/* * Copyright (c) 2016 Umair Khan * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVUTIL_SOFTFLOAT_IEEE754_H #define AVUTIL_SOFTFLOAT_IEEE754_H #include #define EXP_BIAS 127 #define MANT_BITS 23 typedef struct SoftFloat_IEEE754 { int32_t sign; uint64_t mant; int32_t exp; } SoftFloat_IEEE754; static const SoftFloat_IEEE754 FLOAT_0 = {0, 0, -126}; static const SoftFloat_IEEE754 FLOAT_1 = {0, 0, 0}; /** Normalize the softfloat as defined by IEEE 754 single-recision floating * point specification */ static inline SoftFloat_IEEE754 av_normalize_sf_ieee754(SoftFloat_IEEE754 sf) { while( sf.mant >= 0x1000000UL ) { sf.exp++; sf.mant >>= 1; } sf.mant &= 0x007fffffUL; return sf; } /** Convert integer to softfloat. * @return softfloat with value n * 2^e */ static inline SoftFloat_IEEE754 av_int2sf_ieee754(int64_t n, int e) { int sign = 0; if (n < 0) { sign = 1; n *= -1; } return av_normalize_sf_ieee754((SoftFloat_IEEE754) {sign, n << MANT_BITS, 0 + e}); } /** Make a softfloat out of the bitstream. Assumes the bits are in the form as defined * by the IEEE 754 spec. */ static inline SoftFloat_IEEE754 av_bits2sf_ieee754(uint32_t n) { return ((SoftFloat_IEEE754) { (n & 0x80000000UL) >> 31, (n & 0x7FFFFFUL), (int8_t)((n & 0x7F800000UL) >> 23)}); } /** Convert the softfloat to integer */ static inline int av_sf2int_ieee754(SoftFloat_IEEE754 a) { if(a.exp >= 0) return a.mant << a.exp ; else return a.mant >>(-a.exp); } /** Divide a by b. b should not be zero. * @return normalized result */ static inline SoftFloat_IEEE754 av_div_sf_ieee754(SoftFloat_IEEE754 a, SoftFloat_IEEE754 b) { int32_t mant, exp, sign; a = av_normalize_sf_ieee754(a); b = av_normalize_sf_ieee754(b); sign = a.sign ^ b.sign; mant = ((((uint64_t) (a.mant | 0x00800000UL)) << MANT_BITS) / (b.mant| 0x00800000UL)); exp = a.exp - b.exp; return av_normalize_sf_ieee754((SoftFloat_IEEE754) {sign, mant, exp}); } /** Multiply a with b * #return normalized result */ static inline SoftFloat_IEEE754 av_mul_sf_ieee754(SoftFloat_IEEE754 a, SoftFloat_IEEE754 b) { int32_t sign, mant, exp; a = av_normalize_sf_ieee754(a); b = av_normalize_sf_ieee754(b); sign = a.sign ^ b.sign; mant = (((uint64_t)(a.mant|0x00800000UL) * (uint64_t)(b.mant|0x00800000UL))>>MANT_BITS); exp = a.exp + b.exp; return av_normalize_sf_ieee754((SoftFloat_IEEE754) {sign, mant, exp}); } /** Compare a with b strictly * @returns 1 if the a and b are equal, 0 otherwise. */ static inline int av_cmp_sf_ieee754(SoftFloat_IEEE754 a, SoftFloat_IEEE754 b) { a = av_normalize_sf_ieee754(a); b = av_normalize_sf_ieee754(b); if (a.sign != b.sign) return 0; if (a.mant != b.mant) return 0; if (a.exp != b.exp ) return 0; return 1; } #endif /*AVUTIL_SOFTFLOAT_IEEE754_H*/