/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2009 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_SUB_TEXTURE_PRIVATE_H #define __COGL_SUB_TEXTURE_PRIVATE_H #include "cogl-texture-private.h" #include struct _CoglSubTexture { CoglTexture _parent; /* This is the texture that was passed in to _cogl_sub_texture_new. If this is also a sub texture then we will use the full texture from that to render instead of making a chain. However we want to preserve the next texture in case the user is expecting us to keep a reference and also so that we can later add a cogl_sub_texture_get_parent_texture() function. */ CoglTexture *next_texture; /* This is the texture that will actually be used to draw. It will point to the end of the chain if a sub texture of a sub texture is created */ CoglTexture *full_texture; /* The offset of the region represented by this sub-texture. This is * the offset in full_texture which won't necessarily be the same as * the offset passed to _cogl_sub_texture_new if next_texture is * actually already a sub texture */ int sub_x; int sub_y; }; #endif /* __COGL_SUB_TEXTURE_PRIVATE_H */