// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gob import ( "errors" "io" "reflect" "sync" ) // An Encoder manages the transmission of type and data information to the // other side of a connection. type Encoder struct { mutex sync.Mutex // each item must be sent atomically w []io.Writer // where to send the data sent map[reflect.Type]typeId // which types we've already sent countState *encoderState // stage for writing counts freeList *encoderState // list of free encoderStates; avoids reallocation byteBuf encBuffer // buffer for top-level encoderState err error } // Before we encode a message, we reserve space at the head of the // buffer in which to encode its length. This means we can use the // buffer to assemble the message without another allocation. const maxLength = 9 // Maximum size of an encoded length. var spaceForLength = make([]byte, maxLength) // NewEncoder returns a new encoder that will transmit on the io.Writer. func NewEncoder(w io.Writer) *Encoder { enc := new(Encoder) enc.w = []io.Writer{w} enc.sent = make(map[reflect.Type]typeId) enc.countState = enc.newEncoderState(new(encBuffer)) return enc } // writer() returns the innermost writer the encoder is using func (enc *Encoder) writer() io.Writer { return enc.w[len(enc.w)-1] } // pushWriter adds a writer to the encoder. func (enc *Encoder) pushWriter(w io.Writer) { enc.w = append(enc.w, w) } // popWriter pops the innermost writer. func (enc *Encoder) popWriter() { enc.w = enc.w[0 : len(enc.w)-1] } func (enc *Encoder) setError(err error) { if enc.err == nil { // remember the first. enc.err = err } } // writeMessage sends the data item preceded by a unsigned count of its length. func (enc *Encoder) writeMessage(w io.Writer, b *encBuffer) { // Space has been reserved for the length at the head of the message. // This is a little dirty: we grab the slice from the bytes.Buffer and massage // it by hand. message := b.Bytes() messageLen := len(message) - maxLength // Length cannot be bigger than the decoder can handle. if messageLen >= tooBig { enc.setError(errors.New("gob: encoder: message too big")) return } // Encode the length. enc.countState.b.Reset() enc.countState.encodeUint(uint64(messageLen)) // Copy the length to be a prefix of the message. offset := maxLength - enc.countState.b.Len() copy(message[offset:], enc.countState.b.Bytes()) // Write the data. _, err := w.Write(message[offset:]) // Drain the buffer and restore the space at the front for the count of the next message. b.Reset() b.Write(spaceForLength) if err != nil { enc.setError(err) } } // sendActualType sends the requested type, without further investigation, unless // it's been sent before. func (enc *Encoder) sendActualType(w io.Writer, state *encoderState, ut *userTypeInfo, actual reflect.Type) (sent bool) { if _, alreadySent := enc.sent[actual]; alreadySent { return false } info, err := getTypeInfo(ut) if err != nil { enc.setError(err) return } // Send the pair (-id, type) // Id: state.encodeInt(-int64(info.id)) // Type: enc.encode(state.b, reflect.ValueOf(info.wire), wireTypeUserInfo) enc.writeMessage(w, state.b) if enc.err != nil { return } // Remember we've sent this type, both what the user gave us and the base type. enc.sent[ut.base] = info.id if ut.user != ut.base { enc.sent[ut.user] = info.id } // Now send the inner types switch st := actual; st.Kind() { case reflect.Struct: for i := 0; i < st.NumField(); i++ { if isExported(st.Field(i).Name) { enc.sendType(w, state, st.Field(i).Type) } } case reflect.Array, reflect.Slice: enc.sendType(w, state, st.Elem()) case reflect.Map: enc.sendType(w, state, st.Key()) enc.sendType(w, state, st.Elem()) } return true } // sendType sends the type info to the other side, if necessary. func (enc *Encoder) sendType(w io.Writer, state *encoderState, origt reflect.Type) (sent bool) { ut := userType(origt) if ut.externalEnc != 0 { // The rules are different: regardless of the underlying type's representation, // we need to tell the other side that the base type is a GobEncoder. return enc.sendActualType(w, state, ut, ut.base) } // It's a concrete value, so drill down to the base type. switch rt := ut.base; rt.Kind() { default: // Basic types and interfaces do not need to be described. return case reflect.Slice: // If it's []uint8, don't send; it's considered basic. if rt.Elem().Kind() == reflect.Uint8 { return } // Otherwise we do send. break case reflect.Array: // arrays must be sent so we know their lengths and element types. break case reflect.Map: // maps must be sent so we know their lengths and key/value types. break case reflect.Struct: // structs must be sent so we know their fields. break case reflect.Chan, reflect.Func: // If we get here, it's a field of a struct; ignore it. return } return enc.sendActualType(w, state, ut, ut.base) } // Encode transmits the data item represented by the empty interface value, // guaranteeing that all necessary type information has been transmitted first. // Passing a nil pointer to Encoder will panic, as they cannot be transmitted by gob. func (enc *Encoder) Encode(e interface{}) error { return enc.EncodeValue(reflect.ValueOf(e)) } // sendTypeDescriptor makes sure the remote side knows about this type. // It will send a descriptor if this is the first time the type has been // sent. func (enc *Encoder) sendTypeDescriptor(w io.Writer, state *encoderState, ut *userTypeInfo) { // Make sure the type is known to the other side. // First, have we already sent this type? rt := ut.base if ut.externalEnc != 0 { rt = ut.user } if _, alreadySent := enc.sent[rt]; !alreadySent { // No, so send it. sent := enc.sendType(w, state, rt) if enc.err != nil { return } // If the type info has still not been transmitted, it means we have // a singleton basic type (int, []byte etc.) at top level. We don't // need to send the type info but we do need to update enc.sent. if !sent { info, err := getTypeInfo(ut) if err != nil { enc.setError(err) return } enc.sent[rt] = info.id } } } // sendTypeId sends the id, which must have already been defined. func (enc *Encoder) sendTypeId(state *encoderState, ut *userTypeInfo) { // Identify the type of this top-level value. state.encodeInt(int64(enc.sent[ut.base])) } // EncodeValue transmits the data item represented by the reflection value, // guaranteeing that all necessary type information has been transmitted first. // Passing a nil pointer to EncodeValue will panic, as they cannot be transmitted by gob. func (enc *Encoder) EncodeValue(value reflect.Value) error { if value.Kind() == reflect.Ptr && value.IsNil() { panic("gob: cannot encode nil pointer of type " + value.Type().String()) } // Make sure we're single-threaded through here, so multiple // goroutines can share an encoder. enc.mutex.Lock() defer enc.mutex.Unlock() // Remove any nested writers remaining due to previous errors. enc.w = enc.w[0:1] ut, err := validUserType(value.Type()) if err != nil { return err } enc.err = nil enc.byteBuf.Reset() enc.byteBuf.Write(spaceForLength) state := enc.newEncoderState(&enc.byteBuf) enc.sendTypeDescriptor(enc.writer(), state, ut) enc.sendTypeId(state, ut) if enc.err != nil { return enc.err } // Encode the object. enc.encode(state.b, value, ut) if enc.err == nil { enc.writeMessage(enc.writer(), state.b) } enc.freeEncoderState(state) return enc.err }