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authorOwen W. Taylor <otaylor@fishsoup.net>2014-05-01 20:35:10 -0400
committerOwen W. Taylor <otaylor@fishsoup.net>2014-07-17 19:13:39 -0400
commit6a712a331370258f338fbc45a9ef7da3ead5165c (patch)
tree7a87ff1ae38899ff047ede2e4a70147f4dd99bb0
parentb5b8ab91c035e096bcd41284e7b84cbe56b4a29f (diff)
downloadcogl-6a712a331370258f338fbc45a9ef7da3ead5165c.tar.gz
Add a simple example of stereo drawing
Add a new example that draws a triangle floating in the air in front of the screen. Reviewed-by: Robert Bragg <robert.bragg@intel.com>
-rw-r--r--examples/Makefile.am4
-rw-r--r--examples/cogl-stereo.c152
2 files changed, 155 insertions, 1 deletions
diff --git a/examples/Makefile.am b/examples/Makefile.am
index d9198a91..c1373d2d 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -32,7 +32,7 @@ cogl_info_SOURCES = cogl-info.c
cogl_info_LDADD = $(common_ldadd)
if USE_GLIB
-programs += cogl-hello cogl-msaa cogl-gles2-context cogl-point-sprites
+programs += cogl-hello cogl-msaa cogl-gles2-context cogl-point-sprites cogl-stereo
examples_datadir = $(pkgdatadir)/examples-data
examples_data_DATA =
@@ -42,6 +42,8 @@ cogl_msaa_SOURCES = cogl-msaa.c
cogl_msaa_LDADD = $(common_ldadd)
cogl_point_sprites_SOURCES = cogl-point-sprites.c
cogl_point_sprites_LDADD = $(common_ldadd)
+cogl_stereo_SOURCES = cogl-stereo.c
+cogl_stereo_LDADD = $(common_ldadd)
if BUILD_COGL_PANGO
programs += cogl-crate
diff --git a/examples/cogl-stereo.c b/examples/cogl-stereo.c
new file mode 100644
index 00000000..926d3e13
--- /dev/null
+++ b/examples/cogl-stereo.c
@@ -0,0 +1,152 @@
+#include <cogl/cogl.h>
+#include <glib.h>
+#include <stdio.h>
+
+typedef struct _Data
+{
+ CoglContext *ctx;
+ CoglFramebuffer *fb;
+ CoglPrimitive *left_triangle;
+ CoglPrimitive *right_triangle;
+ CoglPipeline *pipeline;
+
+ unsigned int redraw_idle;
+ CoglBool is_dirty;
+ CoglBool draw_ready;
+} Data;
+
+static gboolean
+paint_cb (void *user_data)
+{
+ Data *data = user_data;
+
+ data->redraw_idle = 0;
+ data->is_dirty = FALSE;
+ data->draw_ready = FALSE;
+
+ cogl_framebuffer_set_stereo_mode (data->fb, COGL_STEREO_BOTH);
+ cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
+
+ cogl_framebuffer_set_stereo_mode (data->fb, COGL_STEREO_LEFT);
+ cogl_primitive_draw (data->left_triangle,
+ data->fb,
+ data->pipeline);
+
+ if (cogl_framebuffer_get_is_stereo (data->fb))
+ {
+ cogl_framebuffer_set_stereo_mode (data->fb, COGL_STEREO_RIGHT);
+ cogl_primitive_draw (data->right_triangle,
+ data->fb,
+ data->pipeline);
+ }
+
+ cogl_onscreen_swap_buffers (data->fb);
+
+ return G_SOURCE_REMOVE;
+}
+
+static void
+maybe_redraw (Data *data)
+{
+ if (data->is_dirty && data->draw_ready && data->redraw_idle == 0) {
+ /* We'll draw on idle instead of drawing immediately so that
+ * if Cogl reports multiple dirty rectangles we won't
+ * redundantly draw multiple frames */
+ data->redraw_idle = g_idle_add (paint_cb, data);
+ }
+}
+
+static void
+frame_event_cb (CoglOnscreen *onscreen,
+ CoglFrameEvent event,
+ CoglFrameInfo *info,
+ void *user_data)
+{
+ Data *data = user_data;
+
+ if (event == COGL_FRAME_EVENT_SYNC) {
+ data->draw_ready = TRUE;
+ maybe_redraw (data);
+ }
+}
+
+static void
+dirty_cb (CoglOnscreen *onscreen,
+ const CoglOnscreenDirtyInfo *info,
+ void *user_data)
+{
+ Data *data = user_data;
+
+ data->is_dirty = TRUE;
+ maybe_redraw (data);
+}
+
+int
+main (int argc, char **argv)
+{
+ Data data;
+ CoglRenderer *renderer;
+ CoglOnscreenTemplate *onscreen_template;
+ CoglDisplay *display;
+ CoglOnscreen *onscreen;
+ CoglError *error = NULL;
+ CoglVertexP2C4 left_triangle_vertices[] = {
+ {0.05, 0.7, 0xff, 0x00, 0x00, 0xff},
+ {-0.65, -0.7, 0x00, 0xff, 0x00, 0xff},
+ {0.75, -0.7, 0x00, 0x00, 0xff, 0xff}
+ };
+ CoglVertexP2C4 right_triangle_vertices[] = {
+ {-0.05, 0.7, 0xff, 0x00, 0x00, 0xff},
+ {-0.75, -0.7, 0x00, 0xff, 0x00, 0xff},
+ {0.65, -0.7, 0x00, 0x00, 0xff, 0xff}
+ };
+ GSource *cogl_source;
+ GMainLoop *loop;
+
+ data.redraw_idle = 0;
+ data.is_dirty = FALSE;
+ data.draw_ready = TRUE;
+
+ renderer = cogl_renderer_new ();
+ onscreen_template = cogl_onscreen_template_new ();
+ cogl_onscreen_template_set_stereo_enabled (onscreen_template, TRUE);
+ display = cogl_display_new (renderer, onscreen_template);
+
+ data.ctx = cogl_context_new (display, &error);
+ if (!data.ctx) {
+ fprintf (stderr, "Failed to create stereo context: %s\n", error->message);
+ return 1;
+ }
+
+ onscreen = cogl_onscreen_new (data.ctx, 640, 480);
+ cogl_onscreen_show (onscreen);
+ data.fb = onscreen;
+
+ cogl_onscreen_set_resizable (onscreen, TRUE);
+
+ data.left_triangle = cogl_primitive_new_p2c4 (data.ctx,
+ COGL_VERTICES_MODE_TRIANGLES,
+ 3, left_triangle_vertices);
+ data.right_triangle = cogl_primitive_new_p2c4 (data.ctx,
+ COGL_VERTICES_MODE_TRIANGLES,
+ 3, right_triangle_vertices);
+ data.pipeline = cogl_pipeline_new (data.ctx);
+
+ cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
+
+ g_source_attach (cogl_source, NULL);
+
+ cogl_onscreen_add_frame_callback (data.fb,
+ frame_event_cb,
+ &data,
+ NULL); /* destroy notify */
+ cogl_onscreen_add_dirty_callback (data.fb,
+ dirty_cb,
+ &data,
+ NULL); /* destroy notify */
+
+ loop = g_main_loop_new (NULL, TRUE);
+ g_main_loop_run (loop);
+
+ return 0;
+}