{ Parsed from CoreVideo.framework CVOpenGLTextureCache.h } {$if not (defined(__COREVIDEO__CVOPENGLTEXTURECACHE_H__))} {$ifdef TYPES} const __COREVIDEO__CVOPENGLTEXTURECACHE_H__ = 1; {$endif} {$ifdef TYPES} type CVOpenGLTextureCacheRef = OpaqueType; {$endif} {$ifdef EXTERNAL_SYMBOLS} var kCVOpenGLTextureCacheChromaSamplingModeKey: CFStringRef; cvar; external; kCVOpenGLTextureCacheChromaSamplingModeAutomatic: CFStringRef; cvar; external; kCVOpenGLTextureCacheChromaSamplingModeHighestQuality: CFStringRef; cvar; external; kCVOpenGLTextureCacheChromaSamplingModeBestPerformance: CFStringRef; cvar; external; {$endif} {$ifdef FUNCTIONS} function CVOpenGLTextureCacheGetTypeID: CFTypeID; cdecl; external; function CVOpenGLTextureCacheRetain(textureCache: CVOpenGLTextureCacheRef): CVOpenGLTextureCacheRef; cdecl; external; procedure CVOpenGLTextureCacheRelease(textureCache: CVOpenGLTextureCacheRef); cdecl; external; function CVOpenGLTextureCacheCreate(allocator: CFAllocatorRef; cacheAttributes: CFDictionaryRef; cglContext: CGLContextObj; cglPixelFormat: CGLPixelFormatObj; textureAttributes: CFDictionaryRef; var cacheOut: CVOpenGLTextureCacheRef): CVReturn; cdecl; external; function CVOpenGLTextureCacheCreateTextureFromImage(allocator: CFAllocatorRef; textureCache: CVOpenGLTextureCacheRef; sourceImage: CVImageBufferRef; attributes: CFDictionaryRef; var textureOut: CVOpenGLTextureRef): CVReturn; cdecl; external; procedure CVOpenGLTextureCacheFlush(textureCache: CVOpenGLTextureCacheRef; options: CVOptionFlags); cdecl; external; {$endif} {$endif}