/* * Copyright (C) 1997-2003, Michael Jennings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies of the Software, its documentation and marketing & publicity * materials, and acknowledgment shall be given in the documentation, materials * and software packages that this Software was used. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ static const char cvs_ident[] = "$Id$"; #include "config.h" #include "feature.h" #include "draw.h" #include "misc.h" #include "pixmap.h" #include "startup.h" void draw_shadow(Drawable d, GC gc_top, GC gc_bottom, int x, int y, int w, int h, int shadow) { ASSERT(w != 0); ASSERT(h != 0); LOWER_BOUND(shadow, 1); for (w += x - 1, h += y - 1; shadow > 0; shadow--, w--, h--) { XDrawLine(Xdisplay, d, gc_top, x, y, w, y); XDrawLine(Xdisplay, d, gc_top, x, y, x, h); x++; y++; XDrawLine(Xdisplay, d, gc_bottom, w, h, w, y); XDrawLine(Xdisplay, d, gc_bottom, w, h, x, h); } } void draw_shadow_from_colors(Drawable d, Pixel top, Pixel bottom, int x, int y, int w, int h, int shadow) { static GC gc_top = (GC) 0, gc_bottom = (GC) 0; if (gc_top == 0) { gc_top = LIBAST_X_CREATE_GC(0, NULL); gc_bottom = LIBAST_X_CREATE_GC(0, NULL); } XSetForeground(Xdisplay, gc_top, top); XSetForeground(Xdisplay, gc_bottom, bottom); draw_shadow(d, gc_top, gc_bottom, x, y, w, h, shadow); } void draw_arrow(Drawable d, GC gc_top, GC gc_bottom, int x, int y, int w, int shadow, unsigned char type) { BOUND(shadow, 1, 2); switch (type) { case DRAW_ARROW_UP: for (; shadow > 0; shadow--, x++, y++, w--) { XDrawLine(Xdisplay, d, gc_top, x, y + w, x + w / 2, y); XDrawLine(Xdisplay, d, gc_bottom, x + w, y + w, x + w / 2, y); XDrawLine(Xdisplay, d, gc_bottom, x + w, y + w, x, y + w); } break; case DRAW_ARROW_DOWN: for (; shadow > 0; shadow--, x++, y++, w--) { XDrawLine(Xdisplay, d, gc_top, x, y, x + w / 2, y + w); XDrawLine(Xdisplay, d, gc_top, x, y, x + w, y); XDrawLine(Xdisplay, d, gc_bottom, x + w, y, x + w / 2, y + w); } break; case DRAW_ARROW_LEFT: for (; shadow > 0; shadow--, x++, y++, w--) { XDrawLine(Xdisplay, d, gc_bottom, x + w, y + w, x + w, y); XDrawLine(Xdisplay, d, gc_bottom, x + w, y + w, x, y + w / 2); XDrawLine(Xdisplay, d, gc_top, x, y + w / 2, x + w, y); } break; case DRAW_ARROW_RIGHT: for (; shadow > 0; shadow--, x++, y++, w--) { XDrawLine(Xdisplay, d, gc_top, x, y, x, y + w); XDrawLine(Xdisplay, d, gc_top, x, y, x + w, y + w / 2); XDrawLine(Xdisplay, d, gc_bottom, x, y + w, x + w, y + w / 2); } break; default: break; } } void draw_arrow_from_colors(Drawable d, Pixel top, Pixel bottom, int x, int y, int w, int shadow, unsigned char type) { static GC gc_top = (GC) 0, gc_bottom = (GC) 0; if (gc_top == 0) { gc_top = LIBAST_X_CREATE_GC(0, NULL); gc_bottom = LIBAST_X_CREATE_GC(0, NULL); } XSetForeground(Xdisplay, gc_top, top); XSetForeground(Xdisplay, gc_bottom, bottom); draw_arrow(d, gc_top, gc_bottom, x, y, w, shadow, type); } void draw_box(Drawable d, GC gc_top, GC gc_bottom, int x, int y, int w, int h) { XDrawLine(Xdisplay, d, gc_top, x + w, y, x, y); XDrawLine(Xdisplay, d, gc_top, x, y, x, y + h); XDrawLine(Xdisplay, d, gc_bottom, x, y + h, x + w, y + h); XDrawLine(Xdisplay, d, gc_bottom, x + w, y + h, x + w, y); } #define SHADE_PIXEL(pixel, dir, tmp) do {(tmp) = ((((double)pixel)/depth_factor) + ((dir) ? 0.2 : -0.2)) * depth_factor; \ if ((tmp) > (depth_factor-1)) (tmp) = depth_factor - 1; else if ((tmp) < 0) (tmp) = 0;} while (0) #define MOD_PIXEL_HIGH(x, y, up) do {v = XGetPixel(ximg, (x), (y)); r = (int) ((v >> br) & mr); g = (int) ((v >> bg) & mg); b = (int) ((v << bb) & mb); \ SHADE_PIXEL(r, (up), dv); r = (int) dv; SHADE_PIXEL(g, (up), dv); g = (int) dv; SHADE_PIXEL(b, (up), dv); b = (int) dv; \ v = ((r & mr) << br) | ((g & mg) << bg) | ((b & mb) >> bb); XPutPixel(ximg, (x), (y), v);} while (0) void bevel_pixmap(Pixmap p, int w, int h, Imlib_Border * bord, unsigned char up) { XImage *ximg; register unsigned long v; double dv; short x, y, xbound, ybound; unsigned int r, g, b; int real_depth = 0, depth_factor; register int br, bg, bb; /* Bitshifts */ register unsigned int mr, mg, mb; /* Bitmasks */ GC gc; if (!bord) return; depth_factor = 1 << Xdepth; if (Xdepth <= 8) { D_PIXMAP(("Depth of %d is not supported. Punt!\n", Xdepth)); return; } else if (Xdepth == 16) { XWindowAttributes xattr; XGetWindowAttributes(Xdisplay, Xroot, &xattr); if ((xattr.visual->red_mask == 0x7c00) && (xattr.visual->green_mask == 0x3e0) && (xattr.visual->blue_mask == 0x1f)) { real_depth = 15; depth_factor = 1 << 15; } } if (!real_depth) { real_depth = Xdepth; } ximg = XGetImage(Xdisplay, p, 0, 0, w, h, -1, ZPixmap); if (ximg == NULL) { return; } /* Determine bitshift and bitmask values */ switch (real_depth) { case 15: br = 7; bg = 2; bb = 3; mr = mg = mb = 0xf8; break; case 16: br = 8; bg = bb = 3; mr = mb = 0xf8; mg = 0xfc; break; case 24: case 32: br = 16; bg = 8; bb = 0; mr = mg = mb = 0xff; break; default: return; } /* Left edge */ for (y = bord->top; y < h; y++) { xbound = h - y; if (xbound > bord->left) xbound = bord->left; for (x = 0; x < xbound; x++) { MOD_PIXEL_HIGH(x, y, up); } } /* Right edge */ ybound = h - bord->bottom; for (y = 0; y < ybound; y++) { xbound = bord->right - y; if (xbound < 0) xbound = 0; for (x = xbound; x < bord->right; x++) { MOD_PIXEL_HIGH(x + (w - bord->right), y, !up); } } /* Top edge */ for (y = 0; y < bord->top; y++) { xbound = w - y; for (x = 0; x < xbound; x++) { MOD_PIXEL_HIGH(x, y, up); } } /* Bottom edge */ for (y = h - bord->bottom; y < h; y++) { for (x = h - y - 1; x < w; x++) { MOD_PIXEL_HIGH(x, y, !up); } } gc = LIBAST_X_CREATE_GC(0, NULL); XPutImage(Xdisplay, p, gc, ximg, 0, 0, 0, 0, w, h); LIBAST_X_FREE_GC(gc); XDestroyImage(ximg); }