/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-util.h" #include "cogl-object-private.h" #include "cogl-primitive.h" #include "cogl-primitive-private.h" #include "cogl-attribute-private.h" #include "cogl-framebuffer-private.h" #include #include static void _cogl_primitive_free (CoglPrimitive *primitive); COGL_OBJECT_DEFINE (Primitive, primitive); CoglPrimitive * cogl_primitive_new_with_attributes (CoglVerticesMode mode, int n_vertices, CoglAttribute **attributes, int n_attributes) { CoglPrimitive *primitive; int i; primitive = g_slice_alloc (sizeof (CoglPrimitive) + sizeof (CoglAttribute *) * (n_attributes - 1)); primitive->mode = mode; primitive->first_vertex = 0; primitive->n_vertices = n_vertices; primitive->indices = NULL; primitive->immutable_ref = 0; primitive->n_attributes = n_attributes; primitive->n_embedded_attributes = n_attributes; primitive->attributes = &primitive->embedded_attribute; for (i = 0; i < n_attributes; i++) { CoglAttribute *attribute = attributes[i]; cogl_object_ref (attribute); _COGL_RETURN_VAL_IF_FAIL (cogl_is_attribute (attribute), NULL); primitive->attributes[i] = attribute; } return _cogl_primitive_object_new (primitive); } /* This is just an internal convenience wrapper around new_with_attributes that also unrefs the attributes. It is just used for the builtin struct constructors */ static CoglPrimitive * _cogl_primitive_new_with_attributes_unref (CoglVerticesMode mode, int n_vertices, CoglAttribute **attributes, int n_attributes) { CoglPrimitive *primitive; int i; primitive = cogl_primitive_new_with_attributes (mode, n_vertices, attributes, n_attributes); for (i = 0; i < n_attributes; i++) cogl_object_unref (attributes[i]); return primitive; } CoglPrimitive * cogl_primitive_new (CoglVerticesMode mode, int n_vertices, ...) { va_list ap; int n_attributes; CoglAttribute **attributes; int i; CoglAttribute *attribute; va_start (ap, n_vertices); for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++) ; va_end (ap); attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes); va_start (ap, n_vertices); for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++) attributes[i] = attribute; va_end (ap); return cogl_primitive_new_with_attributes (mode, n_vertices, attributes, i); } CoglPrimitive * cogl_primitive_new_p2 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP2 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP2), data); CoglAttribute *attributes[1]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP2), offsetof (CoglVertexP2, x), 2, COGL_ATTRIBUTE_TYPE_FLOAT); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 1); } CoglPrimitive * cogl_primitive_new_p3 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP3 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP3), data); CoglAttribute *attributes[1]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP3), offsetof (CoglVertexP3, x), 3, COGL_ATTRIBUTE_TYPE_FLOAT); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 1); } CoglPrimitive * cogl_primitive_new_p2c4 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP2C4 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP2C4), data); CoglAttribute *attributes[2]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP2C4), offsetof (CoglVertexP2C4, x), 2, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[1] = cogl_attribute_new (attribute_buffer, "cogl_color_in", sizeof (CoglVertexP2C4), offsetof (CoglVertexP2C4, r), 4, COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 2); } CoglPrimitive * cogl_primitive_new_p3c4 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP3C4 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP3C4), data); CoglAttribute *attributes[2]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP3C4), offsetof (CoglVertexP3C4, x), 3, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[1] = cogl_attribute_new (attribute_buffer, "cogl_color_in", sizeof (CoglVertexP3C4), offsetof (CoglVertexP3C4, r), 4, COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 2); } CoglPrimitive * cogl_primitive_new_p2t2 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP2T2 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP2T2), data); CoglAttribute *attributes[2]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP2T2), offsetof (CoglVertexP2T2, x), 2, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[1] = cogl_attribute_new (attribute_buffer, "cogl_tex_coord0_in", sizeof (CoglVertexP2T2), offsetof (CoglVertexP2T2, s), 2, COGL_ATTRIBUTE_TYPE_FLOAT); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 2); } CoglPrimitive * cogl_primitive_new_p3t2 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP3T2 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP3T2), data); CoglAttribute *attributes[2]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP3T2), offsetof (CoglVertexP3T2, x), 3, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[1] = cogl_attribute_new (attribute_buffer, "cogl_tex_coord0_in", sizeof (CoglVertexP3T2), offsetof (CoglVertexP3T2, s), 2, COGL_ATTRIBUTE_TYPE_FLOAT); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 2); } CoglPrimitive * cogl_primitive_new_p2t2c4 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP2T2C4 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP2T2C4), data); CoglAttribute *attributes[3]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP2T2C4), offsetof (CoglVertexP2T2C4, x), 2, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[1] = cogl_attribute_new (attribute_buffer, "cogl_tex_coord0_in", sizeof (CoglVertexP2T2C4), offsetof (CoglVertexP2T2C4, s), 2, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[2] = cogl_attribute_new (attribute_buffer, "cogl_color_in", sizeof (CoglVertexP2T2C4), offsetof (CoglVertexP2T2C4, r), 4, COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 3); } CoglPrimitive * cogl_primitive_new_p3t2c4 (CoglContext *ctx, CoglVerticesMode mode, int n_vertices, const CoglVertexP3T2C4 *data) { CoglAttributeBuffer *attribute_buffer = cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP3T2C4), data); CoglAttribute *attributes[3]; attributes[0] = cogl_attribute_new (attribute_buffer, "cogl_position_in", sizeof (CoglVertexP3T2C4), offsetof (CoglVertexP3T2C4, x), 3, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[1] = cogl_attribute_new (attribute_buffer, "cogl_tex_coord0_in", sizeof (CoglVertexP3T2C4), offsetof (CoglVertexP3T2C4, s), 2, COGL_ATTRIBUTE_TYPE_FLOAT); attributes[2] = cogl_attribute_new (attribute_buffer, "cogl_color_in", sizeof (CoglVertexP3T2C4), offsetof (CoglVertexP3T2C4, r), 4, COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE); cogl_object_unref (attribute_buffer); return _cogl_primitive_new_with_attributes_unref (mode, n_vertices, attributes, 3); } static void _cogl_primitive_free (CoglPrimitive *primitive) { int i; for (i = 0; i < primitive->n_attributes; i++) cogl_object_unref (primitive->attributes[i]); if (primitive->attributes != &primitive->embedded_attribute) g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes, primitive->attributes); if (primitive->indices) cogl_object_unref (primitive->indices); g_slice_free1 (sizeof (CoglPrimitive) + sizeof (CoglAttribute *) * (primitive->n_embedded_attributes - 1), primitive); } static void warn_about_midscene_changes (void) { static CoglBool seen = FALSE; if (!seen) { g_warning ("Mid-scene modification of primitives has " "undefined results\n"); seen = TRUE; } } void cogl_primitive_set_attributes (CoglPrimitive *primitive, CoglAttribute **attributes, int n_attributes) { int i; _COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive)); if (G_UNLIKELY (primitive->immutable_ref)) { warn_about_midscene_changes (); return; } /* NB: we don't unref the previous attributes before refing the new * in case we would end up releasing the last reference for an * attribute thats actually in the new list too. */ for (i = 0; i < n_attributes; i++) { _COGL_RETURN_IF_FAIL (cogl_is_attribute (attributes[i])); cogl_object_ref (attributes[i]); } for (i = 0; i < primitive->n_attributes; i++) cogl_object_unref (primitive->attributes[i]); /* First try to use the embedded storage assocated with the * primitive, else fallback to slice allocating separate storage for * the attribute pointers... */ if (n_attributes <= primitive->n_embedded_attributes) { if (primitive->attributes != &primitive->embedded_attribute) g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes, primitive->attributes); primitive->attributes = &primitive->embedded_attribute; } else { if (primitive->attributes != &primitive->embedded_attribute) g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes, primitive->attributes); primitive->attributes = g_slice_alloc (sizeof (CoglAttribute *) * n_attributes); } memcpy (primitive->attributes, attributes, sizeof (CoglAttribute *) * n_attributes); primitive->n_attributes = n_attributes; } int cogl_primitive_get_first_vertex (CoglPrimitive *primitive) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), 0); return primitive->first_vertex; } void cogl_primitive_set_first_vertex (CoglPrimitive *primitive, int first_vertex) { _COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive)); if (G_UNLIKELY (primitive->immutable_ref)) { warn_about_midscene_changes (); return; } primitive->first_vertex = first_vertex; } int cogl_primitive_get_n_vertices (CoglPrimitive *primitive) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), 0); return primitive->n_vertices; } void cogl_primitive_set_n_vertices (CoglPrimitive *primitive, int n_vertices) { _COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive)); primitive->n_vertices = n_vertices; } CoglVerticesMode cogl_primitive_get_mode (CoglPrimitive *primitive) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), 0); return primitive->mode; } void cogl_primitive_set_mode (CoglPrimitive *primitive, CoglVerticesMode mode) { _COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive)); if (G_UNLIKELY (primitive->immutable_ref)) { warn_about_midscene_changes (); return; } primitive->mode = mode; } void cogl_primitive_set_indices (CoglPrimitive *primitive, CoglIndices *indices, int n_indices) { _COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive)); if (G_UNLIKELY (primitive->immutable_ref)) { warn_about_midscene_changes (); return; } if (indices) cogl_object_ref (indices); if (primitive->indices) cogl_object_unref (primitive->indices); primitive->indices = indices; primitive->n_vertices = n_indices; } CoglIndices * cogl_primitive_get_indices (CoglPrimitive *primitive) { return primitive->indices; } CoglPrimitive * cogl_primitive_copy (CoglPrimitive *primitive) { CoglPrimitive *copy; copy = cogl_primitive_new_with_attributes (primitive->mode, primitive->n_vertices, primitive->attributes, primitive->n_attributes); cogl_primitive_set_indices (copy, primitive->indices, primitive->n_vertices); cogl_primitive_set_first_vertex (copy, primitive->first_vertex); return copy; } CoglPrimitive * _cogl_primitive_immutable_ref (CoglPrimitive *primitive) { int i; _COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), NULL); primitive->immutable_ref++; for (i = 0; i < primitive->n_attributes; i++) _cogl_attribute_immutable_ref (primitive->attributes[i]); return primitive; } void _cogl_primitive_immutable_unref (CoglPrimitive *primitive) { int i; _COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive)); _COGL_RETURN_IF_FAIL (primitive->immutable_ref > 0); primitive->immutable_ref--; for (i = 0; i < primitive->n_attributes; i++) _cogl_attribute_immutable_unref (primitive->attributes[i]); } void cogl_primitive_foreach_attribute (CoglPrimitive *primitive, CoglPrimitiveAttributeCallback callback, void *user_data) { int i; for (i = 0; i < primitive->n_attributes; i++) if (!callback (primitive, primitive->attributes[i], user_data)) break; } void _cogl_primitive_draw (CoglPrimitive *primitive, CoglFramebuffer *framebuffer, CoglPipeline *pipeline, CoglDrawFlags flags) { if (primitive->indices) _cogl_framebuffer_draw_indexed_attributes (framebuffer, pipeline, primitive->mode, primitive->first_vertex, primitive->n_vertices, primitive->indices, primitive->attributes, primitive->n_attributes, flags); else _cogl_framebuffer_draw_attributes (framebuffer, pipeline, primitive->mode, primitive->first_vertex, primitive->n_vertices, primitive->attributes, primitive->n_attributes, flags); } void cogl_primitive_draw (CoglPrimitive *primitive, CoglFramebuffer *framebuffer, CoglPipeline *pipeline) { _cogl_primitive_draw (primitive, framebuffer, pipeline, 0 /* flags */); }