/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2009 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-util.h" #include "cogl-rectangle-map.h" #include "cogl-debug.h" /* Implements a data structure which keeps track of unused sub-rectangles within a larger rectangle using a binary tree structure. The algorithm for this is based on the description here: http://www.blackpawn.com/texts/lightmaps/default.html */ #if defined (COGL_ENABLE_DEBUG) && defined (HAVE_CAIRO) /* The cairo header is only used for debugging to generate an image of the atlas */ #include static void _cogl_rectangle_map_dump_image (CoglRectangleMap *map); #endif /* COGL_ENABLE_DEBUG && HAVE_CAIRO */ typedef struct _CoglRectangleMapNode CoglRectangleMapNode; typedef struct _CoglRectangleMapStackEntry CoglRectangleMapStackEntry; typedef void (* CoglRectangleMapInternalForeachCb) (CoglRectangleMapNode *node, void *data); typedef enum { COGL_RECTANGLE_MAP_BRANCH, COGL_RECTANGLE_MAP_FILLED_LEAF, COGL_RECTANGLE_MAP_EMPTY_LEAF } CoglRectangleMapNodeType; struct _CoglRectangleMap { CoglRectangleMapNode *root; unsigned int n_rectangles; unsigned int space_remaining; GDestroyNotify value_destroy_func; /* Stack used for walking the structure. This is only used during the lifetime of a single function call but it is kept here as an optimisation to avoid reallocating it every time it is needed */ GArray *stack; }; struct _CoglRectangleMapNode { CoglRectangleMapNodeType type; CoglRectangleMapEntry rectangle; unsigned int largest_gap; CoglRectangleMapNode *parent; union { /* Fields used when this is a branch */ struct { CoglRectangleMapNode *left; CoglRectangleMapNode *right; } branch; /* Field used when this is a filled leaf */ void *data; } d; }; struct _CoglRectangleMapStackEntry { /* The node to search */ CoglRectangleMapNode *node; /* Index of next branch of this node to explore. Basically either 0 to go left or 1 to go right */ CoglBool next_index; }; static CoglRectangleMapNode * _cogl_rectangle_map_node_new (void) { return g_slice_new (CoglRectangleMapNode); } static void _cogl_rectangle_map_node_free (CoglRectangleMapNode *node) { g_slice_free (CoglRectangleMapNode, node); } CoglRectangleMap * _cogl_rectangle_map_new (unsigned int width, unsigned int height, GDestroyNotify value_destroy_func) { CoglRectangleMap *map = g_new (CoglRectangleMap, 1); CoglRectangleMapNode *root = _cogl_rectangle_map_node_new (); root->type = COGL_RECTANGLE_MAP_EMPTY_LEAF; root->parent = NULL; root->rectangle.x = 0; root->rectangle.y = 0; root->rectangle.width = width; root->rectangle.height = height; root->largest_gap = width * height; map->root = root; map->n_rectangles = 0; map->value_destroy_func = value_destroy_func; map->space_remaining = width * height; map->stack = g_array_new (FALSE, FALSE, sizeof (CoglRectangleMapStackEntry)); return map; } static void _cogl_rectangle_map_stack_push (GArray *stack, CoglRectangleMapNode *node, CoglBool next_index) { CoglRectangleMapStackEntry *new_entry; g_array_set_size (stack, stack->len + 1); new_entry = &g_array_index (stack, CoglRectangleMapStackEntry, stack->len - 1); new_entry->node = node; new_entry->next_index = next_index; } static void _cogl_rectangle_map_stack_pop (GArray *stack) { g_array_set_size (stack, stack->len - 1); } static CoglRectangleMapStackEntry * _cogl_rectangle_map_stack_get_top (GArray *stack) { return &g_array_index (stack, CoglRectangleMapStackEntry, stack->len - 1); } static CoglRectangleMapNode * _cogl_rectangle_map_node_split_horizontally (CoglRectangleMapNode *node, unsigned int left_width) { /* Splits the node horizontally (according to emacs' definition, not vim) by converting it to a branch and adding two new leaf nodes. The leftmost branch will have the width left_width and will be returned. If the node is already just the right size it won't do anything */ CoglRectangleMapNode *left_node, *right_node; if (node->rectangle.width == left_width) return node; left_node = _cogl_rectangle_map_node_new (); left_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF; left_node->parent = node; left_node->rectangle.x = node->rectangle.x; left_node->rectangle.y = node->rectangle.y; left_node->rectangle.width = left_width; left_node->rectangle.height = node->rectangle.height; left_node->largest_gap = (left_node->rectangle.width * left_node->rectangle.height); node->d.branch.left = left_node; right_node = _cogl_rectangle_map_node_new (); right_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF; right_node->parent = node; right_node->rectangle.x = node->rectangle.x + left_width; right_node->rectangle.y = node->rectangle.y; right_node->rectangle.width = node->rectangle.width - left_width; right_node->rectangle.height = node->rectangle.height; right_node->largest_gap = (right_node->rectangle.width * right_node->rectangle.height); node->d.branch.right = right_node; node->type = COGL_RECTANGLE_MAP_BRANCH; return left_node; } static CoglRectangleMapNode * _cogl_rectangle_map_node_split_vertically (CoglRectangleMapNode *node, unsigned int top_height) { /* Splits the node vertically (according to emacs' definition, not vim) by converting it to a branch and adding two new leaf nodes. The topmost branch will have the height top_height and will be returned. If the node is already just the right size it won't do anything */ CoglRectangleMapNode *top_node, *bottom_node; if (node->rectangle.height == top_height) return node; top_node = _cogl_rectangle_map_node_new (); top_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF; top_node->parent = node; top_node->rectangle.x = node->rectangle.x; top_node->rectangle.y = node->rectangle.y; top_node->rectangle.width = node->rectangle.width; top_node->rectangle.height = top_height; top_node->largest_gap = (top_node->rectangle.width * top_node->rectangle.height); node->d.branch.left = top_node; bottom_node = _cogl_rectangle_map_node_new (); bottom_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF; bottom_node->parent = node; bottom_node->rectangle.x = node->rectangle.x; bottom_node->rectangle.y = node->rectangle.y + top_height; bottom_node->rectangle.width = node->rectangle.width; bottom_node->rectangle.height = node->rectangle.height - top_height; bottom_node->largest_gap = (bottom_node->rectangle.width * bottom_node->rectangle.height); node->d.branch.right = bottom_node; node->type = COGL_RECTANGLE_MAP_BRANCH; return top_node; } #ifdef COGL_ENABLE_DEBUG static unsigned int _cogl_rectangle_map_verify_recursive (CoglRectangleMapNode *node) { /* This is just used for debugging the data structure. It recursively walks the tree to verify that the largest gap values all add up */ switch (node->type) { case COGL_RECTANGLE_MAP_BRANCH: { int sum = _cogl_rectangle_map_verify_recursive (node->d.branch.left) + _cogl_rectangle_map_verify_recursive (node->d.branch.right); g_assert (node->largest_gap == MAX (node->d.branch.left->largest_gap, node->d.branch.right->largest_gap)); return sum; } case COGL_RECTANGLE_MAP_EMPTY_LEAF: g_assert (node->largest_gap == node->rectangle.width * node->rectangle.height); return 0; case COGL_RECTANGLE_MAP_FILLED_LEAF: g_assert (node->largest_gap == 0); return 1; } return 0; } static unsigned int _cogl_rectangle_map_get_space_remaining_recursive (CoglRectangleMapNode *node) { /* This is just used for debugging the data structure. It recursively walks the tree to verify that the remaining space value adds up */ switch (node->type) { case COGL_RECTANGLE_MAP_BRANCH: { CoglRectangleMapNode *l = node->d.branch.left; CoglRectangleMapNode *r = node->d.branch.right; return (_cogl_rectangle_map_get_space_remaining_recursive (l) + _cogl_rectangle_map_get_space_remaining_recursive (r)); } case COGL_RECTANGLE_MAP_EMPTY_LEAF: return node->rectangle.width * node->rectangle.height; case COGL_RECTANGLE_MAP_FILLED_LEAF: return 0; } return 0; } static void _cogl_rectangle_map_verify (CoglRectangleMap *map) { unsigned int actual_n_rectangles = _cogl_rectangle_map_verify_recursive (map->root); unsigned int actual_space_remaining = _cogl_rectangle_map_get_space_remaining_recursive (map->root); g_assert_cmpuint (actual_n_rectangles, ==, map->n_rectangles); g_assert_cmpuint (actual_space_remaining, ==, map->space_remaining); } #endif /* COGL_ENABLE_DEBUG */ CoglBool _cogl_rectangle_map_add (CoglRectangleMap *map, unsigned int width, unsigned int height, void *data, CoglRectangleMapEntry *rectangle) { unsigned int rectangle_size = width * height; /* Stack of nodes to search in */ GArray *stack = map->stack; CoglRectangleMapNode *found_node = NULL; /* Zero-sized rectangles break the algorithm for removing rectangles so we'll disallow them */ _COGL_RETURN_VAL_IF_FAIL (width > 0 && height > 0, FALSE); /* Start with the root node */ g_array_set_size (stack, 0); _cogl_rectangle_map_stack_push (stack, map->root, FALSE); /* Depth-first search for an empty node that is big enough */ while (stack->len > 0) { CoglRectangleMapStackEntry *stack_top; CoglRectangleMapNode *node; int next_index; /* Pop an entry off the stack */ stack_top = _cogl_rectangle_map_stack_get_top (stack); node = stack_top->node; next_index = stack_top->next_index; _cogl_rectangle_map_stack_pop (stack); /* Regardless of the type of the node, there's no point descending any further if the new rectangle won't fit within it */ if (node->rectangle.width >= width && node->rectangle.height >= height && node->largest_gap >= rectangle_size) { if (node->type == COGL_RECTANGLE_MAP_EMPTY_LEAF) { /* We've found a node we can use */ found_node = node; break; } else if (node->type == COGL_RECTANGLE_MAP_BRANCH) { if (next_index) /* Try the right branch */ _cogl_rectangle_map_stack_push (stack, node->d.branch.right, 0); else { /* Make sure we remember to try the right branch once we've finished descending the left branch */ _cogl_rectangle_map_stack_push (stack, node, 1); /* Try the left branch */ _cogl_rectangle_map_stack_push (stack, node->d.branch.left, 0); } } } } if (found_node) { CoglRectangleMapNode *node; /* Split according to whichever axis will leave us with the largest space */ if (found_node->rectangle.width - width > found_node->rectangle.height - height) { found_node = _cogl_rectangle_map_node_split_horizontally (found_node, width); found_node = _cogl_rectangle_map_node_split_vertically (found_node, height); } else { found_node = _cogl_rectangle_map_node_split_vertically (found_node, height); found_node = _cogl_rectangle_map_node_split_horizontally (found_node, width); } found_node->type = COGL_RECTANGLE_MAP_FILLED_LEAF; found_node->d.data = data; found_node->largest_gap = 0; if (rectangle) *rectangle = found_node->rectangle; /* Walk back up the tree and update the stored largest gap for the node's sub tree */ for (node = found_node->parent; node; node = node->parent) { /* This node is a parent so it should always be a branch */ g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH); node->largest_gap = MAX (node->d.branch.left->largest_gap, node->d.branch.right->largest_gap); } /* There is now an extra rectangle in the map */ map->n_rectangles++; /* and less space */ map->space_remaining -= rectangle_size; #ifdef COGL_ENABLE_DEBUG if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DUMP_ATLAS_IMAGE))) { #ifdef HAVE_CAIRO _cogl_rectangle_map_dump_image (map); #endif /* Dumping the rectangle map is really slow so we might as well verify the space remaining here as it is also quite slow */ _cogl_rectangle_map_verify (map); } #endif return TRUE; } else return FALSE; } void _cogl_rectangle_map_remove (CoglRectangleMap *map, const CoglRectangleMapEntry *rectangle) { CoglRectangleMapNode *node = map->root; unsigned int rectangle_size = rectangle->width * rectangle->height; /* We can do a binary-chop down the search tree to find the rectangle */ while (node->type == COGL_RECTANGLE_MAP_BRANCH) { CoglRectangleMapNode *left_node = node->d.branch.left; /* If and only if the rectangle is in the left node then the x,y position of the rectangle will be within the node's rectangle */ if (rectangle->x < left_node->rectangle.x + left_node->rectangle.width && rectangle->y < left_node->rectangle.y + left_node->rectangle.height) /* Go left */ node = left_node; else /* Go right */ node = node->d.branch.right; } /* Make sure we found the right node */ if (node->type != COGL_RECTANGLE_MAP_FILLED_LEAF || node->rectangle.x != rectangle->x || node->rectangle.y != rectangle->y || node->rectangle.width != rectangle->width || node->rectangle.height != rectangle->height) /* This should only happen if someone tried to remove a rectangle that was not in the map so something has gone wrong */ g_return_if_reached (); else { /* Convert the node back to an empty node */ if (map->value_destroy_func) map->value_destroy_func (node->d.data); node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF; node->largest_gap = rectangle_size; /* Walk back up the tree combining branch nodes that have two empty leaves back into a single empty leaf */ for (node = node->parent; node; node = node->parent) { /* This node is a parent so it should always be a branch */ g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH); if (node->d.branch.left->type == COGL_RECTANGLE_MAP_EMPTY_LEAF && node->d.branch.right->type == COGL_RECTANGLE_MAP_EMPTY_LEAF) { _cogl_rectangle_map_node_free (node->d.branch.left); _cogl_rectangle_map_node_free (node->d.branch.right); node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF; node->largest_gap = (node->rectangle.width * node->rectangle.height); } else break; } /* Reduce the amount of space remaining in all of the parents further up the chain */ for (; node; node = node->parent) node->largest_gap = MAX (node->d.branch.left->largest_gap, node->d.branch.right->largest_gap); /* There is now one less rectangle */ g_assert (map->n_rectangles > 0); map->n_rectangles--; /* and more space */ map->space_remaining += rectangle_size; } #ifdef COGL_ENABLE_DEBUG if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DUMP_ATLAS_IMAGE))) { #ifdef HAVE_CAIRO _cogl_rectangle_map_dump_image (map); #endif /* Dumping the rectangle map is really slow so we might as well verify the space remaining here as it is also quite slow */ _cogl_rectangle_map_verify (map); } #endif } unsigned int _cogl_rectangle_map_get_width (CoglRectangleMap *map) { return map->root->rectangle.width; } unsigned int _cogl_rectangle_map_get_height (CoglRectangleMap *map) { return map->root->rectangle.height; } unsigned int _cogl_rectangle_map_get_remaining_space (CoglRectangleMap *map) { return map->space_remaining; } unsigned int _cogl_rectangle_map_get_n_rectangles (CoglRectangleMap *map) { return map->n_rectangles; } static void _cogl_rectangle_map_internal_foreach (CoglRectangleMap *map, CoglRectangleMapInternalForeachCb func, void *data) { /* Stack of nodes to search in */ GArray *stack = map->stack; /* Start with the root node */ g_array_set_size (stack, 0); _cogl_rectangle_map_stack_push (stack, map->root, 0); /* Iterate all nodes depth-first */ while (stack->len > 0) { CoglRectangleMapStackEntry *stack_top = _cogl_rectangle_map_stack_get_top (stack); CoglRectangleMapNode *node = stack_top->node; switch (node->type) { case COGL_RECTANGLE_MAP_BRANCH: if (stack_top->next_index == 0) { /* Next time we come back to this node, go to the right */ stack_top->next_index = 1; /* Explore the left branch next */ _cogl_rectangle_map_stack_push (stack, node->d.branch.left, 0); } else if (stack_top->next_index == 1) { /* Next time we come back to this node, stop processing it */ stack_top->next_index = 2; /* Explore the right branch next */ _cogl_rectangle_map_stack_push (stack, node->d.branch.right, 0); } else { /* We're finished with this node so we can call the callback */ func (node, data); _cogl_rectangle_map_stack_pop (stack); } break; default: /* Some sort of leaf node, just call the callback */ func (node, data); _cogl_rectangle_map_stack_pop (stack); break; } } /* The stack should now be empty */ g_assert (stack->len == 0); } typedef struct _CoglRectangleMapForeachClosure { CoglRectangleMapCallback callback; void *data; } CoglRectangleMapForeachClosure; static void _cogl_rectangle_map_foreach_cb (CoglRectangleMapNode *node, void *data) { CoglRectangleMapForeachClosure *closure = data; if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF) closure->callback (&node->rectangle, node->d.data, closure->data); } void _cogl_rectangle_map_foreach (CoglRectangleMap *map, CoglRectangleMapCallback callback, void *data) { CoglRectangleMapForeachClosure closure; closure.callback = callback; closure.data = data; _cogl_rectangle_map_internal_foreach (map, _cogl_rectangle_map_foreach_cb, &closure); } static void _cogl_rectangle_map_free_cb (CoglRectangleMapNode *node, void *data) { CoglRectangleMap *map = data; if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF && map->value_destroy_func) map->value_destroy_func (node->d.data); _cogl_rectangle_map_node_free (node); } void _cogl_rectangle_map_free (CoglRectangleMap *map) { _cogl_rectangle_map_internal_foreach (map, _cogl_rectangle_map_free_cb, map); g_array_free (map->stack, TRUE); g_free (map); } #if defined (COGL_ENABLE_DEBUG) && defined (HAVE_CAIRO) static void _cogl_rectangle_map_dump_image_cb (CoglRectangleMapNode *node, void *data) { cairo_t *cr = data; if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF || node->type == COGL_RECTANGLE_MAP_EMPTY_LEAF) { /* Fill the rectangle using a different colour depending on whether the rectangle is used */ if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF) cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); else cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); cairo_rectangle (cr, node->rectangle.x, node->rectangle.y, node->rectangle.width, node->rectangle.height); cairo_fill_preserve (cr); /* Draw a white outline around the rectangle */ cairo_set_source_rgb (cr, 1.0, 1.0, 1.0); cairo_stroke (cr); } } static void _cogl_rectangle_map_dump_image (CoglRectangleMap *map) { /* This dumps a png to help visualize the map. Each leaf rectangle is drawn with a white outline. Unused leaves are filled in black and used leaves are blue */ cairo_surface_t *surface = cairo_image_surface_create (CAIRO_FORMAT_RGB24, _cogl_rectangle_map_get_width (map), _cogl_rectangle_map_get_height (map)); cairo_t *cr = cairo_create (surface); _cogl_rectangle_map_internal_foreach (map, _cogl_rectangle_map_dump_image_cb, cr); cairo_destroy (cr); cairo_surface_write_to_png (surface, "cogl-rectangle-map-dump.png"); cairo_surface_destroy (surface); } #endif /* COGL_ENABLE_DEBUG && HAVE_CAIRO */