/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Neil Roberts */ #ifndef __COGL_TEXTURE_3D_PRIVATE_H #define __COGL_TEXTURE_3D_PRIVATE_H #include "cogl-object-private.h" #include "cogl-pipeline-private.h" #include "cogl-texture-private.h" #include "cogl-texture-3d.h" struct _CoglTexture3D { CoglTexture _parent; /* The internal format of the texture represented as a CoglPixelFormat */ CoglPixelFormat internal_format; int depth; CoglBool auto_mipmap; CoglBool mipmaps_dirty; /* TODO: factor out these OpenGL specific members into some form * of driver private state. */ /* The internal format of the GL texture represented as a GL enum */ GLenum gl_format; /* The texture object number */ GLuint gl_texture; GLenum gl_legacy_texobj_min_filter; GLenum gl_legacy_texobj_mag_filter; GLint gl_legacy_texobj_wrap_mode_s; GLint gl_legacy_texobj_wrap_mode_t; GLint gl_legacy_texobj_wrap_mode_p; CoglTexturePixel first_pixel; }; #endif /* __COGL_TEXTURE_3D_PRIVATE_H */