{ Parsed from GLKit.framework GLKEffectPropertyLight.h } {$ifdef TYPES} type GLKEffectPropertyLightPtr = ^GLKEffectPropertyLight; {$endif} {$ifdef TYPES} type GLKLightingType = GLint; GLKLightingTypePtr = ^GLKLightingType; const GLKLightingTypePerVertex = 0; GLKLightingTypePerPixel = 1; {$endif} {$ifdef CLASSES} type GLKEffectPropertyLight = objcclass external (GLKEffectProperty) private _enabled: GLboolean; _position: GLKVector4; _ambientColor, _diffuseColor, _specularColor: GLKVector4; _spotDirection: GLKVector3; _spotExponent, _spotCutoff: GLfloat; _constantAttenuation, _linearAttenuation, _quadraticAttenuation: GLfloat; _transform: GLKEffectPropertyTransform; public procedure setEnabled(newValue: GLboolean); message 'setEnabled:'; function enabled: GLboolean; message 'enabled'; procedure setPosition(newValue: GLKVector4); message 'setPosition:'; function position: GLKVector4; message 'position'; procedure setAmbientColor(newValue: GLKVector4); message 'setAmbientColor:'; function ambientColor: GLKVector4; message 'ambientColor'; procedure setDiffuseColor(newValue: GLKVector4); message 'setDiffuseColor:'; function diffuseColor: GLKVector4; message 'diffuseColor'; procedure setSpecularColor(newValue: GLKVector4); message 'setSpecularColor:'; function specularColor: GLKVector4; message 'specularColor'; procedure setSpotDirection(newValue: GLKVector3); message 'setSpotDirection:'; function spotDirection: GLKVector3; message 'spotDirection'; procedure setSpotExponent(newValue: GLfloat); message 'setSpotExponent:'; function spotExponent: GLfloat; message 'spotExponent'; procedure setSpotCutoff(newValue: GLfloat); message 'setSpotCutoff:'; function spotCutoff: GLfloat; message 'spotCutoff'; procedure setConstantAttenuation(newValue: GLfloat); message 'setConstantAttenuation:'; function constantAttenuation: GLfloat; message 'constantAttenuation'; procedure setLinearAttenuation(newValue: GLfloat); message 'setLinearAttenuation:'; function linearAttenuation: GLfloat; message 'linearAttenuation'; procedure setQuadraticAttenuation(newValue: GLfloat); message 'setQuadraticAttenuation:'; function quadraticAttenuation: GLfloat; message 'quadraticAttenuation'; procedure setTransform(newValue: GLKEffectPropertyTransform); message 'setTransform:'; function transform: GLKEffectPropertyTransform; message 'transform'; end; {$endif}