/* * Direct3D11 HW acceleration * * copyright (c) 2009 Laurent Aimar * copyright (c) 2015 Steve Lhomme * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_D3D11VA_H #define AVCODEC_D3D11VA_H /** * @file * @ingroup lavc_codec_hwaccel_d3d11va * Public libavcodec D3D11VA header. */ #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602 #undef _WIN32_WINNT #define _WIN32_WINNT 0x0602 #endif #include #include /** * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11 * @ingroup lavc_codec_hwaccel * * @{ */ #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface /** * This structure is used to provides the necessary configurations and data * to the Direct3D11 FFmpeg HWAccel implementation. * * The application must make it available as AVCodecContext.hwaccel_context. * * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext. */ typedef struct AVD3D11VAContext { /** * D3D11 decoder object */ ID3D11VideoDecoder *decoder; /** * D3D11 VideoContext */ ID3D11VideoContext *video_context; /** * D3D11 configuration used to create the decoder */ D3D11_VIDEO_DECODER_CONFIG *cfg; /** * The number of surface in the surface array */ unsigned surface_count; /** * The array of Direct3D surfaces used to create the decoder */ ID3D11VideoDecoderOutputView **surface; /** * A bit field configuring the workarounds needed for using the decoder */ uint64_t workaround; /** * Private to the FFmpeg AVHWAccel implementation */ unsigned report_id; /** * Mutex to access video_context */ HANDLE context_mutex; } AVD3D11VAContext; /** * Allocate an AVD3D11VAContext. * * @return Newly-allocated AVD3D11VAContext or NULL on failure. */ AVD3D11VAContext *av_d3d11va_alloc_context(void); /** * @} */ #endif /* AVCODEC_D3D11VA_H */