/* Definitions and headers for communication with X protocol. Copyright (C) 1989, 1993 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef HAVE_X11 #include #include #include #include #include #include #else #include #endif /* HAVE_X11 */ /* Define a queue for X-events. One such queue is used for mouse clicks. Another is used for expose events. */ #define EVENT_BUFFER_SIZE 64 /* Max and Min sizes in character columns. */ #define MINWIDTH 10 #define MINHEIGHT 10 #define MAXWIDTH 300 #define MAXHEIGHT 80 #ifdef HAVE_X11 /* HAVE_X11R4 is defined if we have the features of X11R4. It should be defined when we're using X11R5, since X11R5 has the features of X11R4. If, in the future, we find we need more of these flags (HAVE_X11R5, for example), code should always be written to test the most recent flag first: #ifdef HAVE_X11R5 ... #elif HAVE_X11R4 ... #elif HAVE_X11 ... #endif If you ever find yourself writing a "#ifdef HAVE_FOO" clause that looks a lot like another one, consider moving the text into a macro whose definition is configuration-dependent, but whose usage is universal - like the stuff in systime.h. It turns out that we can auto-detect whether we're being compiled with X11R3 or X11R4 by looking for the flag macros for R4 structure members that R3 doesn't have. */ #ifdef PBaseSize #define HAVE_X11R4 #endif #define PIX_TYPE unsigned long #define XDISPLAY x_current_display, #define XFlushQueue() XFlush(x_current_display) #define BLACK_PIX_DEFAULT BlackPixel (x_current_display, \ XDefaultScreen (x_current_display)) #define WHITE_PIX_DEFAULT WhitePixel (x_current_display, \ XDefaultScreen (x_current_display)) #define DISPLAY_SCREEN_ARG x_current_display, \ XDefaultScreen (x_current_display) #define DISPLAY_CELLS DisplayCells (x_current_display, XDefaultScreen (x_current_display)) #define ROOT_WINDOW RootWindow (x_current_display, DefaultScreen (x_current_display)) #define FONT_TYPE XFontStruct #define Color XColor #define XExposeRegionEvent XExposeEvent #define Bitmap Pixmap /* In X11, Bitmaps are are kind of Pixmap. */ #define WINDOWINFO_TYPE XWindowAttributes #define XGetWindowInfo(w, i) XGetWindowAttributes (x_current_display, \ (w), (i)) #define XGetFont(f) XLoadQueryFont (x_current_display, (f)) #define XLoseFont(f) XFreeFont (x_current_display, (f)) #define XStuffPending() XPending (x_current_display) #define XClear(w) XClearWindow (x_current_display, (w)) #define XWarpMousePointer(w,x,y) XWarpPointer (x_current_display, None, w, \ 0,0,0,0, x, y) #define XHandleError XSetErrorHandler #define XHandleIOError XSetIOErrorHandler #define XChangeWindowSize(w,x,y) XResizeWindow(x_current_display,w,x,y) #define FONT_WIDTH(f) ((f)->max_bounds.width) #define FONT_HEIGHT(f) ((f)->ascent + (f)->descent) #define FONT_BASE(f) ((f)->ascent) /* The mask of events that text windows always want to receive. This does not include mouse movement events. It is used when the window is created (in x_window) and when we ask/unask for mouse movement events (in XTmouse_tracking_enable). We do include ButtonReleases in this set because elisp isn't always fast enough to catch them when it wants them, and they're rare enough that they don't use much processor time. */ #define STANDARD_EVENT_SET \ (KeyPressMask \ | ExposureMask \ | ButtonPressMask \ | ButtonReleaseMask \ | PointerMotionMask \ | PointerMotionHintMask \ | StructureNotifyMask \ | FocusChangeMask \ | LeaveWindowMask \ | EnterWindowMask \ | VisibilityChangeMask) #else /* X10 */ #define ConnectionNumber(dpy) dpyno() #define PIX_TYPE int #define XDISPLAY #define XFlushQueue() XFlush() #define BLACK_PIX_DEFAULT BlackPixel #define WHITE_PIX_DEFAULT WhitePixel #define DISPLAY_SCREEN_ARG #define DISPLAY_CELLS DisplayCells () #define ROOT_WINDOW RootWindow #define XFree free #define FONT_TYPE FontInfo #define WINDOWINFO_TYPE WindowInfo #define XGetWindowInfo(w, i) XQueryWindow ((w), (i)) #define XGetFont(f) XOpenFont ((f)) #define XLoseFont(f) XCloseFont ((f)) #define XStuffPending() XPending () #define XWarpMousePointer(w,x,y) XWarpMouse (w,x,y) #define XHandleError XErrorHandler #define XHandleIOError XIOErrorHandler #define FONT_WIDTH(f) ((f)->width) #define FONT_HEIGHT(f) ((f)->height) #define FONT_BASE(f) ((f)->base) #define XChangeWindowSize(w,x,y) XChangeWindow(w,x,y) #endif /* X10 */ struct event_queue { int rindex; /* Index at which to fetch next. */ int windex; /* Index at which to store next. */ XEvent xrep[EVENT_BUFFER_SIZE]; }; /* Queue for mouse clicks. */ extern struct event_queue x_mouse_queue; /* Mechanism for interlocking between main program level and input interrupt level. */ /* Nonzero during a critical section. At such a time, an input interrupt does nothing but set `x_pending_input'. */ extern int x_input_blocked; /* Nonzero means an input interrupt has arrived during the current critical section. */ extern int x_pending_input; /* Begin critical section. */ #define BLOCK_INPUT (x_input_blocked++) /* End critical section. */ #define UNBLOCK_INPUT \ (x_input_blocked--, (x_input_blocked < 0 ? (abort (), 0) : 0)) #define TOTALLY_UNBLOCK_INPUT (x_input_blocked = 0) #define UNBLOCK_INPUT_RESIGNAL UNBLOCK_INPUT /* This is the X connection that we are using. */ extern Display *x_current_display; extern struct frame *x_window_to_frame (); /* The frame (if any) which has the X window that has keyboard focus. Zero if none. This is examined by Ffocus_frame in xfns.c */ struct frame *x_focus_frame; #ifdef HAVE_X11 /* Variables associated with the X display screen this emacs is using. */ /* How many screens this X display has. */ extern int x_screen_count; /* The vendor supporting this X server. */ extern Lisp_Object Vx_vendor; /* The vendor's release number for this X server. */ extern int x_release; /* Height of this X screen in pixels. */ extern int x_screen_height; /* Height of this X screen in millimeters. */ extern int x_screen_height_mm; /* Width of this X screen in pixels. */ extern int x_screen_width; /* Width of this X screen in millimeters. */ extern int x_screen_width_mm; /* Does this X screen do backing store? */ extern Lisp_Object Vx_backing_store; /* Does this X screen do save-unders? */ extern int x_save_under; /* Number of planes for this screen. */ extern int x_screen_planes; /* X Visual type of this screen. */ extern Lisp_Object Vx_screen_visual; #endif /* HAVE_X11 */ enum text_cursor_kinds { filled_box_cursor, hollow_box_cursor, bar_cursor }; #define PIXEL_WIDTH(f) ((f)->display.x->pixel_width) #define PIXEL_HEIGHT(f) ((f)->display.x->pixel_height) /* Each X frame object points to its own struct x_display object in the display.x field. The x_display structure contains all the information that is specific to X windows. */ struct x_display { /* Position of the X window (x and y offsets in root window). */ int left_pos; int top_pos; /* Border width of the X window as known by the X window system. */ int border_width; /* Size of the X window in pixels. */ int pixel_height, pixel_width; #ifdef HAVE_X11 /* The tiled border used when the mouse is out of the frame. */ Pixmap border_tile; /* Here are the Graphics Contexts for the default font. */ GC normal_gc; /* Normal video */ GC reverse_gc; /* Reverse video */ GC cursor_gc; /* cursor drawing */ #endif /* HAVE_X11 */ /* Width of the internal border. This is a line of background color just inside the window's border. When the frame is selected, a highlighting is displayed inside the internal border. */ int internal_border_width; /* The X window used for this frame. May be zero while the frame object is being created and the X window has not yet been created. */ Window window_desc; /* The X window used for the bitmap icon; or 0 if we don't have a bitmap icon. */ Window icon_desc; /* The X window that is the parent of this X window. Usually but not always RootWindow. */ Window parent_desc; /* 1 for bitmap icon, 0 for text icon. */ int icon_bitmap_flag; FONT_TYPE *font; /* Pixel values used for various purposes. border_pixel may be -1 meaning use a gray tile. */ PIX_TYPE background_pixel; PIX_TYPE foreground_pixel; PIX_TYPE cursor_pixel; PIX_TYPE border_pixel; PIX_TYPE mouse_pixel; /* Descriptor for the cursor in use for this window. */ #ifdef HAVE_X11 Cursor text_cursor; Cursor nontext_cursor; Cursor modeline_cursor; #else Cursor cursor; #endif /* The name that was associated with the icon, the last time it was refreshed. Usually the same as the name of the buffer in the currently selected window in the frame */ char *icon_label; /* Flag to set when the X window needs to be completely repainted. */ int needs_exposure; /* What kind of text cursor is drawn in this window right now? (If there is no cursor (phys_cursor_x < 0), then this means nothing. */ enum text_cursor_kinds text_cursor_kind; /* These are the current window manager hints. It seems that XSetWMHints, when presented with an unset bit in the `flags' member of the hints structure, does not leave the corresponding attribute unchanged; rather, it resets that attribute to its default value. For example, unless you set the `icon_pixmap' field and the `IconPixmapHint' bit, XSetWMHints will forget what your icon pixmap was. This is rather troublesome, since some of the members (for example, `input' and `icon_pixmap') want to stay the same throughout the execution of Emacs. So, we keep this structure around, just leaving values in it and adding new bits to the mask as we go. */ XWMHints wm_hints; /* The size of the extra width currently allotted for vertical scrollbars, in pixels. */ int vertical_scrollbar_extra; }; /* Return the window associated with the frame F. */ #define FRAME_X_WINDOW(f) ((f)->display.x->window_desc) /* When X windows are used, a glyf may be a 16 bit unsigned datum. The high order byte is the face number and is used as an index in the face table. A face is a font plus: 1) the unhighlighted foreground color, 2) the unhighlighted background color. For highlighting, the two colors are exchanged. Face number 0 is unused. The low order byte of a glyf gives the character within the font. All fonts are assumed to be fixed width, and to have the same height and width. */ #ifdef HAVE_X11 /* Face declared in dispextern.h */ #else /* X10 */ struct face { FONT_TYPE *font; /* Font info for specified font. */ int fg; /* Unhighlighted foreground. */ int bg; /* Unhighlighted background. */ }; #endif /* X10 */ #define MAX_FACES_AND_GLYPHS 256 extern struct face *x_face_table[]; /* X-specific scrollbar stuff. */ /* We represent scrollbars as lisp vectors. This allows us to place references to them in windows without worrying about whether we'll end up with windows referring to dead scrollbars; the garbage collector will free it when its time comes. We use struct scrollbar as a template for accessing fields of the vector. */ struct scrollbar { /* These fields are shared by all vectors. */ int size_from_Lisp_Vector_struct; struct Lisp_Vector *next_from_Lisp_Vector_struct; /* The window we're a scrollbar for. */ Lisp_Object window; /* The next and previous in the chain of scrollbars in this frame. */ Lisp_Object next, prev; /* The X window representing this scrollbar. Since this is a full 32-bit quantity, we store it split into two 32-bit values. */ Lisp_Object x_window_low, x_window_high; /* The position and size of the scrollbar in pixels, relative to the frame. */ Lisp_Object top, left, width, height; /* The starting and ending positions of the handle, relative to the handle area (i.e. zero is the top position, not SCROLLBAR_TOP_BORDER). If they're equal, that means the handle hasn't been drawn yet. These are not actually the locations where the beginning and end are drawn; in order to keep handles from becoming invisible when editing large files, we establish a minimum height by always drawing handle bottoms VERTICAL_SCROLLBAR_MIN_HANDLE pixels below where they would be normally; the bottom and top are in a different co-ordinate system. */ Lisp_Object start, end; /* If the scrollbar handle is currently being dragged by the user, this is the number of pixels from the top of the handle to the place where the user grabbed it. If the handle isn't currently being dragged, this is Qnil. */ Lisp_Object dragging; }; /* The number of elements a vector holding a struct scrollbar needs. */ #define SCROLLBAR_VEC_SIZE \ ((sizeof (struct scrollbar) - sizeof (int) - sizeof (struct Lisp_Vector *)) \ / sizeof (Lisp_Object)) /* Turning a lisp vector value into a pointer to a struct scrollbar. */ #define XSCROLLBAR(vec) ((struct scrollbar *) XPNTR (vec)) /* Building a 32-bit C integer from two 16-bit lisp integers. */ #define SCROLLBAR_PACK(low, high) (XINT (high) << 16 | XINT (low)) /* Setting two lisp integers to the low and high words of a 32-bit C int. */ #define SCROLLBAR_UNPACK(low, high, int32) \ (XSET ((low), Lisp_Int, (int32) & 0xffff), \ XSET ((high), Lisp_Int, ((int32) >> 16) & 0xffff)) /* Extract the X window id of the scrollbar from a struct scrollbar. */ #define SCROLLBAR_X_WINDOW(ptr) \ ((Window) SCROLLBAR_PACK ((ptr)->x_window_low, (ptr)->x_window_high)) /* Store a window id in a struct scrollbar. */ #define SET_SCROLLBAR_X_WINDOW(ptr, id) \ (SCROLLBAR_UNPACK ((ptr)->x_window_low, (ptr)->x_window_high, (int) id)) /* Return the outside pixel width for a vertical scrollbar on frame F. */ #define VERTICAL_SCROLLBAR_PIXEL_WIDTH(f) (2*FONT_WIDTH ((f)->display.x->font)) /* Return the outside pixel height for a vertical scrollbar HEIGHT rows high on frame F. */ #define VERTICAL_SCROLLBAR_PIXEL_HEIGHT(f, height) \ ((height) * FONT_HEIGHT ((f)->display.x->font)) /* Return the inside width of a vertical scrollbar, given the outside width. */ #define VERTICAL_SCROLLBAR_INSIDE_WIDTH(width) \ ((width) - VERTICAL_SCROLLBAR_LEFT_BORDER - VERTICAL_SCROLLBAR_RIGHT_BORDER) /* Return the length of the rectangle within which the top of the handle must stay. This isn't equivalent to the inside height, because the scrollbar handle has a minimum height. This is the real range of motion for the scrollbar, so when we're scaling buffer positions to scrollbar positions, we use this, not VERTICAL_SCROLLBAR_INSIDE_HEIGHT. */ #define VERTICAL_SCROLLBAR_TOP_RANGE(height) \ (VERTICAL_SCROLLBAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLLBAR_MIN_HANDLE) /* Return the inside height of vertical scrollbar, given the outside height. See VERTICAL_SCROLLBAR_TOP_RANGE too. */ #define VERTICAL_SCROLLBAR_INSIDE_HEIGHT(height) \ ((height) - VERTICAL_SCROLLBAR_TOP_BORDER - VERTICAL_SCROLLBAR_BOTTOM_BORDER) /* Border widths for scrollbars. Scrollbar windows don't have any X borders; their border width is set to zero, and we redraw borders ourselves. This makes the code a bit cleaner, since we don't have to convert between outside width (used when relating to the rest of the screen) and inside width (used when sizing and drawing the scrollbar window itself). The handle moves up and down/back and forth in a rectange inset from the edges of the scrollbar. These are widths by which we inset the handle boundaries from the scrollbar edges. */ #define VERTICAL_SCROLLBAR_LEFT_BORDER (2) #define VERTICAL_SCROLLBAR_RIGHT_BORDER (3) #define VERTICAL_SCROLLBAR_TOP_BORDER (2) #define VERTICAL_SCROLLBAR_BOTTOM_BORDER (2) /* Minimum lengths for scrollbar handles, in pixels. */ #define VERTICAL_SCROLLBAR_MIN_HANDLE (5) /* Manipulating pixel sizes and character sizes. Knowledge of which factors affect the overall size of the window should be hidden in these macros, if that's possible. /* Return the upper/left pixel position of the character cell on frame F at ROW/COL. */ #define CHAR_TO_PIXEL_ROW(f, row) \ ((f)->display.x->internal_border_width \ + (row) * FONT_HEIGHT ((f)->display.x->font)) #define CHAR_TO_PIXEL_COL(f, col) \ ((f)->display.x->internal_border_width \ + (col) * FONT_WIDTH ((f)->display.x->font)) /* Return the pixel width/height of frame F if it has WIDTH columns/HEIGHT rows. */ #define CHAR_TO_PIXEL_WIDTH(f, width) \ (CHAR_TO_PIXEL_COL (f, width) \ + (f)->display.x->vertical_scrollbar_extra \ + (f)->display.x->internal_border_width) #define CHAR_TO_PIXEL_HEIGHT(f, height) \ (CHAR_TO_PIXEL_ROW (f, height) \ + (f)->display.x->internal_border_width) /* Return the row/column (zero-based) of the character cell containing the pixel on FRAME at ROW/COL. */ #define PIXEL_TO_CHAR_ROW(frame, row) \ (((row) - (f)->display.x->internal_border_width) \ / FONT_HEIGHT ((f)->display.x->font)) #define PIXEL_TO_CHAR_COL(frame, col) \ (((col) - (f)->display.x->internal_border_width) \ / FONT_WIDTH ((f)->display.x->font)) /* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on frame F? */ #define PIXEL_TO_CHAR_WIDTH(f, width) \ (PIXEL_TO_CHAR_COL (f, ((width) \ - (f)->display.x->internal_border_width \ - (f)->display.x->vertical_scrollbar_extra))) #define PIXEL_TO_CHAR_HEIGHT(f, height) \ (PIXEL_TO_CHAR_ROW (f, ((height) \ - (f)->display.x->internal_border_width)))