pixmap_bound) glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, GLX_FRONT_RIGHT_EXT); /* FIXME - we need to trap errors and synchronize here because * of ordering issues between the XPixmap destruction and the * GLXPixmap destruction. * * If the X pixmap is destroyed, the GLX pixmap is destroyed as * well immediately, and thus, when Cogl calls glXDestroyPixmap() * it'll cause a BadDrawable error. * * this is technically a bug in the X server, which should not * destroy either pixmaps until the call to glXDestroyPixmap(); so * at some point we should revisit this code and remove the * trap+sync after verifying that the destruction is indeed safe. * * for reference, see: * http://bugzilla.clutter-project.org/show_bug.cgi?id=2324 */ _cogl_xlib_renderer_trap_errors (renderer, &trap_state); glx_renderer->glXDestroyPixmap (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap); XSync (xlib_renderer->xdpy, False); _cogl_xlib_renderer_untrap_errors (renderer, &trap_state); glx_tex_pixmap->glx_pixmap = None; glx_tex_pixmap->left.pixmap_bound = FALSE; glx_tex_pixmap->right.pixmap_bound = FALSE; } static void _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap; if (!tex_pixmap->winsys) return; glx_tex_pixmap = tex_pixmap->winsys; free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap); if (glx_tex_pixmap->left.glx_tex) cogl_object_unref (glx_tex_pixmap->left.glx_tex); if (glx_tex_pixmap->right.glx_tex) cogl_object_unref (glx_tex_pixmap->right.glx_tex); tex_pixmap->winsys = NULL; g_free (glx_tex_pixmap); } static CoglBool _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, CoglTexturePixmapStereoMode stereo_mode, CoglBool needs_mipmap) { CoglTexture *tex = COGL_TEXTURE (tex_pixmap); CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context; CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; CoglPixmapTextureEyeGLX *texture_info; int buffer; CoglGLXRenderer *glx_renderer; if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) { texture_info = &glx_tex_pixmap->right; buffer = GLX_FRONT_RIGHT_EXT; } else { texture_info = &glx_tex_pixmap->left; buffer = GLX_FRONT_LEFT_EXT; } /* If we don't have a GLX pixmap then fallback */ if (glx_tex_pixmap->glx_pixmap == None) return FALSE; glx_renderer = ctx->display->renderer->winsys; /* Lazily create a texture to hold the pixmap */ if (texture_info->glx_tex == NULL) { CoglPixelFormat texture_format; CoglError *error = NULL; texture_format = (tex_pixmap->depth >= 32 ? COGL_PIXEL_FORMAT_RGBA_8888_PRE : COGL_PIXEL_FORMAT_RGB_888); if (should_use_rectangle (ctx)) { texture_info->glx_tex = COGL_TEXTURE ( cogl_texture_rectangle_new_with_size (ctx, tex->width, tex->height)); _cogl_texture_set_internal_format (tex, texture_format); if (cogl_texture_allocate (texture_info->glx_tex, &error)) COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p", tex_pixmap); else { COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " "texture rectangle could not be created: %s", tex_pixmap, error->message); cogl_error_free (error); free_glx_pixmap (ctx, glx_tex_pixmap); return FALSE; } } else { texture_info->glx_tex = COGL_TEXTURE ( cogl_texture_2d_new_with_size (ctx, tex->width, tex->height)); _cogl_texture_set_internal_format (tex, texture_format); if (cogl_texture_allocate (texture_info->glx_tex, &error)) COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p", tex_pixmap); else { COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a " "texture 2d could not be created: %s", tex_pixmap, error->message); cogl_error_free (error); free_glx_pixmap (ctx, glx_tex_pixmap); return FALSE; } } } if (needs_mipmap) { /* If we can't support mipmapping then temporarily fallback */ if (!glx_tex_pixmap->can_mipmap) return FALSE; /* Recreate the GLXPixmap if it wasn't previously created with a * mipmap tree */ if (!glx_tex_pixmap->has_mipmap_space) { free_glx_pixmap (ctx, glx_tex_pixmap); COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap " "support for %p", tex_pixmap); if (!try_create_glx_pixmap (ctx, tex_pixmap, TRUE)) { /* If the pixmap failed then we'll permanently fallback * to using XImage. This shouldn't happen. */ COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage " "updates for %p because creating the GLXPixmap " "with mipmap support failed", tex_pixmap); if (texture_info->glx_tex) cogl_object_unref (texture_info->glx_tex); return FALSE; } glx_tex_pixmap->left.bind_tex_image_queued = TRUE; glx_tex_pixmap->right.bind_tex_image_queued = TRUE; } } if (texture_info->bind_tex_image_queued) { GLuint gl_handle, gl_target; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer); cogl_texture_get_gl_texture (texture_info->glx_tex, &gl_handle, &gl_target); COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap); _cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE); if (texture_info->pixmap_bound) glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, buffer); glx_renderer->glXBindTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, buffer, NULL); /* According to the recommended usage in the spec for * GLX_EXT_texture_pixmap we should release the texture after * we've finished drawing with it and it is undefined what * happens if you render to a pixmap that is bound to a texture. * However that would require the texture backend to know when * Cogl has finished painting and it may be more expensive to * keep unbinding the texture. Leaving it bound appears to work * on Mesa and NVidia drivers and it is also what Compiz does so * it is probably ok */ texture_info->bind_tex_image_queued = FALSE; texture_info->pixmap_bound = TRUE; _cogl_texture_2d_externally_modified (texture_info->glx_tex); } return TRUE; } static void _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; glx_tex_pixmap->left.bind_tex_image_queued = TRUE; glx_tex_pixmap->right.bind_tex_image_queued = TRUE; } static CoglTexture * _cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap, CoglTexturePixmapStereoMode stereo_mode) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) return glx_tex_pixmap->right.glx_tex; else return glx_tex_pixmap->left.glx_tex; } static CoglWinsysVtable _cogl_winsys_vtable = { .id = COGL_WINSYS_ID_GLX, .name = "GLX", .constraints = (COGL_RENDERER_CONSTRAINT_USES_X11 | COGL_RENDERER_CONSTRAINT_USES_XLIB), .renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address, .renderer_connect = _cogl_winsys_renderer_connect, .renderer_disconnect = _cogl_winsys_renderer_disconnect, .renderer_outputs_changed = _cogl_winsys_renderer_outputs_changed, .display_setup = _cogl_winsys_display_setup, .display_destroy = _cogl_winsys_display_destroy, .context_init = _cogl_winsys_context_init, .context_deinit = _cogl_winsys_context_deinit, .context_get_clock_time = _cogl_winsys_get_clock_time, .xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info, .onscreen_init = _cogl_winsys_onscreen_init, .onscreen_deinit = _cogl_winsys_onscreen_deinit, .onscreen_bind = _cogl_winsys_onscreen_bind, .onscreen_swap_buffers_with_damage = _cogl_winsys_onscreen_swap_buffers_with_damage, .onscreen_swap_region = _cogl_winsys_onscreen_swap_region, .onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age, .onscreen_update_swap_throttled = _cogl_winsys_onscreen_update_swap_throttled, .onscreen_x11_get_window_xid = _cogl_winsys_onscreen_x11_get_window_xid, .onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility, .onscreen_set_resizable = _cogl_winsys_onscreen_set_resizable, /* X11 tfp support... */ /* XXX: instead of having a rather monolithic winsys vtable we could * perhaps look for a way to separate these... */ .texture_pixmap_x11_create = _cogl_winsys_texture_pixmap_x11_create, .texture_pixmap_x11_free = _cogl_winsys_texture_pixmap_x11_free, .texture_pixmap_x11_update = _cogl_winsys_texture_pixmap_x11_update, .texture_pixmap_x11_damage_notify = _cogl_winsys_texture_pixmap_x11_damage_notify, .texture_pixmap_x11_get_texture = _cogl_winsys_texture_pixmap_x11_get_texture, }; /* XXX: we use a function because no doubt someone will complain * about using c99 member initializers because they aren't portable * to windows. We want to avoid having to rigidly follow the real * order of members since some members are #ifdefd and we'd have * to mirror the #ifdefing to add padding etc. For any winsys that * can assume the platform has a sane compiler then we can just use * c99 initializers for insane platforms they can initialize * the members by name in a function. */ const CoglWinsysVtable * _cogl_winsys_glx_get_vtable (void) { return &_cogl_winsys_vtable; }