#ifndef _EVAS_FILTER_H #define _EVAS_FILTER_H #include "evas_common_private.h" #include "evas_private.h" #ifdef EAPI # undef EAPI #endif #ifdef _WIN32 # ifdef EFL_BUILD # ifdef DLL_EXPORT # define EAPI __declspec(dllexport) # else # define EAPI # endif # else # define EAPI __declspec(dllimport) # endif #else # ifdef __GNUC__ # if __GNUC__ >= 4 # define EAPI __attribute__ ((visibility("default"))) # else # define EAPI # endif # else # define EAPI # endif #endif #include "efl_canvas_filter_internal.eo.h" #ifdef DEBUG # define FILTERS_DEBUG #endif typedef struct _Evas_Filter_Instruction Evas_Filter_Instruction; typedef struct _Evas_Filter_Buffer Evas_Filter_Buffer; typedef struct _Evas_Filter_Proxy_Binding Evas_Filter_Proxy_Binding; typedef struct _Evas_Filter_Padding Evas_Filter_Padding; typedef enum _Evas_Filter_Mode Evas_Filter_Mode; typedef enum _Evas_Filter_Blur_Type Evas_Filter_Blur_Type; typedef enum _Evas_Filter_Channel Evas_Filter_Channel; typedef enum _Evas_Filter_Displacement_Flags Evas_Filter_Displacement_Flags; typedef enum _Evas_Filter_Bump_Flags Evas_Filter_Bump_Flags; typedef enum _Evas_Filter_Fill_Mode Evas_Filter_Fill_Mode; typedef enum _Evas_Filter_Transform_Flags Evas_Filter_Transform_Flags; typedef void (* Evas_Filter_Cb) (Evas_Filter_Context *ctx, void *data, Eina_Bool success); #define EVAS_FILTER_BUFFER_RGBA EINA_FALSE #define EVAS_FILTER_BUFFER_ALPHA EINA_TRUE #define EVAS_FILTER_BUFFER_INPUT_ID 1 #define EVAS_FILTER_BUFFER_OUTPUT_ID 2 /** @internal */ enum _Evas_Filter_Mode { EVAS_FILTER_MODE_SKIP, /**< No operation */ EVAS_FILTER_MODE_BLEND, /**< Blend with current context render_op */ EVAS_FILTER_MODE_BLUR, /**< @see Evas_Filter_Blur_Type */ EVAS_FILTER_MODE_CURVE, /**< Apply color curve */ EVAS_FILTER_MODE_DISPLACE, /**< Apply XY displacement based on RG mask */ EVAS_FILTER_MODE_FILL, /**< Fill a buffer with a solid color */ EVAS_FILTER_MODE_MASK, /**< Apply Alpha or RGBA texture on image */ EVAS_FILTER_MODE_BUMP, /**< Apply bump mapping (light effect) */ EVAS_FILTER_MODE_TRANSFORM, /**< Apply a simple geometrical transformation */ EVAS_FILTER_MODE_PADDING_SET, /**< Special padding_set instruction to force a specific padding value */ EVAS_FILTER_MODE_GRAYSCALE, /**< Leave only grayscale information */ EVAS_FILTER_MODE_INVERSE_COLOR,/**< Apply inverse color */ EVAS_FILTER_MODE_LAST }; /** @internal */ enum _Evas_Filter_Blur_Type { EVAS_FILTER_BLUR_DEFAULT = 0x0, // Default blur (GAUSSIAN or series of BOX) EVAS_FILTER_BLUR_BOX = 0x1, // Optimizable on CPU. But, UGLY. O(n) EVAS_FILTER_BLUR_GAUSSIAN = 0x2, // Gaussian blur (using sine curve) EVAS_FILTER_BLUR_LAST, }; /** @internal */ enum _Evas_Filter_Channel { EVAS_FILTER_CHANNEL_ALPHA = 0, EVAS_FILTER_CHANNEL_RED = 1, EVAS_FILTER_CHANNEL_GREEN = 2, EVAS_FILTER_CHANNEL_BLUE = 3, EVAS_FILTER_CHANNEL_RGB = 4 }; /** @internal */ enum _Evas_Filter_Displacement_Flags { EVAS_FILTER_DISPLACE_NEAREST = 0x0, /**< Interpolate between pixels (linear interpolation) */ EVAS_FILTER_DISPLACE_LINEAR = 0x1, /**< Interpolate between pixels (linear interpolation) */ EVAS_FILTER_DISPLACE_BLACK = 0x0, /**< Use black (or transparent) when going out of bounds) */ EVAS_FILTER_DISPLACE_STRETCH = 0x2, /**< Stretch border pixels when going out of bounds */ EVAS_FILTER_DISPLACE_BITMASK = 0x3 }; /** @internal */ enum _Evas_Filter_Bump_Flags { EVAS_FILTER_BUMP_NORMAL = 0x0, EVAS_FILTER_BUMP_COMPENSATE = 0x1 /**< Compensate for darkening (diffuse light) or brightening (specular light) of zero gradient surfaces */ }; /** @internal */ enum _Evas_Filter_Fill_Mode { EVAS_FILTER_FILL_MODE_NONE = 0x0, EVAS_FILTER_FILL_MODE_STRETCH_X = 0x1, EVAS_FILTER_FILL_MODE_STRETCH_Y = 0x2, EVAS_FILTER_FILL_MODE_REPEAT_X = 0x4, EVAS_FILTER_FILL_MODE_REPEAT_Y = 0x8, EVAS_FILTER_FILL_MODE_REPEAT_X_STRETCH_Y = EVAS_FILTER_FILL_MODE_REPEAT_X | EVAS_FILTER_FILL_MODE_STRETCH_Y, EVAS_FILTER_FILL_MODE_REPEAT_Y_STRETCH_X = EVAS_FILTER_FILL_MODE_REPEAT_Y | EVAS_FILTER_FILL_MODE_STRETCH_X, EVAS_FILTER_FILL_MODE_REPEAT_XY = EVAS_FILTER_FILL_MODE_REPEAT_X | EVAS_FILTER_FILL_MODE_REPEAT_Y, EVAS_FILTER_FILL_MODE_STRETCH_XY = EVAS_FILTER_FILL_MODE_STRETCH_X | EVAS_FILTER_FILL_MODE_STRETCH_Y }; /** @internal */ enum _Evas_Filter_Transform_Flags { EVAS_FILTER_TRANSFORM_VFLIP = 1 }; /** @internal */ struct _Evas_Filter_Padding { int l, r, t, b; }; #define EFL_CANVAS_FILTER_STATE_DEFAULT { {}, { 255, 255, 255, 255 }, { "default", 0.0 }, {}, 0, 0, 1.0, 0.0 } /* Parser stuff (high level API) */ EAPI Evas_Filter_Program *evas_filter_program_new(const char *name, Eina_Bool input_alpha); EAPI Eina_Bool evas_filter_program_state_set(Evas_Filter_Program *pgm, const Efl_Canvas_Filter_State *state); EAPI Eina_Bool evas_filter_program_parse(Evas_Filter_Program *pgm, const char *str); EAPI void evas_filter_program_del(Evas_Filter_Program *pgm); EAPI Eina_Bool evas_filter_program_padding_get(Evas_Filter_Program *pgm, Evas_Filter_Padding *final, Evas_Filter_Padding *calc); EAPI void evas_filter_program_source_set_all(Evas_Filter_Program *pgm, Eina_Hash *sources); void evas_filter_program_data_set_all(Evas_Filter_Program *pgm, Eina_Inlist *data); /* Filter context (low level) */ Evas_Filter_Context *evas_filter_context_new(Evas_Public_Data *evas, Eina_Bool async, void *user_data); void *evas_filter_context_data_get(Evas_Filter_Context *ctx); Eina_Bool evas_filter_context_async_get(Evas_Filter_Context *ctx); void evas_filter_context_size_get(Evas_Filter_Context *ctx, int *w, int *H); int evas_filter_context_ref(Evas_Filter_Context *ctx); void evas_filter_context_unref(Evas_Filter_Context *ctx); Eina_Bool evas_filter_context_program_use(void *engine, void *output, Evas_Filter_Context *ctx, Evas_Filter_Program *pgm, Eina_Bool reuse, int object_x, int object_y); void evas_filter_context_proxy_render_all(Evas_Filter_Context *ctx, Eo *eo_obj, void *output, Eina_Bool do_async); void evas_filter_context_post_run_callback_set(Evas_Filter_Context *ctx, Evas_Filter_Cb cb, void *data); Eina_Bool evas_filter_context_buffers_allocate_all(Evas_Filter_Context *ctx); void evas_filter_context_obscured_region_set(Evas_Filter_Context *ctx, Eina_Rectangle rect); int evas_filter_buffer_empty_new(Evas_Filter_Context *ctx, int w, int h, Eina_Bool alpha_only); int evas_filter_buffer_proxy_new(Evas_Filter_Context *ctx, Evas_Filter_Proxy_Binding *pb, int *w, int *h); void *evas_filter_buffer_backing_get(Evas_Filter_Context *ctx, int bufid, Eina_Bool render); Eina_Bool evas_filter_buffer_backing_set(Evas_Filter_Context *ctx, int bufid, void *engine_buffer); Eina_Bool evas_filter_context_run(void *engine, void *output, Evas_Filter_Context *ctx); Eina_Bool evas_filter_font_draw(Evas_Filter_Context *ctx, void *engine, void *output, void *draw_context, int bufid, Evas_Font_Set *font, int x, int y, Evas_Text_Props *text_props, Eina_Bool do_async); Eina_Bool evas_filter_target_set(Evas_Filter_Context *ctx, void *draw_context, void *surface, int x, int y, const RGBA_Map *map); // utility function void _evas_filter_source_hash_free_cb(void *data); /** * @brief Blend a source buffer into a destination buffer, allowing X,Y offsets, Alpha to RGBA conversion with color * @param ctx Current filter chain * @param draw_context Current Evas draw context. Current color is used when inbuf is ALPHA and outbuf is RGBA. * @param inbuf Source buffer: ALPHA or RGBA * @param outbuf Destination buffer: ALPHA or RGBA (note: must be RGBA if inbuf is RGBA) * @param ox X offset in the destination buffer * @param oy Y offset in the destination buffer * @param fillmode Specifies whether to repeat or stretch the input onto its destination, and on which axes * @param alphaonly If true, discard RGB during RGBA -> Alpha conversions. * @return Filter command ID or -1 in case of error * @internal */ Evas_Filter_Command *evas_filter_command_blend_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf, int ox, int oy, Evas_Filter_Fill_Mode fillmode, Eina_Bool alphaonly); /** * @brief Apply a blur effect on a buffer * @param ctx Current filter chain * @param draw_context Current Evas draw context. Current color is used when inbuf is ALPHA and outbuf is RGBA. * @param inbuf Source buffer: ALPHA or RGBA * @param outbuf Destination buffer: ALPHA or RGBA (note: must be RGBA if inbuf is RGBA) * @param type Type of blur: BOX, GAUSSIAN or MOTION * @param dx X radius of blur. Can be negative ONLY for MOTION blur * @param dy Y radius of blur. Can be negative ONLY for MOTION blur * @param ox X offset in the destination buffer * @param oy Y offset in the destination buffer * @param count Number of times to repeat the operation (used for smooth fast blurs with box blur) * @param alphaonly If true, discard RGB during RGBA -> Alpha conversions. * @return Filter command ID or -1 in case of error * @internal */ Evas_Filter_Command *evas_filter_command_blur_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf, Evas_Filter_Blur_Type type, int dx, int dy, int ox, int oy, int count, Eina_Bool alphaonly); /** * @brief Fill a buffer with the current color * @param ctx Current filter chain * @param draw_context Current Evas draw context. Current color is used when buf is RGBA, and clip is used to specify the fill area. * @param buf Buffer: ALPHA or RGBA * @return Filter command ID or -1 in case of error * @note The current draw context's render operation is ignored (always uses COPY mode). * @internal */ Evas_Filter_Command *evas_filter_command_fill_add(Evas_Filter_Context *ctx, void *draw_context, int buf); /** * @brief evas_filter_command_curve_add * @param ctx Current filter chain * @param draw_context Current Evas draw context. Current color is used when buf is RGBA, and clip is used to specify the fill area. * @param inbuf Input buffer, ALPHA or RGBA. * @param outbuf Output buffer, must have same colorspace as inbuf. * @param curve The data points to use, must contain 256 values. * @param channel Which channel to apply the curve (red, green, blue, alpha or RGB) * @return Filter command ID or -1 in case of error * @internal */ Evas_Filter_Command *evas_filter_command_curve_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf, DATA8 *curve /* 256 elements */, Evas_Filter_Channel channel); /** * @brief Grow/Shrink an image, as defined in image processing (this is not a scale algorithm!) * @param ctx Current filter chain * @param draw_context Current Evas draw context. Current color is used when inbuf is ALPHA and outbuf is RGBA. * @param inbuf Source buffer: ALPHA or RGBA * @param outbuf Destination buffer: ALPHA or RGBA (note: must be RGBA if inbuf is RGBA) * @param radius Number of pixels to grow by. If negative, shrink instead of grow * @param smooth Use smooth blur and curve for grow (default: true) * @param alphaonly If true, discard RGB during RGBA -> Alpha conversions. * @return Filter command ID or -1 in case of error * @internal */ Evas_Filter_Command *evas_filter_command_grow_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf, int radius, Eina_Bool smooth, Eina_Bool alphaonly); /** * @brief Apply a displacement map to a buffer. This will move pixels from the source to the destination based on pixel per pixel offset, as defined in the displacement map * @param ctx Current filter chain * @param draw_context Current Evas draw context (ignored) * @param inbuf Input buffer (Alpha or RGBA) * @param outbuf Output buffer (Alpha or RGBA), same size as inbuf * @param dispbuf Displacement map. Should be an RGBA buffer, where the Red and Green channels are the displacement maps for X and Y. Can be also ALPHA buffer, in which case only one dimension can be specified (X or Y). * @param flags Alters how the map is interpreted, @see Evas_Filter_Displacement_Flags * @param intensity Maximum offset possible, if the map's value is maximal at this point (ie. 0 or 255) * @param fillmode Specifies how to repeat and stretch the map to fit the target size * @return Filter command ID or -1 in case of error * @internal */ Evas_Filter_Command *evas_filter_command_displacement_map_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf, int dispbuf, Evas_Filter_Displacement_Flags flags, int intensity, Evas_Filter_Fill_Mode fillmode); /** * @brief Apply a texture to a buffer * @param ctx Current filter chain * @param draw_context Current Evas draw context (ignored) * @param inbuf Input buffer (Alpha or RGBA) * @param maskbuf Texture buffer (Alpha or RGBA) * @param outbuf Output buffer (Alpha or RGBA) * @param fillmode Specifies how to repeat and stretch the mask to fit the target size * @return Filter command ID or -1 in case of error * @note For the moment, inbuf can only be ALPHA, and output must be RGBA if mask is RGBA as well * @internal */ Evas_Filter_Command *evas_filter_command_mask_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int maskbuf, int outbuf, Evas_Filter_Fill_Mode fillmode); /** * @brief Apply a relief effect based on a bump map (Z map) * @param ctx Current filter chain * @param draw_context Current Evas draw context (ignored) * @param inbuf Input buffer (Alpha or RGBA) * @param bumpbuf Bump map (Alpha only), same size as inbuf. By definition, lows are black (alpha 0) and highs are white (alpha 255). * @param outbuf Output buffer (Alpha or RGBA), same size as inbuf * @param azimuth CCW angle in degrees from the X axis of the light direction. 0 is light from the right, 90 from the top, 180 from the left, 270 from the bottom. All values are valid. * @param elevation Angle in degrees between the XY plane and the light. Only values from 0 (light is perfectly horizontal) to 90 (light comes from the viewer herself) are acceptable. * @param depth Max depth in the bump map. Default value is 10. * @param specular_factor Factor for the specular light effect (shininess). Ranges from 1.0 to 1000+ with logarithmic effects * @param black Darkest color, defines the ambiant light * @param color Light's normal color * @param white Brightest color, used in the shininess effect * @param flags Optional flags: compensation for darkening * @param fillmode Specifies how to repeat and stretch the map to fit the target size * @return Filter command ID or -1 in case of error * @internal */ Evas_Filter_Command *evas_filter_command_bump_map_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int bumpbuf, int outbuf, float azimuth, float elevation, float depth, float specular_factor, DATA32 black, DATA32 color, DATA32 white, Evas_Filter_Bump_Flags flags, Evas_Filter_Fill_Mode fillmode); /** * @brief Apply a geometrical transformation to the buffer * @param ctx Current filter chain * @param draw_context Current Evas draw context (ignored) * @param inbuf Input buffer (Alpha or RGBA) * @param outbuf Output buffer (Alpha or RGBA), same size as inbuf * @param flags Specifies the operation to apply (eg. vflip) * @param ox X offset * @param oy Y offset * @return Filter command ID or -1 in case of error * @internal */ Evas_Filter_Command *evas_filter_command_transform_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf, Evas_Filter_Transform_Flags flags, int ox, int oy); /** * @brief Remove color information from the buffer * @param ctx Current filter chain * @param draw_context Current Evas draw context (ignored) * @param inbuf Input buffer (Alpha or RGBA) * @param outbuf Output buffer (Alpha or RGBA), same size as inbuf * @return Filter command or NULL in case of error * @internal */ Evas_Filter_Command *evas_filter_command_grayscale_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf); /** * @brief Apply inverse color of the buffer * @param ctx Current filter chain * @param draw_context Current Evas draw context (ignored) * @param inbuf Input buffer (Alpha or RGBA) * @param outbuf Output buffer (Alpha or RGBA), same size as inbuf * @return Filter command or NULL in case of error * @internal */ Evas_Filter_Command *evas_filter_command_inverse_color_add(Evas_Filter_Context *ctx, void *draw_context, int inbuf, int outbuf); /* Simple binding between a filter object and its sources */ struct _Evas_Filter_Proxy_Binding { Evas_Object *eo_proxy; Evas_Object *eo_source; Eina_Stringshare *name; }; struct _Evas_Filter_Data_Binding { EINA_INLIST; Eina_Stringshare *name; Eina_Stringshare *value; Eina_Bool execute : 1; }; #undef EAPI #define EAPI #endif