// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*- /* Copyright (C) 2010 Jonathon Jongsma * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "slot_async.h" namespace Gio { void SocketClient::connect_async(const Glib::RefPtr& connectable, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_async (gobj(), connectable->gobj (), Glib::unwrap(cancellable), &SignalProxy_async_callback, slot_copy); } void SocketClient::connect_async(const Glib::RefPtr& connectable, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_async (gobj(), connectable->gobj (), 0, &SignalProxy_async_callback, slot_copy); } void SocketClient::connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_to_host_async (gobj(), host_and_port.c_str (), default_port, Glib::unwrap(cancellable), &SignalProxy_async_callback, slot_copy); } void SocketClient::connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_to_host_async (gobj(), host_and_port.c_str (), default_port, 0, &SignalProxy_async_callback, slot_copy); } void SocketClient::connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_to_service_async (gobj(), domain.c_str (), service.c_str (), Glib::unwrap(cancellable), &SignalProxy_async_callback, slot_copy); } void SocketClient::connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_to_service_async (gobj(), domain.c_str (), service.c_str (), 0, &SignalProxy_async_callback, slot_copy); } void SocketClient::connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_to_uri_async (gobj(), uri.c_str(), default_port, Glib::unwrap(cancellable), &SignalProxy_async_callback, slot_copy); } void SocketClient::connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const SlotAsyncReady& slot) { // Create a copy of the slot. // A pointer to it will be passed through the callback's data parameter // and deleted in the callback. SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_client_connect_to_uri_async (gobj(), uri.c_str(), default_port, 0, &SignalProxy_async_callback, slot_copy); } } // namespace Gio