/* * Cogl * * A Low-Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_PATH_PRIVATE_H #define __COGL_PATH_PRIVATE_H #include "cogl-object.h" #include "cogl-attribute-private.h" typedef struct _floatVec2 { float x; float y; } floatVec2; typedef struct _CoglPathNode { float x; float y; unsigned int path_size; } CoglPathNode; typedef struct _CoglBezQuad { floatVec2 p1; floatVec2 p2; floatVec2 p3; } CoglBezQuad; typedef struct _CoglBezCubic { floatVec2 p1; floatVec2 p2; floatVec2 p3; floatVec2 p4; } CoglBezCubic; typedef struct _CoglPathData CoglPathData; struct _CoglPath { CoglObject _parent; CoglPathData *data; }; #define COGL_PATH_N_ATTRIBUTES 2 struct _CoglPathData { unsigned int ref_count; CoglContext *context; CoglPathFillRule fill_rule; GArray *path_nodes; floatVec2 path_start; floatVec2 path_pen; unsigned int last_path; floatVec2 path_nodes_min; floatVec2 path_nodes_max; CoglAttributeBuffer *fill_attribute_buffer; CoglIndices *fill_vbo_indices; unsigned int fill_vbo_n_indices; CoglAttribute *fill_attributes[COGL_PATH_N_ATTRIBUTES + 1]; CoglPrimitive *fill_primitive; CoglAttributeBuffer *stroke_attribute_buffer; CoglAttribute **stroke_attributes; unsigned int stroke_n_attributes; /* This is used as an optimisation for when the path contains a single contour specified using cogl2_path_rectangle. Cogl is more optimised to handle rectangles than paths so we can detect this case and divert to the journal or a rectangle clip. If it is TRUE then the entire path can be described by calling _cogl_path_get_bounds */ CoglBool is_rectangle; }; void _cogl_add_path_to_stencil_buffer (CoglPath *path, CoglBool merge, CoglBool need_clear); void _cogl_path_get_bounds (CoglPath *path, float *min_x, float *min_y, float *max_x, float *max_y); CoglBool _cogl_path_is_rectangle (CoglPath *path); void _cogl_path_stroke_nodes (CoglPath *path, CoglFramebuffer *framebuffer, CoglPipeline *pipeline); void _cogl_path_fill_nodes (CoglPath *path, CoglFramebuffer *framebuffer, CoglPipeline *pipeline, CoglDrawFlags flags); #endif /* __COGL_PATH_PRIVATE_H */