/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2012 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-primitive-texture.h" #include "cogl-texture-private.h" CoglBool cogl_is_primitive_texture (void *object) { return (cogl_is_texture (object) && COGL_TEXTURE (object)->vtable->is_primitive); } void cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture, CoglBool value) { CoglTexture *texture; _COGL_RETURN_IF_FAIL (cogl_is_primitive_texture (primitive_texture)); texture = COGL_TEXTURE (primitive_texture); g_assert (texture->vtable->set_auto_mipmap != NULL); texture->vtable->set_auto_mipmap (texture, value); }