/* Functions taken directly from X sources for use with the Microsoft Windows API. Copyright (C) 1989, 1992-1995, 1999, 2001-2012 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see . */ #include #include #include #include "lisp.h" #include "keyboard.h" #include "frame.h" #include "charset.h" #include "fontset.h" #include "blockinput.h" #include "w32term.h" #include "windowsx.h" #define myalloc(cb) GlobalAllocPtr (GPTR, cb) #define myfree(lp) GlobalFreePtr (lp) CRITICAL_SECTION critsect; #ifdef WINDOWSNT extern HANDLE keyboard_handle; #endif /* WINDOWSNT */ HANDLE input_available = NULL; HANDLE interrupt_handle = NULL; void init_crit (void) { InitializeCriticalSection (&critsect); /* For safety, input_available should only be reset by get_next_msg when the input queue is empty, so make it a manual reset event. */ input_available = CreateEvent (NULL, TRUE, FALSE, NULL); #ifdef WINDOWSNT keyboard_handle = input_available; #endif /* WINDOWSNT */ /* interrupt_handle is signaled when quit (C-g) is detected, so that blocking system calls can be interrupted. We make it a manual reset event, so that if we should ever have multiple threads performing system calls, they will all be interrupted (I'm guessing that would the right response). Note that we use PulseEvent to signal this event, so that it never remains signaled. */ interrupt_handle = CreateEvent (NULL, TRUE, FALSE, NULL); } void delete_crit (void) { DeleteCriticalSection (&critsect); if (input_available) { CloseHandle (input_available); input_available = NULL; } if (interrupt_handle) { CloseHandle (interrupt_handle); interrupt_handle = NULL; } } void signal_quit (void) { /* Make sure this event never remains signaled; if the main thread isn't in a blocking call, then this should do nothing. */ PulseEvent (interrupt_handle); } void select_palette (FRAME_PTR f, HDC hdc) { struct w32_display_info *display_info = FRAME_W32_DISPLAY_INFO (f); if (!display_info->has_palette) return; if (display_info->palette == 0) return; if (!NILP (Vw32_enable_palette)) f->output_data.w32->old_palette = SelectPalette (hdc, display_info->palette, FALSE); else f->output_data.w32->old_palette = NULL; if (RealizePalette (hdc) != GDI_ERROR) { Lisp_Object frame, framelist; FOR_EACH_FRAME (framelist, frame) { SET_FRAME_GARBAGED (XFRAME (frame)); } } } void deselect_palette (FRAME_PTR f, HDC hdc) { if (f->output_data.w32->old_palette) SelectPalette (hdc, f->output_data.w32->old_palette, FALSE); } /* Get a DC for frame and select palette for drawing; force an update of all frames if palette's mapping changes. */ HDC get_frame_dc (FRAME_PTR f) { HDC hdc; if (f->output_method != output_w32) emacs_abort (); enter_crit (); hdc = GetDC (f->output_data.w32->window_desc); /* If this gets called during startup before the frame is valid, there is a chance of corrupting random data or crashing. */ if (hdc) select_palette (f, hdc); return hdc; } int release_frame_dc (FRAME_PTR f, HDC hdc) { int ret; deselect_palette (f, hdc); ret = ReleaseDC (f->output_data.w32->window_desc, hdc); leave_crit (); return ret; } typedef struct int_msg { W32Msg w32msg; struct int_msg *lpNext; } int_msg; int_msg *lpHead = NULL; int_msg *lpTail = NULL; int nQueue = 0; BOOL get_next_msg (W32Msg * lpmsg, BOOL bWait) { BOOL bRet = FALSE; enter_crit (); /* The while loop takes care of multiple sets */ while (!nQueue && bWait) { leave_crit (); WaitForSingleObject (input_available, INFINITE); enter_crit (); } if (nQueue) { memcpy (lpmsg, &lpHead->w32msg, sizeof (W32Msg)); { int_msg * lpCur = lpHead; lpHead = lpHead->lpNext; myfree (lpCur); } nQueue--; /* Consolidate WM_PAINT messages to optimize redrawing. */ if (lpmsg->msg.message == WM_PAINT && nQueue) { int_msg * lpCur = lpHead; int_msg * lpPrev = NULL; int_msg * lpNext = NULL; while (lpCur && nQueue) { lpNext = lpCur->lpNext; if (lpCur->w32msg.msg.message == WM_PAINT) { /* Remove this message from the queue. */ if (lpPrev) lpPrev->lpNext = lpNext; else lpHead = lpNext; if (lpCur == lpTail) lpTail = lpPrev; /* Adjust clip rectangle to cover both. */ if (!UnionRect (&(lpmsg->rect), &(lpmsg->rect), &(lpCur->w32msg.rect))) { SetRectEmpty (&(lpmsg->rect)); } myfree (lpCur); nQueue--; lpCur = lpNext; } else { lpPrev = lpCur; lpCur = lpNext; } } } bRet = TRUE; } if (nQueue == 0) ResetEvent (input_available); leave_crit (); return (bRet); } extern char * w32_strerror (int error_no); /* Tell the main thread that we have input available; if the main thread is blocked in select(), we wake it up here. */ static void notify_msg_ready (void) { SetEvent (input_available); #ifdef CYGWIN /* Wakes up the main thread, which is blocked select()ing for /dev/windows, among other files. */ (void) PostThreadMessage (dwMainThreadId, WM_EMACS_INPUT_READY, 0, 0); #endif /* CYGWIN */ } BOOL post_msg (W32Msg * lpmsg) { int_msg * lpNew = (int_msg *) myalloc (sizeof (int_msg)); if (!lpNew) return (FALSE); memcpy (&lpNew->w32msg, lpmsg, sizeof (W32Msg)); lpNew->lpNext = NULL; enter_crit (); if (nQueue++) { lpTail->lpNext = lpNew; } else { lpHead = lpNew; } lpTail = lpNew; notify_msg_ready (); leave_crit (); return (TRUE); } BOOL prepend_msg (W32Msg *lpmsg) { int_msg * lpNew = (int_msg *) myalloc (sizeof (int_msg)); if (!lpNew) return (FALSE); memcpy (&lpNew->w32msg, lpmsg, sizeof (W32Msg)); enter_crit (); nQueue++; lpNew->lpNext = lpHead; lpHead = lpNew; notify_msg_ready (); leave_crit (); return (TRUE); } /* Process all messages in the current thread's queue. Value is 1 if one of these messages was WM_EMACS_FILENOTIFY, zero otherwise. */ int drain_message_queue (void) { MSG msg; int retval = 0; while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_EMACS_FILENOTIFY) retval = 1; TranslateMessage (&msg); DispatchMessage (&msg); } return retval; } /* x_sync is a no-op on W32. */ void x_sync (struct frame *f) { }