:mod:`tkinter.dnd` --- Drag and drop support ============================================ .. module:: tkinter.dnd :platform: Tk :synopsis: Tkinter drag-and-drop interface **Source code:** :source:`Lib/tkinter/dnd.py` -------------- .. note:: This is experimental and due to be deprecated when it is replaced with the Tk DND. The :mod:`tkinter.dnd` module provides drag-and-drop support for objects within a single application, within the same window or between windows. To enable an object to be dragged, you must create an event binding for it that starts the drag-and-drop process. Typically, you bind a ButtonPress event to a callback function that you write (see :ref:`Bindings-and-Events`). The function should call :func:`dnd_start`, where 'source' is the object to be dragged, and 'event' is the event that invoked the call (the argument to your callback function). Selection of a target object occurs as follows: #. Top-down search of area under mouse for target widget * Target widget should have a callable *dnd_accept* attribute * If *dnd_accept* is not present or returns None, search moves to parent widget * If no target widget is found, then the target object is None 2. Call to *.dnd_leave(source, event)* #. Call to *.dnd_enter(source, event)* #. Call to *.dnd_commit(source, event)* to notify of drop #. Call to *.dnd_end(target, event)* to signal end of drag-and-drop .. class:: DndHandler(source, event) The *DndHandler* class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget. .. method:: cancel(event=None) Cancel the drag-and-drop process. .. method:: finish(event, commit=0) Execute end of drag-and-drop functions. .. method:: on_motion(event) Inspect area below mouse for target objects while drag is performed. .. method:: on_release(event) Signal end of drag when the release pattern is triggered. .. function:: dnd_start(source, event) Factory function for drag-and-drop process. .. seealso:: :ref:`Bindings-and-Events`