/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2008,2009,2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-util.h" #include "cogl-node-private.h" void _cogl_pipeline_node_init (CoglNode *node) { node->parent = NULL; _cogl_list_init (&node->children); } void _cogl_pipeline_node_set_parent_real (CoglNode *node, CoglNode *parent, CoglNodeUnparentVFunc unparent, CoglBool take_strong_reference) { /* NB: the old parent may indirectly be keeping the new parent alive * so we have to ref the new parent before unrefing the old. * * Note: we take a reference here regardless of * take_strong_reference because weak children may need special * handling when the parent disposes itself which relies on a * consistent link to all weak nodes. Once the node is linked to its * parent then we remove the reference at the end if * take_strong_reference == FALSE. */ cogl_object_ref (parent); if (node->parent) unparent (node); _cogl_list_insert (&parent->children, &node->link); node->parent = parent; node->has_parent_reference = take_strong_reference; /* Now that there is a consistent parent->child link we can remove * the parent reference if no reference was requested. If it turns * out that the new parent was only being kept alive by the old * parent then it will be disposed of here. */ if (!take_strong_reference) cogl_object_unref (parent); } void _cogl_pipeline_node_unparent_real (CoglNode *node) { CoglNode *parent = node->parent; if (parent == NULL) return; _COGL_RETURN_IF_FAIL (!_cogl_list_empty (&parent->children)); _cogl_list_remove (&node->link); if (node->has_parent_reference) cogl_object_unref (parent); node->parent = NULL; } void _cogl_pipeline_node_foreach_child (CoglNode *node, CoglNodeChildCallback callback, void *user_data) { CoglNode *child, *next; _cogl_list_for_each_safe (child, next, &node->children, link) callback (child, user_data); }