/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2010,2013 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_PRIVATE_H__ #define __COGL_PRIVATE_H__ #include #include "cogl-context.h" #include "cogl-flags.h" COGL_BEGIN_DECLS typedef enum { COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT, COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES, COGL_PRIVATE_FEATURE_PBOS, COGL_PRIVATE_FEATURE_VBOS, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE, COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS, COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT, COGL_PRIVATE_FEATURE_ALPHA_TEST, COGL_PRIVATE_FEATURE_FORMAT_CONVERSION, COGL_PRIVATE_FEATURE_QUADS, COGL_PRIVATE_FEATURE_BLEND_CONSTANT, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM, COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL, COGL_PRIVATE_FEATURE_ARBFP, COGL_PRIVATE_FEATURE_OES_EGL_SYNC, /* If this is set then the winsys is responsible for queueing dirty * events. Otherwise a dirty event will be queued when the onscreen * is first allocated or when it is shown or resized */ COGL_PRIVATE_FEATURE_DIRTY_EVENTS, COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE, /* These features let us avoid conditioning code based on the exact * driver being used and instead check for broad opengl feature * sets that can be shared by several GL apis */ COGL_PRIVATE_FEATURE_ANY_GL, COGL_PRIVATE_FEATURE_GL_FIXED, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE, COGL_PRIVATE_FEATURE_GL_EMBEDDED, COGL_PRIVATE_FEATURE_GL_WEB, COGL_N_PRIVATE_FEATURES } CoglPrivateFeature; /* Sometimes when evaluating pipelines, either during comparisons or * if calculating a hash value we need to tweak the evaluation * semantics */ typedef enum _CoglPipelineEvalFlags { COGL_PIPELINE_EVAL_FLAG_NONE = 0 } CoglPipelineEvalFlags; void _cogl_transform_point (const CoglMatrix *matrix_mv, const CoglMatrix *matrix_p, const float *viewport, float *x, float *y); CoglBool _cogl_check_extension (const char *name, char * const *ext); void _cogl_flush (CoglContext *ctx); void _cogl_clear (const CoglColor *color, unsigned long buffers); void _cogl_init (void); #define _cogl_has_private_feature(ctx, feature) \ COGL_FLAGS_GET ((ctx)->private_features, (feature)) /* * _cogl_pixel_format_get_bytes_per_pixel: * @format: a #CoglPixelFormat * * Queries how many bytes a pixel of the given @format takes. * * Return value: The number of bytes taken for a pixel of the given * @format. */ int _cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format); /* * _cogl_pixel_format_has_aligned_components: * @format: a #CoglPixelFormat * * Queries whether the ordering of the components for the given * @format depend on the endianness of the host CPU or if the * components can be accessed using bit shifting and bitmasking by * loading a whole pixel into a word. * * XXX: If we ever consider making something like this public we * should really try to think of a better name and come up with * much clearer documentation since it really depends on what * point of view you consider this from whether a format like * COGL_PIXEL_FORMAT_RGBA_8888 is endian dependent. E.g. If you * read an RGBA_8888 pixel into a uint32 * it's endian dependent how you mask out the different channels. * But If you already have separate color components and you want * to write them to an RGBA_8888 pixel then the bytes can be * written sequentially regardless of the endianness. * * Return value: %TRUE if you need to consider the host CPU * endianness when dealing with the given @format * else %FALSE. */ CoglBool _cogl_pixel_format_is_endian_dependant (CoglPixelFormat format); /* * COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format): * @format: a #CoglPixelFormat * * Returns TRUE if the pixel format can take a premult bit. This is * currently true for all formats that have an alpha channel except * COGL_PIXEL_FORMAT_A_8 (because that doesn't have any other * components to multiply by the alpha). */ #define COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format) \ (((format) & COGL_A_BIT) && (format) != COGL_PIXEL_FORMAT_A_8) COGL_END_DECLS #endif /* __COGL_PRIVATE_H__ */