//===-- xray_function_call_trie.h ------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file is a part of XRay, a dynamic runtime instrumentation system. // // This file defines the interface for a function call trie. // //===----------------------------------------------------------------------===// #ifndef XRAY_FUNCTION_CALL_TRIE_H #define XRAY_FUNCTION_CALL_TRIE_H #include "xray_buffer_queue.h" #include "xray_defs.h" #include "xray_profiling_flags.h" #include "xray_segmented_array.h" #include #include // For placement new. #include namespace __xray { /// A FunctionCallTrie represents the stack traces of XRay instrumented /// functions that we've encountered, where a node corresponds to a function and /// the path from the root to the node its stack trace. Each node in the trie /// will contain some useful values, including: /// /// * The cumulative amount of time spent in this particular node/stack. /// * The number of times this stack has appeared. /// * A histogram of latencies for that particular node. /// /// Each node in the trie will also contain a list of callees, represented using /// a Array -- each NodeIdPair instance will contain the function /// ID of the callee, and a pointer to the node. /// /// If we visualise this data structure, we'll find the following potential /// representation: /// /// [function id node] -> [callees] [cumulative time] /// [call counter] [latency histogram] /// /// As an example, when we have a function in this pseudocode: /// /// func f(N) { /// g() /// h() /// for i := 1..N { j() } /// } /// /// We may end up with a trie of the following form: /// /// f -> [ g, h, j ] [...] [1] [...] /// g -> [ ... ] [...] [1] [...] /// h -> [ ... ] [...] [1] [...] /// j -> [ ... ] [...] [N] [...] /// /// If for instance the function g() called j() like so: /// /// func g() { /// for i := 1..10 { j() } /// } /// /// We'll find the following updated trie: /// /// f -> [ g, h, j ] [...] [1] [...] /// g -> [ j' ] [...] [1] [...] /// h -> [ ... ] [...] [1] [...] /// j -> [ ... ] [...] [N] [...] /// j' -> [ ... ] [...] [10] [...] /// /// Note that we'll have a new node representing the path `f -> g -> j'` with /// isolated data. This isolation gives us a means of representing the stack /// traces as a path, as opposed to a key in a table. The alternative /// implementation here would be to use a separate table for the path, and use /// hashes of the path as an identifier to accumulate the information. We've /// moved away from this approach as it takes a lot of time to compute the hash /// every time we need to update a function's call information as we're handling /// the entry and exit events. /// /// This approach allows us to maintain a shadow stack, which represents the /// currently executing path, and on function exits quickly compute the amount /// of time elapsed from the entry, then update the counters for the node /// already represented in the trie. This necessitates an efficient /// representation of the various data structures (the list of callees must be /// cache-aware and efficient to look up, and the histogram must be compact and /// quick to update) to enable us to keep the overheads of this implementation /// to the minimum. class FunctionCallTrie { public: struct Node; // We use a NodeIdPair type instead of a std::pair<...> to not rely on the // standard library types in this header. struct NodeIdPair { Node *NodePtr; int32_t FId; }; using NodeIdPairArray = Array; using NodeIdPairAllocatorType = NodeIdPairArray::AllocatorType; // A Node in the FunctionCallTrie gives us a list of callees, the cumulative // number of times this node actually appeared, the cumulative amount of time // for this particular node including its children call times, and just the // local time spent on this node. Each Node will have the ID of the XRay // instrumented function that it is associated to. struct Node { Node *Parent; NodeIdPairArray Callees; uint64_t CallCount; uint64_t CumulativeLocalTime; // Typically in TSC deltas, not wall-time. int32_t FId; // TODO: Include the compact histogram. }; private: struct ShadowStackEntry { uint64_t EntryTSC; Node *NodePtr; uint16_t EntryCPU; }; using NodeArray = Array; using RootArray = Array; using ShadowStackArray = Array; public: // We collate the allocators we need into a single struct, as a convenience to // allow us to initialize these as a group. struct Allocators { using NodeAllocatorType = NodeArray::AllocatorType; using RootAllocatorType = RootArray::AllocatorType; using ShadowStackAllocatorType = ShadowStackArray::AllocatorType; // Use hosted aligned storage members to allow for trivial move and init. // This also allows us to sidestep the potential-failing allocation issue. typename std::aligned_storage::type NodeAllocatorStorage; typename std::aligned_storage::type RootAllocatorStorage; typename std::aligned_storage::type ShadowStackAllocatorStorage; typename std::aligned_storage::type NodeIdPairAllocatorStorage; NodeAllocatorType *NodeAllocator = nullptr; RootAllocatorType *RootAllocator = nullptr; ShadowStackAllocatorType *ShadowStackAllocator = nullptr; NodeIdPairAllocatorType *NodeIdPairAllocator = nullptr; Allocators() = default; Allocators(const Allocators &) = delete; Allocators &operator=(const Allocators &) = delete; struct Buffers { BufferQueue::Buffer NodeBuffer; BufferQueue::Buffer RootsBuffer; BufferQueue::Buffer ShadowStackBuffer; BufferQueue::Buffer NodeIdPairBuffer; }; explicit Allocators(Buffers &B) XRAY_NEVER_INSTRUMENT { new (&NodeAllocatorStorage) NodeAllocatorType(B.NodeBuffer.Data, B.NodeBuffer.Size); NodeAllocator = reinterpret_cast(&NodeAllocatorStorage); new (&RootAllocatorStorage) RootAllocatorType(B.RootsBuffer.Data, B.RootsBuffer.Size); RootAllocator = reinterpret_cast(&RootAllocatorStorage); new (&ShadowStackAllocatorStorage) ShadowStackAllocatorType( B.ShadowStackBuffer.Data, B.ShadowStackBuffer.Size); ShadowStackAllocator = reinterpret_cast( &ShadowStackAllocatorStorage); new (&NodeIdPairAllocatorStorage) NodeIdPairAllocatorType( B.NodeIdPairBuffer.Data, B.NodeIdPairBuffer.Size); NodeIdPairAllocator = reinterpret_cast( &NodeIdPairAllocatorStorage); } explicit Allocators(uptr Max) XRAY_NEVER_INSTRUMENT { new (&NodeAllocatorStorage) NodeAllocatorType(Max); NodeAllocator = reinterpret_cast(&NodeAllocatorStorage); new (&RootAllocatorStorage) RootAllocatorType(Max); RootAllocator = reinterpret_cast(&RootAllocatorStorage); new (&ShadowStackAllocatorStorage) ShadowStackAllocatorType(Max); ShadowStackAllocator = reinterpret_cast( &ShadowStackAllocatorStorage); new (&NodeIdPairAllocatorStorage) NodeIdPairAllocatorType(Max); NodeIdPairAllocator = reinterpret_cast( &NodeIdPairAllocatorStorage); } Allocators(Allocators &&O) XRAY_NEVER_INSTRUMENT { // Here we rely on the safety of memcpy'ing contents of the storage // members, and then pointing the source pointers to nullptr. internal_memcpy(&NodeAllocatorStorage, &O.NodeAllocatorStorage, sizeof(NodeAllocatorType)); internal_memcpy(&RootAllocatorStorage, &O.RootAllocatorStorage, sizeof(RootAllocatorType)); internal_memcpy(&ShadowStackAllocatorStorage, &O.ShadowStackAllocatorStorage, sizeof(ShadowStackAllocatorType)); internal_memcpy(&NodeIdPairAllocatorStorage, &O.NodeIdPairAllocatorStorage, sizeof(NodeIdPairAllocatorType)); NodeAllocator = reinterpret_cast(&NodeAllocatorStorage); RootAllocator = reinterpret_cast(&RootAllocatorStorage); ShadowStackAllocator = reinterpret_cast( &ShadowStackAllocatorStorage); NodeIdPairAllocator = reinterpret_cast( &NodeIdPairAllocatorStorage); O.NodeAllocator = nullptr; O.RootAllocator = nullptr; O.ShadowStackAllocator = nullptr; O.NodeIdPairAllocator = nullptr; } Allocators &operator=(Allocators &&O) XRAY_NEVER_INSTRUMENT { // When moving into an existing instance, we ensure that we clean up the // current allocators. if (NodeAllocator) NodeAllocator->~NodeAllocatorType(); if (O.NodeAllocator) { new (&NodeAllocatorStorage) NodeAllocatorType(std::move(*O.NodeAllocator)); NodeAllocator = reinterpret_cast(&NodeAllocatorStorage); O.NodeAllocator = nullptr; } else { NodeAllocator = nullptr; } if (RootAllocator) RootAllocator->~RootAllocatorType(); if (O.RootAllocator) { new (&RootAllocatorStorage) RootAllocatorType(std::move(*O.RootAllocator)); RootAllocator = reinterpret_cast(&RootAllocatorStorage); O.RootAllocator = nullptr; } else { RootAllocator = nullptr; } if (ShadowStackAllocator) ShadowStackAllocator->~ShadowStackAllocatorType(); if (O.ShadowStackAllocator) { new (&ShadowStackAllocatorStorage) ShadowStackAllocatorType(std::move(*O.ShadowStackAllocator)); ShadowStackAllocator = reinterpret_cast( &ShadowStackAllocatorStorage); O.ShadowStackAllocator = nullptr; } else { ShadowStackAllocator = nullptr; } if (NodeIdPairAllocator) NodeIdPairAllocator->~NodeIdPairAllocatorType(); if (O.NodeIdPairAllocator) { new (&NodeIdPairAllocatorStorage) NodeIdPairAllocatorType(std::move(*O.NodeIdPairAllocator)); NodeIdPairAllocator = reinterpret_cast( &NodeIdPairAllocatorStorage); O.NodeIdPairAllocator = nullptr; } else { NodeIdPairAllocator = nullptr; } return *this; } ~Allocators() XRAY_NEVER_INSTRUMENT { if (NodeAllocator != nullptr) NodeAllocator->~NodeAllocatorType(); if (RootAllocator != nullptr) RootAllocator->~RootAllocatorType(); if (ShadowStackAllocator != nullptr) ShadowStackAllocator->~ShadowStackAllocatorType(); if (NodeIdPairAllocator != nullptr) NodeIdPairAllocator->~NodeIdPairAllocatorType(); } }; static Allocators InitAllocators() XRAY_NEVER_INSTRUMENT { return InitAllocatorsCustom(profilingFlags()->per_thread_allocator_max); } static Allocators InitAllocatorsCustom(uptr Max) XRAY_NEVER_INSTRUMENT { Allocators A(Max); return A; } static Allocators InitAllocatorsFromBuffers(Allocators::Buffers &Bufs) XRAY_NEVER_INSTRUMENT { Allocators A(Bufs); return A; } private: NodeArray Nodes; RootArray Roots; ShadowStackArray ShadowStack; NodeIdPairAllocatorType *NodeIdPairAllocator; uint32_t OverflowedFunctions; public: explicit FunctionCallTrie(const Allocators &A) XRAY_NEVER_INSTRUMENT : Nodes(*A.NodeAllocator), Roots(*A.RootAllocator), ShadowStack(*A.ShadowStackAllocator), NodeIdPairAllocator(A.NodeIdPairAllocator), OverflowedFunctions(0) {} FunctionCallTrie() = delete; FunctionCallTrie(const FunctionCallTrie &) = delete; FunctionCallTrie &operator=(const FunctionCallTrie &) = delete; FunctionCallTrie(FunctionCallTrie &&O) XRAY_NEVER_INSTRUMENT : Nodes(std::move(O.Nodes)), Roots(std::move(O.Roots)), ShadowStack(std::move(O.ShadowStack)), NodeIdPairAllocator(O.NodeIdPairAllocator), OverflowedFunctions(O.OverflowedFunctions) {} FunctionCallTrie &operator=(FunctionCallTrie &&O) XRAY_NEVER_INSTRUMENT { Nodes = std::move(O.Nodes); Roots = std::move(O.Roots); ShadowStack = std::move(O.ShadowStack); NodeIdPairAllocator = O.NodeIdPairAllocator; OverflowedFunctions = O.OverflowedFunctions; return *this; } ~FunctionCallTrie() XRAY_NEVER_INSTRUMENT {} void enterFunction(const int32_t FId, uint64_t TSC, uint16_t CPU) XRAY_NEVER_INSTRUMENT { DCHECK_NE(FId, 0); // If we're already overflowed the function call stack, do not bother // attempting to record any more function entries. if (UNLIKELY(OverflowedFunctions)) { ++OverflowedFunctions; return; } // If this is the first function we've encountered, we want to set up the // node(s) and treat it as a root. if (UNLIKELY(ShadowStack.empty())) { auto *NewRoot = Nodes.AppendEmplace( nullptr, NodeIdPairArray(*NodeIdPairAllocator), 0u, 0u, FId); if (UNLIKELY(NewRoot == nullptr)) return; if (Roots.AppendEmplace(NewRoot) == nullptr) { Nodes.trim(1); return; } if (ShadowStack.AppendEmplace(TSC, NewRoot, CPU) == nullptr) { Nodes.trim(1); Roots.trim(1); ++OverflowedFunctions; return; } return; } // From this point on, we require that the stack is not empty. DCHECK(!ShadowStack.empty()); auto TopNode = ShadowStack.back().NodePtr; DCHECK_NE(TopNode, nullptr); // If we've seen this callee before, then we access that node and place that // on the top of the stack. auto* Callee = TopNode->Callees.find_element( [FId](const NodeIdPair &NR) { return NR.FId == FId; }); if (Callee != nullptr) { CHECK_NE(Callee->NodePtr, nullptr); if (ShadowStack.AppendEmplace(TSC, Callee->NodePtr, CPU) == nullptr) ++OverflowedFunctions; return; } // This means we've never seen this stack before, create a new node here. auto* NewNode = Nodes.AppendEmplace( TopNode, NodeIdPairArray(*NodeIdPairAllocator), 0u, 0u, FId); if (UNLIKELY(NewNode == nullptr)) return; DCHECK_NE(NewNode, nullptr); TopNode->Callees.AppendEmplace(NewNode, FId); if (ShadowStack.AppendEmplace(TSC, NewNode, CPU) == nullptr) ++OverflowedFunctions; return; } void exitFunction(int32_t FId, uint64_t TSC, uint16_t CPU) XRAY_NEVER_INSTRUMENT { // If we're exiting functions that have "overflowed" or don't fit into the // stack due to allocator constraints, we then decrement that count first. if (OverflowedFunctions) { --OverflowedFunctions; return; } // When we exit a function, we look up the ShadowStack to see whether we've // entered this function before. We do as little processing here as we can, // since most of the hard work would have already been done at function // entry. uint64_t CumulativeTreeTime = 0; while (!ShadowStack.empty()) { const auto &Top = ShadowStack.back(); auto TopNode = Top.NodePtr; DCHECK_NE(TopNode, nullptr); // We may encounter overflow on the TSC we're provided, which may end up // being less than the TSC when we first entered the function. // // To get the accurate measurement of cycles, we need to check whether // we've overflowed (TSC < Top.EntryTSC) and then account the difference // between the entry TSC and the max for the TSC counter (max of uint64_t) // then add the value of TSC. We can prove that the maximum delta we will // get is at most the 64-bit unsigned value, since the difference between // a TSC of 0 and a Top.EntryTSC of 1 is (numeric_limits::max() // - 1) + 1. // // NOTE: This assumes that TSCs are synchronised across CPUs. // TODO: Count the number of times we've seen CPU migrations. uint64_t LocalTime = Top.EntryTSC > TSC ? (std::numeric_limits::max() - Top.EntryTSC) + TSC : TSC - Top.EntryTSC; TopNode->CallCount++; TopNode->CumulativeLocalTime += LocalTime - CumulativeTreeTime; CumulativeTreeTime += LocalTime; ShadowStack.trim(1); // TODO: Update the histogram for the node. if (TopNode->FId == FId) break; } } const RootArray &getRoots() const XRAY_NEVER_INSTRUMENT { return Roots; } // The deepCopyInto operation will update the provided FunctionCallTrie by // re-creating the contents of this particular FunctionCallTrie in the other // FunctionCallTrie. It will do this using a Depth First Traversal from the // roots, and while doing so recreating the traversal in the provided // FunctionCallTrie. // // This operation will *not* destroy the state in `O`, and thus may cause some // duplicate entries in `O` if it is not empty. // // This function is *not* thread-safe, and may require external // synchronisation of both "this" and |O|. // // This function must *not* be called with a non-empty FunctionCallTrie |O|. void deepCopyInto(FunctionCallTrie &O) const XRAY_NEVER_INSTRUMENT { DCHECK(O.getRoots().empty()); // We then push the root into a stack, to use as the parent marker for new // nodes we push in as we're traversing depth-first down the call tree. struct NodeAndParent { FunctionCallTrie::Node *Node; FunctionCallTrie::Node *NewNode; }; using Stack = Array; typename Stack::AllocatorType StackAllocator( profilingFlags()->stack_allocator_max); Stack DFSStack(StackAllocator); for (const auto Root : getRoots()) { // Add a node in O for this root. auto NewRoot = O.Nodes.AppendEmplace( nullptr, NodeIdPairArray(*O.NodeIdPairAllocator), Root->CallCount, Root->CumulativeLocalTime, Root->FId); // Because we cannot allocate more memory we should bail out right away. if (UNLIKELY(NewRoot == nullptr)) return; if (UNLIKELY(O.Roots.Append(NewRoot) == nullptr)) return; // TODO: Figure out what to do if we fail to allocate any more stack // space. Maybe warn or report once? if (DFSStack.AppendEmplace(Root, NewRoot) == nullptr) return; while (!DFSStack.empty()) { NodeAndParent NP = DFSStack.back(); DCHECK_NE(NP.Node, nullptr); DCHECK_NE(NP.NewNode, nullptr); DFSStack.trim(1); for (const auto Callee : NP.Node->Callees) { auto NewNode = O.Nodes.AppendEmplace( NP.NewNode, NodeIdPairArray(*O.NodeIdPairAllocator), Callee.NodePtr->CallCount, Callee.NodePtr->CumulativeLocalTime, Callee.FId); if (UNLIKELY(NewNode == nullptr)) return; if (UNLIKELY(NP.NewNode->Callees.AppendEmplace(NewNode, Callee.FId) == nullptr)) return; if (UNLIKELY(DFSStack.AppendEmplace(Callee.NodePtr, NewNode) == nullptr)) return; } } } } // The mergeInto operation will update the provided FunctionCallTrie by // traversing the current trie's roots and updating (i.e. merging) the data in // the nodes with the data in the target's nodes. If the node doesn't exist in // the provided trie, we add a new one in the right position, and inherit the // data from the original (current) trie, along with all its callees. // // This function is *not* thread-safe, and may require external // synchronisation of both "this" and |O|. void mergeInto(FunctionCallTrie &O) const XRAY_NEVER_INSTRUMENT { struct NodeAndTarget { FunctionCallTrie::Node *OrigNode; FunctionCallTrie::Node *TargetNode; }; using Stack = Array; typename Stack::AllocatorType StackAllocator( profilingFlags()->stack_allocator_max); Stack DFSStack(StackAllocator); for (const auto Root : getRoots()) { Node *TargetRoot = nullptr; auto R = O.Roots.find_element( [&](const Node *Node) { return Node->FId == Root->FId; }); if (R == nullptr) { TargetRoot = O.Nodes.AppendEmplace( nullptr, NodeIdPairArray(*O.NodeIdPairAllocator), 0u, 0u, Root->FId); if (UNLIKELY(TargetRoot == nullptr)) return; O.Roots.Append(TargetRoot); } else { TargetRoot = *R; } DFSStack.AppendEmplace(Root, TargetRoot); while (!DFSStack.empty()) { NodeAndTarget NT = DFSStack.back(); DCHECK_NE(NT.OrigNode, nullptr); DCHECK_NE(NT.TargetNode, nullptr); DFSStack.trim(1); // TODO: Update the histogram as well when we have it ready. NT.TargetNode->CallCount += NT.OrigNode->CallCount; NT.TargetNode->CumulativeLocalTime += NT.OrigNode->CumulativeLocalTime; for (const auto Callee : NT.OrigNode->Callees) { auto TargetCallee = NT.TargetNode->Callees.find_element( [&](const FunctionCallTrie::NodeIdPair &C) { return C.FId == Callee.FId; }); if (TargetCallee == nullptr) { auto NewTargetNode = O.Nodes.AppendEmplace( NT.TargetNode, NodeIdPairArray(*O.NodeIdPairAllocator), 0u, 0u, Callee.FId); if (UNLIKELY(NewTargetNode == nullptr)) return; TargetCallee = NT.TargetNode->Callees.AppendEmplace(NewTargetNode, Callee.FId); } DFSStack.AppendEmplace(Callee.NodePtr, TargetCallee->NodePtr); } } } } }; } // namespace __xray #endif // XRAY_FUNCTION_CALL_TRIE_H