############################################################################ # # Copyright 2010-2014 BMW Car IT GmbH # Copyright (C) 2011 DENSO CORPORATION and Robert Bosch Car Multimedia Gmbh # # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ############################################################################ cmake_minimum_required (VERSION 2.6) project(EGLWLMockNavigation) find_package(PkgConfig) pkg_check_modules(GLESv2 glesv2 REQUIRED) pkg_check_modules(EGL egl REQUIRED) pkg_check_modules(WAYLAND_EGL wayland-egl REQUIRED) pkg_check_modules(WAYLAND_CLIENT wayland-client REQUIRED) GET_TARGET_PROPERTY(ILM_CLIENT_INCLUDE_DIRS ilmClient INCLUDE_DIRECTORIES) include_directories( include ${ILM_CLIENT_INCLUDE_DIRS} ${GLESv2_INCLUDE_DIRS} ${EGL_INCLUDE_DIRS} ${WAYLAND_CLIENT_INCLUDE_DIRS} ) link_directories( ${GLESv2_LIBRARY_DIRS} ${EGL_LIBRARY_DIRS} ${WAYLAND_CLIENT_LIBRARY_DIRS} ) set (HEADER_FILES include/Camera.h include/Car.h include/Argument.h include/OpenGLES2App.h include/Ground.h include/House.h include/IRenderable.h include/IUpdateable.h include/MockNavi.h include/Street.h include/ShaderBase.h include/ShaderLighting.h ) set (SRC_FILES src/Camera.cpp src/Car.cpp src/Argument.cpp src/OpenGLES2App.cpp src/Ground.cpp src/House.cpp src/MockNavi.cpp src/Street.cpp src/ShaderBase.cpp src/ShaderLighting.cpp src/main.cpp ) add_executable(${PROJECT_NAME} ${SRC_FILES} ${HEADER_FILES} ) set(LIBS ${LIBS} ${GLESv2_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${WAYLAND_EGL_LIBRARIES} ${EGL_LIBRARIES} ilmClient ) add_dependencies(${PROJECT_NAME} ${LIBS} ) add_definitions(${EGL_CFLAGS}) target_link_libraries(${PROJECT_NAME} ${LIBS} ) install( TARGETS ${PROJECT_NAME} DESTINATION bin )