//go:build !windows // +build !windows package platform // import "github.com/docker/docker/pkg/platform" import ( "golang.org/x/sys/unix" ) // runtimeArchitecture gets the name of the current architecture (x86, x86_64, i86pc, sun4v, ...) func runtimeArchitecture() (string, error) { utsname := &unix.Utsname{} if err := unix.Uname(utsname); err != nil { return "", err } return unix.ByteSliceToString(utsname.Machine[:]), nil }