#ifndef _EVAS_OBJECT_VG_EO_LEGACY_H_ #define _EVAS_OBJECT_VG_EO_LEGACY_H_ #ifndef _EVAS_OBJECT_VG_EO_LEGACY_TYPES #define _EVAS_OBJECT_VG_EO_LEGACY_TYPES /** * @brief Enumeration that defines how viewbox will be filled int the vg canvs's * viewport. default Fill_Mode is @c none * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ typedef enum { EVAS_OBJECT_VG_FILL_MODE_NONE = 0, /**< Don't scale the viewbox. Placed it * inside viewport taking align property * into account */ EVAS_OBJECT_VG_FILL_MODE_STRETCH, /**< Scale the viewbox so that it matches the * canvas viewport. Aaspect ratio might be * changed. */ EVAS_OBJECT_VG_FILL_MODE_MEET, /**< Scale the viewbox so that it fits inside * canvas viewport while maintaining the aspect * ratio. At least one of the dimensions of the * viewbox should be equal to the corresponding * dimension of the viewport. */ EVAS_OBJECT_VG_FILL_MODE_SLICE /**< Scale the viewbox so that it covers the * entire canvas viewport while maintaining the * aspect ratio. At least one of the dimensions * of the viewbox should be equal to the * corresponding dimension of the viewport. */ } Evas_Object_Vg_Fill_Mode; #endif /** * @brief Control how the viewbox is mapped to the vg canvas's viewport. * * @param[in] obj The object. * @param[in] fill_mode Fill mode type * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ EVAS_API void evas_object_vg_fill_mode_set(Evas_Object *obj, Evas_Object_Vg_Fill_Mode fill_mode); /** * @brief Control how the viewbox is mapped to the vg canvas's viewport. * * @param[in] obj The object. * * @return Fill mode type * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ EVAS_API Evas_Object_Vg_Fill_Mode evas_object_vg_fill_mode_get(const Evas_Object *obj); /** * @brief Sets the viewbox for the evas vg canvas. viewbox if set should be * mapped to the canvas geometry when rendering the vg tree. * * @param[in] obj The object. * @param[in] viewbox viewbox for the vg canvas * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ EVAS_API void evas_object_vg_viewbox_set(Evas_Object *obj, Eina_Rect viewbox); /** * @brief Get the current viewbox from the evas_object_vg * * @param[in] obj The object. * * @return viewbox for the vg canvas * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ EVAS_API Eina_Rect evas_object_vg_viewbox_get(const Evas_Object *obj); /** * @brief Control how the viewbox is positioned inside the viewport. * * @param[in] obj The object. * @param[in] align_x Alignment in the horizontal axis (0 <= align_x <= 1). * @param[in] align_y Alignment in the vertical axis (0 <= align_y <= 1). * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ EVAS_API void evas_object_vg_viewbox_align_set(Evas_Object *obj, double align_x, double align_y); /** * @brief Control how the viewbox is positioned inside the viewport. * * @param[in] obj The object. * @param[out] align_x Alignment in the horizontal axis (0 <= align_x <= 1). * @param[out] align_y Alignment in the vertical axis (0 <= align_y <= 1). * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ EVAS_API void evas_object_vg_viewbox_align_get(const Evas_Object *obj, double *align_x, double *align_y); /** * @brief Set the root node of the evas_object_vg. * * @note To manually create the shape object and show in the Vg object canvas * you must create the hierarchy and set as root node. * * It takes the ownership of the root node. * * @param[in] obj The object. * @param[in] root Root node(Evas_Vg_Container) of the VG canvas. * * @since 1.24 * @ingroup Evas_Object_Vg_Group */ EVAS_API void evas_object_vg_root_node_set(Evas_Object *obj, Evas_Vg_Node *root); /** * @brief Get the root node of the evas_object_vg. * * @param[in] obj The object. * * @return Root node of the VG canvas. * * @since 1.14 * * @ingroup Evas_Object_Vg_Group */ EVAS_API Evas_Vg_Node *evas_object_vg_root_node_get(const Evas_Object *obj); #endif