// { dg-do compile } // { dg-options "-std=c++1z" } struct A { bool a, b; }; struct B { int a, b; }; void foo () { auto [ a, b ] = A (); for (; auto [ a, b ] = A (); ) // { dg-error "expected" } ; for (; false; auto [ a, b ] = A ()) // { dg-error "expected" } ; if (auto [ a, b ] = A ()) // { dg-error "expected" } ; if (auto [ a, b ] = A (); auto [ c, d ] = A ()) // { dg-error "expected" } ; if (int d = 5; auto [ a, b ] = A ()) // { dg-error "expected" } ; switch (auto [ a, b ] = B ()) // { dg-error "expected" } { case 2: break; } switch (int d = 5; auto [ a, b ] = B ()) // { dg-error "expected" } { case 2: break; } A e = A (); auto && [ c, d ] = e; auto [ i, j ] = A (), [ k, l ] = A (); // { dg-error "expected" } auto m = A (), [ n, o ] = A (); // { dg-error "expected" } } template auto [ a, b ] = A (); // { dg-error "expected" } struct C { auto [ e, f ] = A (); // { dg-error "expected" } mutable auto [ g, h ] = A (); // { dg-error "expected" } virtual auto [ i, j ] = A (); // { dg-error "expected" } explicit auto [ k, l ] = A (); // { dg-error "expected" } friend auto [ m, n ] = A (); // { dg-error "expected" } };