// RUN: %clang_cc1 -ffixed-point -triple x86_64-unknown-linux-gnu -S -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,UNPADDED // RUN: %clang_cc1 -ffixed-point -triple x86_64-unknown-linux-gnu -fpadding-on-unsigned-fixed-point -S -emit-llvm %s -o - | FileCheck %s --check-prefixes=CHECK,PADDED // Fixed point against other fixed point _Bool b_eq_true = 2.5hk == 2.5uhk; // CHECK-DAG: @b_eq_true = {{.*}}global i8 1, align 1 _Bool b_eq_false = 2.5hk == 2.4uhk; // CHECK-DAG: @b_eq_false = {{.*}}global i8 0, align 1 _Bool b_ne_true = 2.5hk != 2.4uhk; // CHECK-DAG: @b_ne_true = {{.*}}global i8 1, align 1 _Bool b_ne_false = 2.5hk != 2.5uhk; // CHECK-DAG: @b_ne_false = {{.*}}global i8 0, align 1 _Bool b_lt_true = 2.5hk < 2.75uhk; // CHECK-DAG: @b_lt_true = {{.*}}global i8 1, align 1 _Bool b_lt_false = 2.5hk < 2.5uhk; // CHECK-DAG: @b_lt_false = {{.*}}global i8 0, align 1 _Bool b_le_true = 2.5hk <= 2.75uhk; // CHECK-DAG: @b_le_true = {{.*}}global i8 1, align 1 _Bool b_le_true2 = 2.5hk <= 2.5uhk; // CHECK-DAG: @b_le_true2 = {{.*}}global i8 1, align 1 _Bool b_le_false = 2.5hk <= 2.4uhk; // CHECK-DAG: @b_le_false = {{.*}}global i8 0, align 1 _Bool b_gt_true = 2.75hk > 2.5uhk; // CHECK-DAG: @b_gt_true = {{.*}}global i8 1, align 1 _Bool b_gt_false = 2.75hk > 2.75uhk; // CHECK-DAG: @b_gt_false = {{.*}}global i8 0, align 1 _Bool b_ge_true = 2.75hk >= 2.5uhk; // CHECK-DAG: @b_ge_true = {{.*}}global i8 1, align 1 _Bool b_ge_true2 = 2.75hk >= 2.75uhk; // CHECK-DAG: @b_ge_true2 = {{.*}}global i8 1, align 1 _Bool b_ge_false = 2.5hk >= 2.75uhk; // CHECK-DAG: @b_ge_false = {{.*}}global i8 0, align 1 // Fixed point against int _Bool b_ieq_true = 2.0hk == 2; // CHECK-DAG: @b_ieq_true = {{.*}}global i8 1, align 1 _Bool b_ieq_false = 2.0hk == 3; // CHECK-DAG: @b_ieq_false = {{.*}}global i8 0, align 1 _Bool b_ine_true = 2.0hk != 3; // CHECK-DAG: @b_ine_true = {{.*}}global i8 1, align 1 _Bool b_ine_false = 2.0hk != 2; // CHECK-DAG: @b_ine_false = {{.*}}global i8 0, align 1 _Bool b_ilt_true = 2.0hk < 3; // CHECK-DAG: @b_ilt_true = {{.*}}global i8 1, align 1 _Bool b_ilt_false = 2.0hk < 2; // CHECK-DAG: @b_ilt_false = {{.*}}global i8 0, align 1 _Bool b_ile_true = 2.0hk <= 3; // CHECK-DAG: @b_ile_true = {{.*}}global i8 1, align 1 _Bool b_ile_true2 = 2.0hk <= 2; // CHECK-DAG: @b_ile_true2 = {{.*}}global i8 1, align 1 _Bool b_ile_false = 2.0hk <= 1; // CHECK-DAG: @b_ile_false = {{.*}}global i8 0, align 1 _Bool b_igt_true = 2.0hk > 1; // CHECK-DAG: @b_igt_true = {{.*}}global i8 1, align 1 _Bool b_igt_false = 2.0hk > 2; // CHECK-DAG: @b_igt_false = {{.*}}global i8 0, align 1 _Bool b_ige_true = 2.0hk >= 1; // CHECK-DAG: @b_ige_true = {{.*}}global i8 1, align 1 _Bool b_ige_true2 = 2.0hk >= 2; // CHECK-DAG: @b_ige_true2 = {{.*}}global i8 1, align 1 _Bool b_ige_false = 2.0hk >= 3; // CHECK-DAG: @b_ige_false = {{.*}}global i8 0, align 1 // Different signage // Since we can have different precisions, non powers of 2 fractions may have // different actual values when being compared. _Bool b_sne_true = 2.6hk != 2.6uhk; // UNPADDED-DAG: @b_sne_true = {{.*}}global i8 1, align 1 // PADDED-DAG: @b_sne_true = {{.*}}global i8 0, align 1 _Bool b_seq_true = 2.0hk == 2u; // CHECK-DAG: @b_seq_true = {{.*}}global i8 1, align 1 _Bool b_seq_true2 = 2.0uhk == 2; // CHECK-DAG: @b_seq_true2 = {{.*}}global i8 1, align 1 void TestComparisons() { short _Accum sa; _Accum a; unsigned short _Accum usa; unsigned _Accum ua; // Each of these should be a fixed point conversion followed by the actual // comparison operation. sa == a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp eq i32 [[UPSCALE_A]], [[A2]] sa != a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp ne i32 [[UPSCALE_A]], [[A2]] sa > a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp sgt i32 [[UPSCALE_A]], [[A2]] sa >= a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp sge i32 [[UPSCALE_A]], [[A2]] sa < a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp slt i32 [[UPSCALE_A]], [[A2]] sa <= a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp sle i32 [[UPSCALE_A]], [[A2]] usa > ua; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %ua, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp ugt i32 [[UPSCALE_A]], [[A2]] usa >= ua; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %ua, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp uge i32 [[UPSCALE_A]], [[A2]] usa < ua; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %ua, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp ult i32 [[UPSCALE_A]], [[A2]] usa <= ua; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %ua, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp ule i32 [[UPSCALE_A]], [[A2]] } void TestIntComparisons() { short _Accum sa; unsigned short _Accum usa; int i; unsigned int ui; _Bool b; char c; short s; enum E { A = 2 } e; // These comparisons shouldn't be that different from comparing against fixed // point types with other fixed point types. sa == i; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %i, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i39 // CHECK-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // CHECK-NEXT: {{.*}} = icmp eq i39 [[RESIZE_A]], [[UPSCALE_I]] sa != i; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %i, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i39 // CHECK-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // CHECK-NEXT: {{.*}} = icmp ne i39 [[RESIZE_A]], [[UPSCALE_I]] sa > i; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %i, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i39 // CHECK-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // CHECK-NEXT: {{.*}} = icmp sgt i39 [[RESIZE_A]], [[UPSCALE_I]] sa >= i; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %i, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i39 // CHECK-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // CHECK-NEXT: {{.*}} = icmp sge i39 [[RESIZE_A]], [[UPSCALE_I]] sa < i; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %i, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i39 // CHECK-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // CHECK-NEXT: {{.*}} = icmp slt i39 [[RESIZE_A]], [[UPSCALE_I]] sa <= i; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %i, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i39 // CHECK-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // CHECK-NEXT: {{.*}} = icmp sle i39 [[RESIZE_A]], [[UPSCALE_I]] usa > ui; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %ui, align 4 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i40 // UNPADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i40 // UNPADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i40 [[RESIZE_I]], 8 // UNPADDED-NEXT: {{.*}} = icmp ugt i40 [[RESIZE_A]], [[UPSCALE_I]] // PADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i39 // PADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i39 // PADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // PADDED-NEXT: {{.*}} = icmp ugt i39 [[RESIZE_A]], [[UPSCALE_I]] usa >= ui; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %ui, align 4 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i40 // UNPADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i40 // UNPADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i40 [[RESIZE_I]], 8 // UNPADDED-NEXT: {{.*}} = icmp uge i40 [[RESIZE_A]], [[UPSCALE_I]] // PADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i39 // PADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i39 // PADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // PADDED-NEXT: {{.*}} = icmp uge i39 [[RESIZE_A]], [[UPSCALE_I]] usa < ui; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %ui, align 4 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i40 // UNPADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i40 // UNPADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i40 [[RESIZE_I]], 8 // UNPADDED-NEXT: {{.*}} = icmp ult i40 [[RESIZE_A]], [[UPSCALE_I]] // PADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i39 // PADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i39 // PADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // PADDED-NEXT: {{.*}} = icmp ult i39 [[RESIZE_A]], [[UPSCALE_I]] usa <= ui; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %ui, align 4 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i40 // UNPADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i40 // UNPADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i40 [[RESIZE_I]], 8 // UNPADDED-NEXT: {{.*}} = icmp ule i40 [[RESIZE_A]], [[UPSCALE_I]] // PADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i39 // PADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i39 // PADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // PADDED-NEXT: {{.*}} = icmp ule i39 [[RESIZE_A]], [[UPSCALE_I]] // Allow for comparisons with other int like types. These are no different // from comparing to an int other than varying sizes. The integer types are // still converted to ints or unsigned ints from UsualUnaryConversions(). sa == b; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[B:%[0-9]+]] = load i8, i8* %b, align 1 // CHECK-NEXT: %tobool = trunc i8 [[B]] to i1 // CHECK-NEXT: [[CONV_B:%[a-z0-9]+]] = zext i1 %tobool to i32 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_B:%[a-z0-9]+]] = sext i32 [[CONV_B]] to i39 // CHECK-NEXT: [[UPSCALE_B:%[a-z0-9]+]] = shl i39 [[RESIZE_B]], 7 // CHECK-NEXT: {{.*}} = icmp eq i39 [[RESIZE_A]], [[UPSCALE_B]] sa == c; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[C:%[0-9]+]] = load i8, i8* %c, align 1 // CHECK-NEXT: [[CONV_C:%[a-z0-9]+]] = sext i8 [[C]] to i32 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_C:%[a-z0-9]+]] = sext i32 [[CONV_C]] to i39 // CHECK-NEXT: [[UPSCALE_C:%[a-z0-9]+]] = shl i39 [[RESIZE_C]], 7 // CHECK-NEXT: {{.*}} = icmp eq i39 [[RESIZE_A]], [[UPSCALE_C]] sa == s; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[S:%[0-9]+]] = load i16, i16* %s, align 2 // CHECK-NEXT: [[CONV_S:%[a-z0-9]+]] = sext i16 [[S]] to i32 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i39 // CHECK-NEXT: [[RESIZE_S:%[a-z0-9]+]] = sext i32 [[CONV_S]] to i39 // CHECK-NEXT: [[UPSCALE_S:%[a-z0-9]+]] = shl i39 [[RESIZE_S]], 7 // CHECK-NEXT: {{.*}} = icmp eq i39 [[RESIZE_A]], [[UPSCALE_S]] // An enum value is IntegralCast to an unsigned int. usa == e; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %e, align 4 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i40 // UNPADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i40 // UNPADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i40 [[RESIZE_I]], 8 // UNPADDED-NEXT: {{.*}} = icmp eq i40 [[RESIZE_A]], [[UPSCALE_I]] // PADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i39 // PADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i39 // PADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // PADDED-NEXT: {{.*}} = icmp eq i39 [[RESIZE_A]], [[UPSCALE_I]] } void TestComparisonSignage() { short _Accum sa; unsigned short _Accum usa; int i; unsigned int ui; // Signed vs unsigned fixed point comparison sa == usa; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i16, i16* %usa, align 2 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i17 // UNPADDED-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i17 [[RESIZE_A]], 1 // UNPADDED-NEXT: [[RESIZE_A2:%[a-z0-9]+]] = zext i16 [[A2]] to i17 // UNPADDED-NEXT: {{.*}} = icmp eq i17 [[UPSCALE_A]], [[RESIZE_A2]] // PADDED-NEXT: {{.*}} = icmp eq i16 [[A]], [[A2]] // Signed int vs unsigned fixed point sa == ui; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %ui, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i40 // CHECK-NEXT: [[RESIZE_I:%[a-z0-9]+]] = zext i32 [[I]] to i40 // CHECK-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i40 [[RESIZE_I]], 7 // CHECK-NEXT: {{.*}} = icmp eq i40 [[RESIZE_A]], [[UPSCALE_I]] // Signed fixed point vs unsigned int usa == i; // CHECK: [[A:%[0-9]+]] = load i16, i16* %usa, align 2 // CHECK-NEXT: [[I:%[0-9]+]] = load i32, i32* %i, align 4 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i40 // UNPADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i40 // UNPADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i40 [[RESIZE_I]], 8 // UNPADDED-NEXT: {{.*}} = icmp eq i40 [[RESIZE_A]], [[UPSCALE_I]] // PADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = zext i16 [[A]] to i39 // PADDED-NEXT: [[RESIZE_I:%[a-z0-9]+]] = sext i32 [[I]] to i39 // PADDED-NEXT: [[UPSCALE_I:%[a-z0-9]+]] = shl i39 [[RESIZE_I]], 7 // PADDED-NEXT: {{.*}} = icmp eq i39 [[RESIZE_A]], [[UPSCALE_I]] } void TestSaturationComparisons() { short _Accum sa; _Accum a; _Sat short _Accum sat_sa; _Sat _Accum sat_a; _Sat unsigned short _Accum sat_usa; // These are effectively the same as conversions with their non-saturating // counterparts since when comparing, we convert both operands to a common // type that should be able to hold both values. sat_sa == sat_a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sat_sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %sat_a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp eq i32 [[UPSCALE_A]], [[A2]] sat_sa == a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sat_sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: {{.*}} = icmp eq i32 [[UPSCALE_A]], [[A2]] sat_sa == sat_usa; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sat_sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i16, i16* %sat_usa, align 2 // UNPADDED-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i17 // UNPADDED-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i17 [[RESIZE_A]], 1 // UNPADDED-NEXT: [[RESIZE_A2:%[a-z0-9]+]] = zext i16 [[A2]] to i17 // UNPADDED-NEXT: {{.*}} = icmp eq i17 [[UPSCALE_A]], [[RESIZE_A2]] // PADDED-NEXT: {{.*}} = icmp eq i16 [[A]], [[A2]] } void StoreBooleanResult() { short _Accum sa; _Accum a; int res; // Check that the result can properly be stored as an int. res = sa == a; // CHECK: [[A:%[0-9]+]] = load i16, i16* %sa, align 2 // CHECK-NEXT: [[A2:%[0-9]+]] = load i32, i32* %a, align 4 // CHECK-NEXT: [[RESIZE_A:%[a-z0-9]+]] = sext i16 [[A]] to i32 // CHECK-NEXT: [[UPSCALE_A:%[a-z0-9]+]] = shl i32 [[RESIZE_A]], 8 // CHECK-NEXT: [[RES:%[0-9]+]] = icmp eq i32 [[UPSCALE_A]], [[A2]] // CHECK-NEXT: %conv = zext i1 [[RES]] to i32 // CHECK-NEXT: store i32 %conv, i32* %res, align 4 }