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authorNoam Postavsky <npostavs@gmail.com>2016-08-28 16:38:04 -0400
committerNoam Postavsky <npostavs@gmail.com>2017-02-02 21:19:52 -0500
commitd17e92da064cabf376597f5de2a8d5a6484bfea6 (patch)
treeb608581cb4e883357a753c12e4526cac53066427
parent53c16c75a57aa486dfc1f46ef5aa538264e6ad47 (diff)
downloademacs-d17e92da064cabf376597f5de2a8d5a6484bfea6.tar.gz
Refactor uses of scroll_margin to a function
Its effective range needs to be clamped between 0 and (window height / 4), so it's better to have this constraint in a single place. * src/window.c (window_scroll_margin): New function. (window_scroll_pixel_based, window_scroll_line_based): (Frecenter, Fmove_to_window_line): * src/xdisp.c (try_scrolling, try_cursor_movement): (redisplay_window, try_window, try_window_id): Use it.
-rw-r--r--src/window.c44
-rw-r--r--src/window.h2
-rw-r--r--src/xdisp.c67
3 files changed, 39 insertions, 74 deletions
diff --git a/src/window.c b/src/window.c
index bc3f488f37f..1c83d989aa8 100644
--- a/src/window.c
+++ b/src/window.c
@@ -4790,6 +4790,29 @@ window_scroll (Lisp_Object window, EMACS_INT n, bool whole, bool noerror)
XWINDOW (window)->window_end_valid = false;
}
+/* Compute scroll margin for WINDOW.
+ We scroll when point is within this distance from the top or bottom
+ of the window. The result is measured in lines or in pixels
+ depending on the second parameter. */
+int
+window_scroll_margin (struct window *window, enum margin_unit unit)
+{
+ if (scroll_margin > 0)
+ {
+ int frame_line_height = default_line_pixel_height (window);
+ int window_total_lines
+ = window->total_lines * WINDOW_FRAME_LINE_HEIGHT (window)
+ / frame_line_height;
+ int margin = min (scroll_margin, window_total_lines / 4);
+ if (unit == MARGIN_IN_PIXELS)
+ return margin * frame_line_height;
+ else
+ return margin;
+ }
+ else
+ return 0;
+}
+
/* Implementation of window_scroll that works based on pixel line
heights. See the comment of window_scroll for parameter
@@ -4806,7 +4829,6 @@ window_scroll_pixel_based (Lisp_Object window, int n, bool whole, bool noerror)
bool vscrolled = false;
int x, y, rtop, rbot, rowh, vpos;
void *itdata = NULL;
- int window_total_lines;
int frame_line_height = default_line_pixel_height (w);
bool adjust_old_pointm = !NILP (Fequal (Fwindow_point (window),
Fwindow_old_point (window)));
@@ -5062,12 +5084,7 @@ window_scroll_pixel_based (Lisp_Object window, int n, bool whole, bool noerror)
/* Move PT out of scroll margins.
This code wants current_y to be zero at the window start position
even if there is a header line. */
- window_total_lines
- = w->total_lines * WINDOW_FRAME_LINE_HEIGHT (w) / frame_line_height;
- this_scroll_margin = max (0, scroll_margin);
- this_scroll_margin
- = min (this_scroll_margin, window_total_lines / 4);
- this_scroll_margin *= frame_line_height;
+ this_scroll_margin = window_scroll_margin (w, MARGIN_IN_PIXELS);
if (n > 0)
{
@@ -5290,9 +5307,7 @@ window_scroll_line_based (Lisp_Object window, int n, bool whole, bool noerror)
if (pos < ZV)
{
- /* Don't use a scroll margin that is negative or too large. */
- int this_scroll_margin =
- max (0, min (scroll_margin, w->total_lines / 4));
+ int this_scroll_margin = window_scroll_margin (w, MARGIN_IN_LINES);
set_marker_restricted_both (w->start, w->contents, pos, pos_byte);
w->start_at_line_beg = !NILP (bolp);
@@ -5722,8 +5737,7 @@ and redisplay normally--don't erase and redraw the frame. */)
/* Do this after making BUF current
in case scroll_margin is buffer-local. */
- this_scroll_margin
- = max (0, min (scroll_margin, w->total_lines / 4));
+ this_scroll_margin = window_scroll_margin (w, MARGIN_IN_LINES);
/* Don't use redisplay code for initial frames, as the necessary
data structures might not be set up yet then. */
@@ -5962,10 +5976,6 @@ from the top of the window. */)
lines = displayed_window_lines (w);
-#if false
- this_scroll_margin = max (0, min (scroll_margin, lines / 4));
-#endif
-
if (NILP (arg))
XSETFASTINT (arg, lines / 2);
else
@@ -5981,6 +5991,8 @@ from the top of the window. */)
it is probably better not to install it. However, it is here
inside #if false so as not to lose it. -- rms. */
+ this_scroll_margin = window_scroll_margin (w, MARGIN_IN_LINES);
+
/* Don't let it get into the margin at either top or bottom. */
iarg = max (iarg, this_scroll_margin);
iarg = min (iarg, lines - this_scroll_margin - 1);
diff --git a/src/window.h b/src/window.h
index 061cf244943..acb8a5cabfa 100644
--- a/src/window.h
+++ b/src/window.h
@@ -1120,6 +1120,8 @@ extern bool compare_window_configurations (Lisp_Object, Lisp_Object, bool);
extern void mark_window_cursors_off (struct window *);
extern int window_internal_height (struct window *);
extern int window_body_width (struct window *w, bool);
+enum margin_unit { MARGIN_IN_LINES, MARGIN_IN_PIXELS };
+extern int window_scroll_margin (struct window *, enum margin_unit);
extern void temp_output_buffer_show (Lisp_Object);
extern void replace_buffer_in_windows (Lisp_Object);
extern void replace_buffer_in_windows_safely (Lisp_Object);
diff --git a/src/xdisp.c b/src/xdisp.c
index 33661c882cd..8a450b7a8a4 100644
--- a/src/xdisp.c
+++ b/src/xdisp.c
@@ -15316,7 +15316,6 @@ try_scrolling (Lisp_Object window, bool just_this_one_p,
bool temp_scroll_step, bool last_line_misfit)
{
struct window *w = XWINDOW (window);
- struct frame *f = XFRAME (w->frame);
struct text_pos pos, startp;
struct it it;
int this_scroll_margin, scroll_max, rc, height;
@@ -15327,8 +15326,6 @@ try_scrolling (Lisp_Object window, bool just_this_one_p,
/* We will never try scrolling more than this number of lines. */
int scroll_limit = SCROLL_LIMIT;
int frame_line_height = default_line_pixel_height (w);
- int window_total_lines
- = WINDOW_TOTAL_LINES (w) * FRAME_LINE_HEIGHT (f) / frame_line_height;
#ifdef GLYPH_DEBUG
debug_method_add (w, "try_scrolling");
@@ -15336,13 +15333,7 @@ try_scrolling (Lisp_Object window, bool just_this_one_p,
SET_TEXT_POS_FROM_MARKER (startp, w->start);
- /* Compute scroll margin height in pixels. We scroll when point is
- within this distance from the top or bottom of the window. */
- if (scroll_margin > 0)
- this_scroll_margin = min (scroll_margin, window_total_lines / 4)
- * frame_line_height;
- else
- this_scroll_margin = 0;
+ this_scroll_margin = window_scroll_margin (w, MARGIN_IN_PIXELS);
/* Force arg_scroll_conservatively to have a reasonable value, to
avoid scrolling too far away with slow move_it_* functions. Note
@@ -15816,23 +15807,12 @@ try_cursor_movement (Lisp_Object window, struct text_pos startp,
{
int this_scroll_margin, top_scroll_margin;
struct glyph_row *row = NULL;
- int frame_line_height = default_line_pixel_height (w);
- int window_total_lines
- = WINDOW_TOTAL_LINES (w) * FRAME_LINE_HEIGHT (f) / frame_line_height;
#ifdef GLYPH_DEBUG
debug_method_add (w, "cursor movement");
#endif
- /* Scroll if point within this distance from the top or bottom
- of the window. This is a pixel value. */
- if (scroll_margin > 0)
- {
- this_scroll_margin = min (scroll_margin, window_total_lines / 4);
- this_scroll_margin *= frame_line_height;
- }
- else
- this_scroll_margin = 0;
+ this_scroll_margin = window_scroll_margin (w, MARGIN_IN_PIXELS);
top_scroll_margin = this_scroll_margin;
if (WINDOW_WANTS_HEADER_LINE_P (w))
@@ -16280,7 +16260,7 @@ redisplay_window (Lisp_Object window, bool just_this_one_p)
int centering_position = -1;
bool last_line_misfit = false;
ptrdiff_t beg_unchanged, end_unchanged;
- int frame_line_height;
+ int frame_line_height, margin;
bool use_desired_matrix;
void *itdata = NULL;
@@ -16310,6 +16290,8 @@ redisplay_window (Lisp_Object window, bool just_this_one_p)
restart:
reconsider_clip_changes (w);
frame_line_height = default_line_pixel_height (w);
+ margin = window_scroll_margin (w, MARGIN_IN_LINES);
+
/* Has the mode line to be updated? */
update_mode_line = (w->update_mode_line
@@ -16614,10 +16596,7 @@ redisplay_window (Lisp_Object window, bool just_this_one_p)
/* Some people insist on not letting point enter the scroll
margin, even though this part handles windows that didn't
scroll at all. */
- int window_total_lines
- = WINDOW_TOTAL_LINES (w) * FRAME_LINE_HEIGHT (f) / frame_line_height;
- int margin = min (scroll_margin, window_total_lines / 4);
- int pixel_margin = margin * frame_line_height;
+ int pixel_margin = margin * frame_line_height;
bool header_line = WINDOW_WANTS_HEADER_LINE_P (w);
/* Note: We add an extra FRAME_LINE_HEIGHT, because the loop
@@ -16901,12 +16880,6 @@ redisplay_window (Lisp_Object window, bool just_this_one_p)
it.current_y = it.last_visible_y;
if (centering_position < 0)
{
- int window_total_lines
- = WINDOW_TOTAL_LINES (w) * FRAME_LINE_HEIGHT (f) / frame_line_height;
- int margin
- = scroll_margin > 0
- ? min (scroll_margin, window_total_lines / 4)
- : 0;
ptrdiff_t margin_pos = CHARPOS (startp);
Lisp_Object aggressive;
bool scrolling_up;
@@ -17150,10 +17123,6 @@ redisplay_window (Lisp_Object window, bool just_this_one_p)
{
int window_total_lines
= WINDOW_TOTAL_LINES (w) * FRAME_LINE_HEIGHT (f) / frame_line_height;
- int margin =
- scroll_margin > 0
- ? min (scroll_margin, window_total_lines / 4)
- : 0;
bool move_down = w->cursor.vpos >= window_total_lines / 2;
move_it_by_lines (&it, move_down ? margin + 1 : -(margin + 1));
@@ -17359,7 +17328,6 @@ try_window (Lisp_Object window, struct text_pos pos, int flags)
struct it it;
struct glyph_row *last_text_row = NULL;
struct frame *f = XFRAME (w->frame);
- int frame_line_height = default_line_pixel_height (w);
/* Make POS the new window start. */
set_marker_both (w->start, Qnil, CHARPOS (pos), BYTEPOS (pos));
@@ -17385,17 +17353,7 @@ try_window (Lisp_Object window, struct text_pos pos, int flags)
if ((flags & TRY_WINDOW_CHECK_MARGINS)
&& !MINI_WINDOW_P (w))
{
- int this_scroll_margin;
- int window_total_lines
- = WINDOW_TOTAL_LINES (w) * FRAME_LINE_HEIGHT (f) / frame_line_height;
-
- if (scroll_margin > 0)
- {
- this_scroll_margin = min (scroll_margin, window_total_lines / 4);
- this_scroll_margin *= frame_line_height;
- }
- else
- this_scroll_margin = 0;
+ int this_scroll_margin = window_scroll_margin (w, MARGIN_IN_PIXELS);
if ((w->cursor.y >= 0 /* not vscrolled */
&& w->cursor.y < this_scroll_margin
@@ -18679,15 +18637,8 @@ try_window_id (struct window *w)
/* Don't let the cursor end in the scroll margins. */
{
- int this_scroll_margin, cursor_height;
- int frame_line_height = default_line_pixel_height (w);
- int window_total_lines
- = WINDOW_TOTAL_LINES (w) * FRAME_LINE_HEIGHT (it.f) / frame_line_height;
-
- this_scroll_margin =
- max (0, min (scroll_margin, window_total_lines / 4));
- this_scroll_margin *= frame_line_height;
- cursor_height = MATRIX_ROW (w->desired_matrix, w->cursor.vpos)->height;
+ int this_scroll_margin = window_scroll_margin (w, MARGIN_IN_PIXELS);
+ int cursor_height = MATRIX_ROW (w->desired_matrix, w->cursor.vpos)->height;
if ((w->cursor.y < this_scroll_margin
&& CHARPOS (start) > BEGV)