/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Damien Lespiau * Robert Bragg */ /* For an overview of the functionality implemented here, please see * cogl-buffer.h, which contains the gtk-doc section overview for the * Pixel Buffers API. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include "cogl-util.h" #include "cogl-context-private.h" #include "cogl-object-private.h" #include "cogl-pixel-buffer-private.h" /* XXX: * The CoglObject macros don't support any form of inheritance, so for * now we implement the CoglObject support for the CoglBuffer * abstract class manually. */ static GSList *_cogl_buffer_types; void _cogl_buffer_register_buffer_type (const CoglObjectClass *klass) { _cogl_buffer_types = g_slist_prepend (_cogl_buffer_types, (void *) klass); } CoglBool cogl_is_buffer (void *object) { const CoglObject *obj = object; GSList *l; if (object == NULL) return FALSE; for (l = _cogl_buffer_types; l; l = l->next) if (l->data == obj->klass) return TRUE; return FALSE; } /* * Fallback path, buffer->data points to a malloc'ed buffer. */ static void * malloc_map_range (CoglBuffer *buffer, size_t offset, size_t size, CoglBufferAccess access, CoglBufferMapHint hints, CoglError **error) { buffer->flags |= COGL_BUFFER_FLAG_MAPPED; return buffer->data + offset; } static void malloc_unmap (CoglBuffer *buffer) { buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED; } static CoglBool malloc_set_data (CoglBuffer *buffer, unsigned int offset, const void *data, unsigned int size, CoglError **error) { memcpy (buffer->data + offset, data, size); return TRUE; } void _cogl_buffer_initialize (CoglBuffer *buffer, CoglContext *ctx, size_t size, CoglBufferBindTarget default_target, CoglBufferUsageHint usage_hint, CoglBufferUpdateHint update_hint) { CoglBool use_malloc = FALSE; buffer->context = ctx; buffer->flags = COGL_BUFFER_FLAG_NONE; buffer->store_created = FALSE; buffer->size = size; buffer->last_target = default_target; buffer->usage_hint = usage_hint; buffer->update_hint = update_hint; buffer->data = NULL; buffer->immutable_ref = 0; if (default_target == COGL_BUFFER_BIND_TARGET_PIXEL_PACK || default_target == COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK) { if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_PBOS)) use_malloc = TRUE; } else if (default_target == COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER || default_target == COGL_BUFFER_BIND_TARGET_INDEX_BUFFER) { if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_VBOS)) use_malloc = TRUE; } if (use_malloc) { buffer->vtable.map_range = malloc_map_range; buffer->vtable.unmap = malloc_unmap; buffer->vtable.set_data = malloc_set_data; buffer->data = g_malloc (size); } else { buffer->vtable.map_range = ctx->driver_vtable->buffer_map_range; buffer->vtable.unmap = ctx->driver_vtable->buffer_unmap; buffer->vtable.set_data = ctx->driver_vtable->buffer_set_data; ctx->driver_vtable->buffer_create (buffer); buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT; } } void _cogl_buffer_fini (CoglBuffer *buffer) { _COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED)); _COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0); if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT) buffer->context->driver_vtable->buffer_destroy (buffer); else g_free (buffer->data); } unsigned int cogl_buffer_get_size (CoglBuffer *buffer) { if (!cogl_is_buffer (buffer)) return 0; return COGL_BUFFER (buffer)->size; } void cogl_buffer_set_update_hint (CoglBuffer *buffer, CoglBufferUpdateHint hint) { if (!cogl_is_buffer (buffer)) return; if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM)) hint = COGL_BUFFER_UPDATE_HINT_STATIC; buffer->update_hint = hint; } CoglBufferUpdateHint cogl_buffer_get_update_hint (CoglBuffer *buffer) { if (!cogl_is_buffer (buffer)) return FALSE; return buffer->update_hint; } static void warn_about_midscene_changes (void) { static CoglBool seen = FALSE; if (!seen) { g_warning ("Mid-scene modification of buffers has " "undefined results\n"); seen = TRUE; } } void * cogl_buffer_map (CoglBuffer *buffer, CoglBufferAccess access, CoglBufferMapHint hints, CoglError **error) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL); return cogl_buffer_map_range (buffer, 0, buffer->size, access, hints, error); } void * cogl_buffer_map_range (CoglBuffer *buffer, size_t offset, size_t size, CoglBufferAccess access, CoglBufferMapHint hints, CoglError **error) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL); _COGL_RETURN_VAL_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED), NULL); if (G_UNLIKELY (buffer->immutable_ref)) warn_about_midscene_changes (); buffer->data = buffer->vtable.map_range (buffer, offset, size, access, hints, error); return buffer->data; } void cogl_buffer_unmap (CoglBuffer *buffer) { if (!cogl_is_buffer (buffer)) return; if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED)) return; buffer->vtable.unmap (buffer); } void * _cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer) { return _cogl_buffer_map_range_for_fill_or_fallback (buffer, 0, buffer->size); } void * _cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer, size_t offset, size_t size) { CoglContext *ctx = buffer->context; void *ret; CoglError *ignore_error = NULL; _COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL); ctx->buffer_map_fallback_in_use = TRUE; ret = cogl_buffer_map_range (buffer, offset, size, COGL_BUFFER_ACCESS_WRITE, COGL_BUFFER_MAP_HINT_DISCARD, &ignore_error); if (ret) return ret; cogl_error_free (ignore_error); /* If the map fails then we'll use a temporary buffer to fill the data and then upload it using cogl_buffer_set_data when the buffer is unmapped. The temporary buffer is shared to avoid reallocating it every time */ g_byte_array_set_size (ctx->buffer_map_fallback_array, size); ctx->buffer_map_fallback_offset = offset; buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK; return ctx->buffer_map_fallback_array->data; } void _cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer) { CoglContext *ctx = buffer->context; _COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use); ctx->buffer_map_fallback_in_use = FALSE; if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK)) { /* Note: don't try to catch OOM errors here since the use cases * we currently have for this api (the journal and path stroke * tesselator) don't have anything particularly sensible they * can do in response to a failure anyway so it seems better to * simply abort instead. * * If we find this is a problem for real world applications * then in the path tesselation case we could potentially add an * explicit cogl_path_tesselate_stroke() api that can throw an * error for the app to cache. For the journal we could * potentially flush the journal in smaller batches so we use * smaller buffers, though that would probably not help for * deferred renderers. */ cogl_buffer_set_data (buffer, ctx->buffer_map_fallback_offset, ctx->buffer_map_fallback_array->data, ctx->buffer_map_fallback_array->len, NULL); buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK; } else cogl_buffer_unmap (buffer); } CoglBool cogl_buffer_set_data (CoglBuffer *buffer, size_t offset, const void *data, size_t size, CoglError **error) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE); _COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE); if (G_UNLIKELY (buffer->immutable_ref)) warn_about_midscene_changes (); return buffer->vtable.set_data (buffer, offset, data, size, error); } CoglBuffer * _cogl_buffer_immutable_ref (CoglBuffer *buffer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL); buffer->immutable_ref++; return buffer; } void _cogl_buffer_immutable_unref (CoglBuffer *buffer) { _COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer)); _COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0); buffer->immutable_ref--; }