/* Copyright 2015 The Chromium OS Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "common.h" #include "math.h" #include "math_util.h" #include "vec3.h" #include "util.h" void vec3_scalar_mul(vec3_t v, float c) { v[X] *= c; v[Y] *= c; v[Z] *= c; } float vec3_dot(const vec3_t v, const vec3_t w) { return v[X] * w[X] + v[Y] * w[Y] + v[Z] * w[Z]; } float vec3_norm_squared(const vec3_t v) { return vec3_dot(v, v); } float vec3_norm(const vec3_t v) { return sqrtf(vec3_norm_squared(v)); }