/* * Copyright (C) 2017 foo86 * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_DOLBY_E_H #define AVCODEC_DOLBY_E_H #include #include "get_bits.h" #define FRAME_SAMPLES 1792 #define MAX_PROG_CONF 23 #define MAX_PROGRAMS 8 #define MAX_CHANNELS 8 /** * @struct DolbyEHeaderInfo * Coded Dolby E header values up to end_gain element, plus derived values. */ typedef struct DolbyEHeaderInfo { /** @name Coded elements * @{ */ int prog_conf; int nb_channels; int nb_programs; int fr_code; int fr_code_orig; int ch_size[MAX_CHANNELS]; int mtd_ext_size; int meter_size; int rev_id[MAX_CHANNELS]; int begin_gain[MAX_CHANNELS]; int end_gain[MAX_CHANNELS]; /** @} */ /** @name Derived values * @{ */ int multi_prog_warned; int output_channel_order; int sample_rate; /** @} */ } DolbyEHeaderInfo; /** * @struct DBEContext * Dolby E reading context used by decoder and parser. */ typedef struct DBEContext { void *avctx; GetBitContext gb; const uint8_t *input; int input_size; int word_bits; int word_bytes; int key_present; DolbyEHeaderInfo metadata; uint8_t buffer[1024 * 3 + AV_INPUT_BUFFER_PADDING_SIZE]; } DBEContext; /** * Use the provided key to transform the input into data (put into s->buffer) * suitable for further processing and initialize s->gb to read said data. */ int ff_dolby_e_convert_input(DBEContext *s, int nb_words, int key); /** * Initialize DBEContext and parse Dolby E metadata. * Set word_bits/word_bytes, input, input_size, key_present * and parse the header up to the end_gain element. * @param[out] s DBEContext. * @param[in] buf raw input buffer. * @param[in] buf_size must be 3 bytes at least. * @return Returns 0 on success, AVERROR_INVALIDDATA on error */ int ff_dolby_e_parse_header(DBEContext *s, const uint8_t *buf, int buf_size); #endif