// RUN: %clang_cc1 -Wno-return-type -Wno-unused-value -emit-llvm %s -o - | FileCheck %s // CHECK: @i = common global [[INT:i[0-9]+]] 0 volatile int i, j, k; volatile int ar[5]; volatile char c; // CHECK: @ci = common global [[CINT:%.*]] zeroinitializer volatile _Complex int ci; volatile struct S { #ifdef __cplusplus void operator =(volatile struct S&o) volatile; #endif int i; } a, b; //void operator =(volatile struct S&o1, volatile struct S&o2) volatile; int printf(const char *, ...); // Note that these test results are very much specific to C! // Assignments in C++ yield l-values, not r-values, and the situations // that do implicit lvalue-to-rvalue conversion are substantially // reduced. // CHECK: define void @test() void test() { // CHECK: volatile load [[INT]]* @i i; // CHECK-NEXT: volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: sitofp [[INT]] (float)(ci); // CHECK-NEXT: volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) (void)ci; // CHECK-NEXT: bitcast // CHECK-NEXT: memcpy (void)a; // CHECK-NEXT: [[R:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: volatile store [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: volatile store [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) (void)(ci=ci); // CHECK-NEXT: [[T:%.*]] = volatile load [[INT]]* @j // CHECK-NEXT: volatile store [[INT]] [[T]], [[INT]]* @i (void)(i=j); // CHECK-NEXT: [[R1:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I1:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R2:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I2:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // Not sure why they're ordered this way. // CHECK-NEXT: [[R:%.*]] = add [[INT]] [[R2]], [[R1]] // CHECK-NEXT: [[I:%.*]] = add [[INT]] [[I2]], [[I1]] // CHECK-NEXT: volatile store [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: volatile store [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) ci+=ci; // CHECK-NEXT: [[R1:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I1:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R2:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I2:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R:%.*]] = add [[INT]] [[R2]], [[R1]] // CHECK-NEXT: [[I:%.*]] = add [[INT]] [[I2]], [[I1]] // CHECK-NEXT: volatile store [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: volatile store [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: [[R2:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0) // CHECK-NEXT: [[I2:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // These additions can be elided // CHECK-NEXT: add [[INT]] [[R]], [[R2]] // CHECK-NEXT: add [[INT]] [[I]], [[I2]] (ci += ci) + ci; // CHECK-NEXT: call void asm asm("nop"); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: add nsw [[INT]] // CHECK-NEXT: volatile store // CHECK-NEXT: volatile load // CHECK-NEXT: add nsw [[INT]] (i += j) + k; // CHECK-NEXT: call void asm asm("nop"); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: add nsw [[INT]] // CHECK-NEXT: volatile store // CHECK-NEXT: add nsw [[INT]] (i += j) + 1; // CHECK-NEXT: call void asm asm("nop"); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: add [[INT]] // CHECK-NEXT: add [[INT]] ci+ci; // CHECK-NEXT: volatile load __real i; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load +ci; // CHECK-NEXT: call void asm asm("nop"); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store (void)(i=i); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: sitofp (float)(i=i); // CHECK-NEXT: volatile load (void)i; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store i=i; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store i=i=i; #ifndef __cplusplus // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store (void)__builtin_choose_expr(0, i=i, j=j); #endif // CHECK-NEXT: volatile load // CHECK-NEXT: icmp // CHECK-NEXT: br i1 // CHECK: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: br label // CHECK: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: br label k ? (i=i) : (j=j); // CHECK: phi // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store (void)(i,(i=i)); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile load i=i,i; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store (i=j,k=j); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile load (i=j,k); // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load (i,j); // CHECK-NEXT: volatile load // CHECK-NEXT: trunc // CHECK-NEXT: volatile store // CHECK-NEXT: sext // CHECK-NEXT: volatile store i=c=k; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: add nsw [[INT]] // CHECK-NEXT: volatile store i+=k; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load ci; #ifndef __cplusplus // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load (int)ci; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: icmp ne // CHECK-NEXT: icmp ne // CHECK-NEXT: or i1 (_Bool)ci; #endif // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store ci=ci; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store ci=ci=ci; // CHECK-NEXT: [[T:%.*]] = volatile load [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: volatile store [[INT]] [[T]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) // CHECK-NEXT: volatile store [[INT]] [[T]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1) __imag ci = __imag ci = __imag ci; // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store __real (i = j); // CHECK-NEXT: volatile load __imag i; // ============================================================ // FIXME: Test cases we get wrong. // A use. We load all of a into a copy of a, then load i. gcc forgets to do // the assignment. // (a = a).i; // ============================================================ // Test cases where we intentionally differ from gcc, due to suspected bugs in // gcc. // Not a use. gcc forgets to do the assignment. // CHECK-NEXT: call void @llvm.memcpy{{.*}}, i1 true // CHECK-NEXT: bitcast // CHECK-NEXT: call void @llvm.memcpy{{.*}}, i1 true ((a=a),a); // Not a use. gcc gets this wrong, it doesn't emit the copy! // (void)(a=a); // Not a use. gcc got this wrong in 4.2 and omitted the side effects // entirely, but it is fixed in 4.4.0. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store __imag (i = j); #ifndef __cplusplus // A use of the real part // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store // CHECK-NEXT: sitofp (float)(ci=ci); // Not a use, bug? gcc treats this as not a use, that's probably a bug due to // tree folding ignoring volatile. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store (int)(ci=ci); #endif // A use. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: sitofp (float)(i=i); // A use. gcc treats this as not a use, that's probably a bug due to tree // folding ignoring volatile. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store (int)(i=i); // A use. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: sub -(i=j); // A use. gcc treats this a not a use, that's probably a bug due to tree // folding ignoring volatile. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store +(i=k); // A use. gcc treats this a not a use, that's probably a bug due to tree // folding ignoring volatile. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile store __real (ci=ci); // A use. // CHECK-NEXT: volatile load // CHECK-NEXT: add i + 0; // A use. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: volatile load // CHECK-NEXT: add (i=j) + i; // A use. gcc treats this as not a use, that's probably a bug due to tree // folding ignoring volatile. // CHECK-NEXT: volatile load // CHECK-NEXT: volatile store // CHECK-NEXT: add (i=j) + 0; #ifdef __cplusplus (i,j)=k; (j=k,i)=i; struct { int x; } s, s1; printf("s is at %p\n", &s); printf("s is at %p\n", &(s = s1)); printf("s.x is at %p\n", &((s = s1).x)); #endif } extern volatile enum X x; // CHECK: define void @test1() void test1() { extern void test1_helper(void); test1_helper(); // CHECK: call void @test1_helper() // CHECK-NEXT: ret void x; (void) x; return x; }