// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build darwin freebsd linux netbsd openbsd windows package net import ( "syscall" "time" ) func sockaddrToUDP(sa syscall.Sockaddr) Addr { switch sa := sa.(type) { case *syscall.SockaddrInet4: return &UDPAddr{IP: sa.Addr[0:], Port: sa.Port} case *syscall.SockaddrInet6: return &UDPAddr{IP: sa.Addr[0:], Port: sa.Port, Zone: zoneToString(int(sa.ZoneId))} } return nil } func (a *UDPAddr) family() int { if a == nil || len(a.IP) <= IPv4len { return syscall.AF_INET } if a.IP.To4() != nil { return syscall.AF_INET } return syscall.AF_INET6 } func (a *UDPAddr) isWildcard() bool { if a == nil || a.IP == nil { return true } return a.IP.IsUnspecified() } func (a *UDPAddr) sockaddr(family int) (syscall.Sockaddr, error) { return ipToSockaddr(family, a.IP, a.Port, a.Zone) } func (a *UDPAddr) toAddr() sockaddr { if a == nil { // nil *UDPAddr return nil // nil interface } return a } // UDPConn is the implementation of the Conn and PacketConn interfaces // for UDP network connections. type UDPConn struct { conn } func newUDPConn(fd *netFD) *UDPConn { return &UDPConn{conn{fd}} } // ReadFromUDP reads a UDP packet from c, copying the payload into b. // It returns the number of bytes copied into b and the return address // that was on the packet. // // ReadFromUDP can be made to time out and return an error with // Timeout() == true after a fixed time limit; see SetDeadline and // SetReadDeadline. func (c *UDPConn) ReadFromUDP(b []byte) (n int, addr *UDPAddr, err error) { if !c.ok() { return 0, nil, syscall.EINVAL } n, sa, err := c.fd.ReadFrom(b) switch sa := sa.(type) { case *syscall.SockaddrInet4: addr = &UDPAddr{IP: sa.Addr[0:], Port: sa.Port} case *syscall.SockaddrInet6: addr = &UDPAddr{IP: sa.Addr[0:], Port: sa.Port, Zone: zoneToString(int(sa.ZoneId))} } return } // ReadFrom implements the PacketConn ReadFrom method. func (c *UDPConn) ReadFrom(b []byte) (int, Addr, error) { if !c.ok() { return 0, nil, syscall.EINVAL } n, addr, err := c.ReadFromUDP(b) return n, addr.toAddr(), err } // ReadMsgUDP reads a packet from c, copying the payload into b and // the associated out-of-band data into oob. It returns the number // of bytes copied into b, the number of bytes copied into oob, the // flags that were set on the packet and the source address of the // packet. func (c *UDPConn) ReadMsgUDP(b, oob []byte) (n, oobn, flags int, addr *UDPAddr, err error) { if !c.ok() { return 0, 0, 0, nil, syscall.EINVAL } var sa syscall.Sockaddr n, oobn, flags, sa, err = c.fd.ReadMsg(b, oob) switch sa := sa.(type) { case *syscall.SockaddrInet4: addr = &UDPAddr{IP: sa.Addr[0:], Port: sa.Port} case *syscall.SockaddrInet6: addr = &UDPAddr{IP: sa.Addr[0:], Port: sa.Port, Zone: zoneToString(int(sa.ZoneId))} } return } // WriteToUDP writes a UDP packet to addr via c, copying the payload // from b. // // WriteToUDP can be made to time out and return an error with // Timeout() == true after a fixed time limit; see SetDeadline and // SetWriteDeadline. On packet-oriented connections, write timeouts // are rare. func (c *UDPConn) WriteToUDP(b []byte, addr *UDPAddr) (int, error) { if !c.ok() { return 0, syscall.EINVAL } if c.fd.isConnected { return 0, &OpError{"write", c.fd.net, addr, ErrWriteToConnected} } sa, err := addr.sockaddr(c.fd.family) if err != nil { return 0, &OpError{"write", c.fd.net, addr, err} } return c.fd.WriteTo(b, sa) } // WriteTo implements the PacketConn WriteTo method. func (c *UDPConn) WriteTo(b []byte, addr Addr) (int, error) { if !c.ok() { return 0, syscall.EINVAL } a, ok := addr.(*UDPAddr) if !ok { return 0, &OpError{"write", c.fd.net, addr, syscall.EINVAL} } return c.WriteToUDP(b, a) } // WriteMsgUDP writes a packet to addr via c, copying the payload from // b and the associated out-of-band data from oob. It returns the // number of payload and out-of-band bytes written. func (c *UDPConn) WriteMsgUDP(b, oob []byte, addr *UDPAddr) (n, oobn int, err error) { if !c.ok() { return 0, 0, syscall.EINVAL } if c.fd.isConnected { return 0, 0, &OpError{"write", c.fd.net, addr, ErrWriteToConnected} } sa, err := addr.sockaddr(c.fd.family) if err != nil { return 0, 0, &OpError{"write", c.fd.net, addr, err} } return c.fd.WriteMsg(b, oob, sa) } // DialUDP connects to the remote address raddr on the network net, // which must be "udp", "udp4", or "udp6". If laddr is not nil, it is // used as the local address for the connection. func DialUDP(net string, laddr, raddr *UDPAddr) (*UDPConn, error) { return dialUDP(net, laddr, raddr, noDeadline) } func dialUDP(net string, laddr, raddr *UDPAddr, deadline time.Time) (*UDPConn, error) { switch net { case "udp", "udp4", "udp6": default: return nil, UnknownNetworkError(net) } if raddr == nil { return nil, &OpError{"dial", net, nil, errMissingAddress} } fd, err := internetSocket(net, laddr.toAddr(), raddr.toAddr(), deadline, syscall.SOCK_DGRAM, 0, "dial", sockaddrToUDP) if err != nil { return nil, err } return newUDPConn(fd), nil } // ListenUDP listens for incoming UDP packets addressed to the local // address laddr. Net must be "udp", "udp4", or "udp6". If laddr has // a port of 0, ListenUDP will choose an available port. // The LocalAddr method of the returned UDPConn can be used to // discover the port. The returned connection's ReadFrom and WriteTo // methods can be used to receive and send UDP packets with per-packet // addressing. func ListenUDP(net string, laddr *UDPAddr) (*UDPConn, error) { switch net { case "udp", "udp4", "udp6": default: return nil, UnknownNetworkError(net) } if laddr == nil { laddr = &UDPAddr{} } fd, err := internetSocket(net, laddr.toAddr(), nil, noDeadline, syscall.SOCK_DGRAM, 0, "listen", sockaddrToUDP) if err != nil { return nil, err } return newUDPConn(fd), nil } // ListenMulticastUDP listens for incoming multicast UDP packets // addressed to the group address gaddr on ifi, which specifies the // interface to join. ListenMulticastUDP uses default multicast // interface if ifi is nil. func ListenMulticastUDP(net string, ifi *Interface, gaddr *UDPAddr) (*UDPConn, error) { switch net { case "udp", "udp4", "udp6": default: return nil, UnknownNetworkError(net) } if gaddr == nil || gaddr.IP == nil { return nil, &OpError{"listen", net, nil, errMissingAddress} } fd, err := internetSocket(net, gaddr.toAddr(), nil, noDeadline, syscall.SOCK_DGRAM, 0, "listen", sockaddrToUDP) if err != nil { return nil, err } c := newUDPConn(fd) if ip4 := gaddr.IP.To4(); ip4 != nil { if err := listenIPv4MulticastUDP(c, ifi, ip4); err != nil { c.Close() return nil, &OpError{"listen", net, &IPAddr{IP: ip4}, err} } } else { if err := listenIPv6MulticastUDP(c, ifi, gaddr.IP); err != nil { c.Close() return nil, &OpError{"listen", net, &IPAddr{IP: gaddr.IP}, err} } } return c, nil } func listenIPv4MulticastUDP(c *UDPConn, ifi *Interface, ip IP) error { if ifi != nil { if err := setIPv4MulticastInterface(c.fd, ifi); err != nil { return err } } if err := setIPv4MulticastLoopback(c.fd, false); err != nil { return err } if err := joinIPv4Group(c.fd, ifi, ip); err != nil { return err } return nil } func listenIPv6MulticastUDP(c *UDPConn, ifi *Interface, ip IP) error { if ifi != nil { if err := setIPv6MulticastInterface(c.fd, ifi); err != nil { return err } } if err := setIPv6MulticastLoopback(c.fd, false); err != nil { return err } if err := joinIPv6Group(c.fd, ifi, ip); err != nil { return err } return nil }