// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*- /* Copyright (C) 2010 Jonathon Jongsma * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include _DEFS(giomm,gio) _PINCLUDE(giomm/private/socketlistener_p.h) namespace Gio { /** * Make it easy to implement a network service * * @see ThreadedSocketService, SocketListener. * * A SocketService is an object that represents a service that is * provided to the network or over local sockets. When a new * connection is made to the service the SocketService:incoming * signal is emitted. * * A SocketService is a subclass of SocketListener and you need * to add the addresses you want to accept connections on to the * with the SocketListener APIs. * * There are two options for implementing a network service based on * SocketService. The first is to create the service using * g_socket_service_new() and to connect to the SocketService:incoming * signal. The second is to subclass SocketService and override the * default signal handler implementation. * * In either case, the handler must immediately return, or else it * will block additional incoming connections from being serviced. * If you are interested in writing connection handlers that contain * blocking code then see ThreadedSocketService. * * The socket service runs on the main loop in the main thread, and is * not threadsafe in general. However, the calls to start and stop * the service are threadsafe so these can be used from threads that * handle incoming clients. * * @newin{2,24} * @ingroup NetworkIO */ class SocketService : public Gio::SocketListener { _CLASS_GOBJECT(SocketService, GSocketService, G_SOCKET_SERVICE, Gio::SocketListener, GSocketListener) protected: _CTOR_DEFAULT public: _WRAP_CREATE() _WRAP_METHOD(void start(), g_socket_service_start) _WRAP_METHOD(void stop(), g_socket_service_stop) _WRAP_METHOD(bool is_active(), g_socket_service_is_active) #m4 _CONVERSION(`GObject*',`const Glib::RefPtr&',`Glib::wrap($3, true)') #m4 _CONVERSION(`GSocketConnection*',`const Glib::RefPtr&',`Glib::wrap($3, true)') _WRAP_SIGNAL(bool incoming(const Glib::RefPtr& connection, const Glib::RefPtr& source_object), "incoming") }; } // namespace Gio