//===-- local_cache.h -------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef SCUDO_LOCAL_CACHE_H_ #define SCUDO_LOCAL_CACHE_H_ #include "internal_defs.h" #include "report.h" #include "stats.h" namespace scudo { template struct SizeClassAllocatorLocalCache { typedef typename SizeClassAllocator::SizeClassMap SizeClassMap; struct TransferBatch { static const u32 MaxNumCached = SizeClassMap::MaxNumCachedHint; void setFromArray(void **Array, u32 N) { DCHECK_LE(N, MaxNumCached); for (u32 I = 0; I < N; I++) Batch[I] = Array[I]; Count = N; } void clear() { Count = 0; } void add(void *P) { DCHECK_LT(Count, MaxNumCached); Batch[Count++] = P; } void copyToArray(void **Array) const { for (u32 I = 0; I < Count; I++) Array[I] = Batch[I]; } u32 getCount() const { return Count; } void *get(u32 I) const { DCHECK_LE(I, Count); return Batch[I]; } static u32 getMaxCached(uptr Size) { return Min(MaxNumCached, SizeClassMap::getMaxCachedHint(Size)); } TransferBatch *Next; private: u32 Count; void *Batch[MaxNumCached]; }; void initLinkerInitialized(GlobalStats *S, SizeClassAllocator *A) { Stats.initLinkerInitialized(); if (S) S->link(&Stats); Allocator = A; } void init(GlobalStats *S, SizeClassAllocator *A) { memset(this, 0, sizeof(*this)); initLinkerInitialized(S, A); } void destroy(GlobalStats *S) { drain(); if (S) S->unlink(&Stats); } void *allocate(uptr ClassId) { CHECK_LT(ClassId, NumClasses); PerClass *C = &PerClassArray[ClassId]; if (C->Count == 0) { if (UNLIKELY(!refill(C, ClassId))) return nullptr; DCHECK_GT(C->Count, 0); } // We read ClassSize first before accessing Chunks because it's adjacent to // Count, while Chunks might be further off (depending on Count). That keeps // the memory accesses in close quarters. const uptr ClassSize = C->ClassSize; void *P = C->Chunks[--C->Count]; // The jury is still out as to whether any kind of PREFETCH here increases // performance. It definitely decreases performance on Android though. // if (!SCUDO_ANDROID) PREFETCH(P); Stats.add(StatAllocated, ClassSize); return P; } void deallocate(uptr ClassId, void *P) { CHECK_LT(ClassId, NumClasses); PerClass *C = &PerClassArray[ClassId]; // We still have to initialize the cache in the event that the first heap // operation in a thread is a deallocation. initCacheMaybe(C); if (C->Count == C->MaxCount) drain(C, ClassId); // See comment in allocate() about memory accesses. const uptr ClassSize = C->ClassSize; C->Chunks[C->Count++] = P; Stats.sub(StatAllocated, ClassSize); } void drain() { for (uptr I = 0; I < NumClasses; I++) { PerClass *C = &PerClassArray[I]; while (C->Count > 0) drain(C, I); } } TransferBatch *createBatch(uptr ClassId, void *B) { if (ClassId != SizeClassMap::BatchClassId) B = allocate(SizeClassMap::BatchClassId); return reinterpret_cast(B); } LocalStats &getStats() { return Stats; } private: static const uptr NumClasses = SizeClassMap::NumClasses; struct PerClass { u32 Count; u32 MaxCount; uptr ClassSize; void *Chunks[2 * TransferBatch::MaxNumCached]; }; PerClass PerClassArray[NumClasses]; LocalStats Stats; SizeClassAllocator *Allocator; ALWAYS_INLINE void initCacheMaybe(PerClass *C) { if (LIKELY(C->MaxCount)) return; initCache(); DCHECK_NE(C->MaxCount, 0U); } NOINLINE void initCache() { for (uptr I = 0; I < NumClasses; I++) { PerClass *P = &PerClassArray[I]; const uptr Size = SizeClassAllocator::getSizeByClassId(I); P->MaxCount = 2 * TransferBatch::getMaxCached(Size); P->ClassSize = Size; } } void destroyBatch(uptr ClassId, void *B) { if (ClassId != SizeClassMap::BatchClassId) deallocate(SizeClassMap::BatchClassId, B); } NOINLINE bool refill(PerClass *C, uptr ClassId) { initCacheMaybe(C); TransferBatch *B = Allocator->popBatch(this, ClassId); if (UNLIKELY(!B)) return false; DCHECK_GT(B->getCount(), 0); B->copyToArray(C->Chunks); C->Count = B->getCount(); destroyBatch(ClassId, B); return true; } NOINLINE void drain(PerClass *C, uptr ClassId) { const u32 Count = Min(C->MaxCount / 2, C->Count); const uptr FirstIndexToDrain = C->Count - Count; TransferBatch *B = createBatch(ClassId, C->Chunks[FirstIndexToDrain]); if (UNLIKELY(!B)) reportOutOfMemory( SizeClassAllocator::getSizeByClassId(SizeClassMap::BatchClassId)); B->setFromArray(&C->Chunks[FirstIndexToDrain], Count); C->Count -= Count; Allocator->pushBatch(ClassId, B); } }; } // namespace scudo #endif // SCUDO_LOCAL_CACHE_H_