// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py // RUN: %clang_cc1 -triple armv8-none-linux-eabi %s -emit-llvm -o - -O3 | FileCheck %s -check-prefix=LE // RUN: %clang_cc1 -triple armebv8-none-linux-eabi %s -emit-llvm -o - -O3 | FileCheck %s -check-prefix=BE struct st0 { short c : 7; }; // LE-LABEL: @st0_check_load( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1 // LE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // LE-NEXT: ret i32 [[CONV]] // // BE-LABEL: @st0_check_load( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1 // BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // BE-NEXT: ret i32 [[CONV]] // int st0_check_load(struct st0 *m) { return m->c; } // LE-LABEL: @st0_check_store( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128 // LE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1 // LE-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2 // LE-NEXT: ret void // // BE-LABEL: @st0_check_store( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST0:%.*]], %struct.st0* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1 // BE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2 // BE-NEXT: store i8 [[BF_SET]], i8* [[TMP0]], align 2 // BE-NEXT: ret void // void st0_check_store(struct st0 *m) { m->c = 1; } struct st1 { int a : 10; short c : 6; }; // LE-LABEL: @st1_check_load( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 10 // LE-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32 // LE-NEXT: ret i32 [[CONV]] // // BE-LABEL: @st1_check_load( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 10 // BE-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 10 // BE-NEXT: [[CONV:%.*]] = sext i16 [[BF_ASHR]] to i32 // BE-NEXT: ret i32 [[CONV]] // int st1_check_load(struct st1 *m) { return m->c; } // LE-LABEL: @st1_check_store( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 1023 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1024 // LE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @st1_check_store( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST1:%.*]], %struct.st1* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -64 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1 // BE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4 // BE-NEXT: ret void // void st1_check_store(struct st1 *m) { m->c = 1; } struct st2 { int a : 10; short c : 7; }; // LE-LABEL: @st2_check_load( // LE-NEXT: entry: // LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2 // LE-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1 // LE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // LE-NEXT: ret i32 [[CONV]] // // BE-LABEL: @st2_check_load( // BE-NEXT: entry: // BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1 // BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // BE-NEXT: ret i32 [[CONV]] // int st2_check_load(struct st2 *m) { return m->c; } // LE-LABEL: @st2_check_store( // LE-NEXT: entry: // LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2 // LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128 // LE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1 // LE-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2 // LE-NEXT: ret void // // BE-LABEL: @st2_check_store( // BE-NEXT: entry: // BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST2:%.*]], %struct.st2* [[M:%.*]], i32 0, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[C]], align 2 // BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1 // BE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2 // BE-NEXT: store i8 [[BF_SET]], i8* [[C]], align 2 // BE-NEXT: ret void // void st2_check_store(struct st2 *m) { m->c = 1; } struct st3 { volatile short c : 7; }; // LE-LABEL: @st3_check_load( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 1 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 1 // LE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // LE-NEXT: ret i32 [[CONV]] // // BE-LABEL: @st3_check_load( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 1 // BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // BE-NEXT: ret i32 [[CONV]] // int st3_check_load(struct st3 *m) { return m->c; } // LE-LABEL: @st3_check_store( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -128 // LE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1 // LE-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP0]], align 2 // LE-NEXT: ret void // // BE-LABEL: @st3_check_store( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST3:%.*]], %struct.st3* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 2 // BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 1 // BE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 2 // BE-NEXT: store volatile i8 [[BF_SET]], i8* [[TMP0]], align 2 // BE-NEXT: ret void // void st3_check_store(struct st3 *m) { m->c = 1; } struct st4 { int b : 9; volatile char c : 5; }; // LE-LABEL: @st4_check_load( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 2 // LE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 11 // LE-NEXT: [[BF_CAST:%.*]] = zext i16 [[BF_ASHR]] to i32 // LE-NEXT: [[SEXT:%.*]] = shl i32 [[BF_CAST]], 24 // LE-NEXT: [[CONV:%.*]] = ashr exact i32 [[SEXT]], 24 // LE-NEXT: ret i32 [[CONV]] // // BE-LABEL: @st4_check_load( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 9 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 11 // BE-NEXT: [[BF_CAST:%.*]] = zext i16 [[BF_ASHR]] to i32 // BE-NEXT: [[SEXT:%.*]] = shl i32 [[BF_CAST]], 24 // BE-NEXT: [[CONV:%.*]] = ashr exact i32 [[SEXT]], 24 // BE-NEXT: ret i32 [[CONV]] // int st4_check_load(struct st4 *m) { return m->c; } // LE-LABEL: @st4_check_store( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -15873 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 512 // LE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @st4_check_store( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -125 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 4 // BE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4 // BE-NEXT: ret void // void st4_check_store(struct st4 *m) { m->c = 1; } // LE-LABEL: @st4_check_nonv_store( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -512 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1 // LE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @st4_check_nonv_store( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST4:%.*]], %struct.st4* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 127 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128 // BE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4 // BE-NEXT: ret void // void st4_check_nonv_store(struct st4 *m) { m->b = 1; } struct st5 { int a : 12; volatile char c : 5; }; // LE-LABEL: @st5_check_load( // LE-NEXT: entry: // LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2 // LE-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3 // LE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // LE-NEXT: ret i32 [[CONV]] // // BE-LABEL: @st5_check_load( // BE-NEXT: entry: // BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3 // BE-NEXT: [[CONV:%.*]] = sext i8 [[BF_ASHR]] to i32 // BE-NEXT: ret i32 [[CONV]] // int st5_check_load(struct st5 *m) { return m->c; } // LE-LABEL: @st5_check_store( // LE-NEXT: entry: // LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2 // LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32 // LE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 1 // LE-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2 // LE-NEXT: ret void // // BE-LABEL: @st5_check_store( // BE-NEXT: entry: // BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST5:%.*]], %struct.st5* [[M:%.*]], i32 0, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[C]], align 2 // BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7 // BE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 8 // BE-NEXT: store volatile i8 [[BF_SET]], i8* [[C]], align 2 // BE-NEXT: ret void // void st5_check_store(struct st5 *m) { m->c = 1; } struct st6 { int a : 12; char b; int c : 5; }; // LE-LABEL: @st6_check_load( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 4 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4 // LE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32 // LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1 // LE-NEXT: [[TMP1:%.*]] = load i8, i8* [[B]], align 2, !tbaa !3 // LE-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32 // LE-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]] // LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2 // LE-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1 // LE-NEXT: [[BF_SHL2:%.*]] = shl i8 [[BF_LOAD1]], 3 // LE-NEXT: [[BF_ASHR3:%.*]] = ashr exact i8 [[BF_SHL2]], 3 // LE-NEXT: [[BF_CAST4:%.*]] = sext i8 [[BF_ASHR3]] to i32 // LE-NEXT: [[ADD5:%.*]] = add nsw i32 [[ADD]], [[BF_CAST4]] // LE-NEXT: ret i32 [[ADD5]] // // BE-LABEL: @st6_check_load( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4 // BE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32 // BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1 // BE-NEXT: [[TMP1:%.*]] = load i8, i8* [[B]], align 2, !tbaa !3 // BE-NEXT: [[CONV:%.*]] = sext i8 [[TMP1]] to i32 // BE-NEXT: [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]] // BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2 // BE-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1 // BE-NEXT: [[BF_ASHR2:%.*]] = ashr i8 [[BF_LOAD1]], 3 // BE-NEXT: [[BF_CAST3:%.*]] = sext i8 [[BF_ASHR2]] to i32 // BE-NEXT: [[ADD4:%.*]] = add nsw i32 [[ADD]], [[BF_CAST3]] // BE-NEXT: ret i32 [[ADD4]] // int st6_check_load(struct st6 *m) { int x = m->a; x += m->b; x += m->c; return x; } // LE-LABEL: @st6_check_store( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -4096 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1 // LE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4 // LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1 // LE-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3 // LE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2 // LE-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1 // LE-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32 // LE-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 3 // LE-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1 // LE-NEXT: ret void // // BE-LABEL: @st6_check_store( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST6:%.*]], %struct.st6* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], 15 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16 // BE-NEXT: store i16 [[BF_SET]], i16* [[TMP0]], align 4 // BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1 // BE-NEXT: store i8 2, i8* [[B]], align 2, !tbaa !3 // BE-NEXT: [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2 // BE-NEXT: [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1 // BE-NEXT: [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7 // BE-NEXT: [[BF_SET3:%.*]] = or i8 [[BF_CLEAR2]], 24 // BE-NEXT: store i8 [[BF_SET3]], i8* [[C]], align 1 // BE-NEXT: ret void // void st6_check_store(struct st6 *m) { m->a = 1; m->b = 2; m->c = 3; } // Nested structs and bitfields. struct st7a { char a; int b : 5; }; struct st7b { char x; struct st7a y; }; // LE-LABEL: @st7_check_load( // LE-NEXT: entry: // LE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8 // LE-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32 // LE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0 // LE-NEXT: [[TMP1:%.*]] = load i8, i8* [[A]], align 4, !tbaa !11 // LE-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32 // LE-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]] // LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[B]], align 1 // LE-NEXT: [[BF_SHL:%.*]] = shl i8 [[BF_LOAD]], 3 // LE-NEXT: [[BF_ASHR:%.*]] = ashr exact i8 [[BF_SHL]], 3 // LE-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32 // LE-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]] // LE-NEXT: ret i32 [[ADD3]] // // BE-LABEL: @st7_check_load( // BE-NEXT: entry: // BE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8 // BE-NEXT: [[CONV:%.*]] = sext i8 [[TMP0]] to i32 // BE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0 // BE-NEXT: [[TMP1:%.*]] = load i8, i8* [[A]], align 4, !tbaa !11 // BE-NEXT: [[CONV1:%.*]] = sext i8 [[TMP1]] to i32 // BE-NEXT: [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]] // BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[B]], align 1 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i8 [[BF_LOAD]], 3 // BE-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_ASHR]] to i32 // BE-NEXT: [[ADD3:%.*]] = add nsw i32 [[ADD]], [[BF_CAST]] // BE-NEXT: ret i32 [[ADD3]] // int st7_check_load(struct st7b *m) { int r = m->x; r += m->y.a; r += m->y.b; return r; } // LE-LABEL: @st7_check_store( // LE-NEXT: entry: // LE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0 // LE-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8 // LE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0 // LE-NEXT: store i8 2, i8* [[A]], align 4, !tbaa !11 // LE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[B]], align 1 // LE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32 // LE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 3 // LE-NEXT: store i8 [[BF_SET]], i8* [[B]], align 1 // LE-NEXT: ret void // // BE-LABEL: @st7_check_store( // BE-NEXT: entry: // BE-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0 // BE-NEXT: store i8 1, i8* [[X]], align 4, !tbaa !8 // BE-NEXT: [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0 // BE-NEXT: store i8 2, i8* [[A]], align 4, !tbaa !11 // BE-NEXT: [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load i8, i8* [[B]], align 1 // BE-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7 // BE-NEXT: [[BF_SET:%.*]] = or i8 [[BF_CLEAR]], 24 // BE-NEXT: store i8 [[BF_SET]], i8* [[B]], align 1 // BE-NEXT: ret void // void st7_check_store(struct st7b *m) { m->x = 1; m->y.a = 2; m->y.b = 3; } // Check overflowing assignments to bitfields. struct st8 { unsigned f : 16; }; // LE-LABEL: @st8_check_assignment( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0 // LE-NEXT: store i16 -1, i16* [[TMP0]], align 4 // LE-NEXT: ret i32 65535 // // BE-LABEL: @st8_check_assignment( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST8:%.*]], %struct.st8* [[M:%.*]], i32 0, i32 0 // BE-NEXT: store i16 -1, i16* [[TMP0]], align 4 // BE-NEXT: ret i32 65535 // int st8_check_assignment(struct st8 *m) { return m->f = 0xffff; } struct st9{ int f : 8; }; // LE-LABEL: @read_st9( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // LE-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32 // LE-NEXT: ret i32 [[BF_CAST]] // // BE-LABEL: @read_st9( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // BE-NEXT: [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32 // BE-NEXT: ret i32 [[BF_CAST]] // int read_st9(volatile struct st9 *m) { return m->f; } // LE-LABEL: @store_st9( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // LE-NEXT: store volatile i8 1, i8* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @store_st9( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // BE-NEXT: store volatile i8 1, i8* [[TMP0]], align 4 // BE-NEXT: ret void // void store_st9(volatile struct st9 *m) { m->f = 1; } // LE-LABEL: @increment_st9( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // LE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1 // LE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @increment_st9( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST9:%.*]], %struct.st9* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i8, i8* [[TMP0]], align 4 // BE-NEXT: [[INC:%.*]] = add i8 [[BF_LOAD]], 1 // BE-NEXT: store volatile i8 [[INC]], i8* [[TMP0]], align 4 // BE-NEXT: ret void // void increment_st9(volatile struct st9 *m) { ++m->f; } struct st10{ int e : 1; int f : 8; }; // LE-LABEL: @read_st10( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 7 // LE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 8 // LE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32 // LE-NEXT: ret i32 [[BF_CAST]] // // BE-LABEL: @read_st10( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_SHL:%.*]] = shl i16 [[BF_LOAD]], 1 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i16 [[BF_SHL]], 8 // BE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32 // BE-NEXT: ret i32 [[BF_CAST]] // int read_st10(volatile struct st10 *m) { return m->f; } // LE-LABEL: @store_st10( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -511 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 2 // LE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @store_st10( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD]], -32641 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 128 // BE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4 // BE-NEXT: ret void // void store_st10(volatile struct st10 *m) { m->f = 1; } // LE-LABEL: @increment_st10( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // LE-NEXT: [[TMP1:%.*]] = add i16 [[BF_LOAD]], 2 // LE-NEXT: [[BF_SHL2:%.*]] = and i16 [[TMP1]], 510 // LE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD1]], -511 // LE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], [[BF_SHL2]] // LE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @increment_st10( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_ST10:%.*]], %struct.st10* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[BF_LOAD1:%.*]] = load volatile i16, i16* [[TMP0]], align 4 // BE-NEXT: [[TMP1:%.*]] = add i16 [[BF_LOAD]], 128 // BE-NEXT: [[BF_SHL2:%.*]] = and i16 [[TMP1]], 32640 // BE-NEXT: [[BF_CLEAR:%.*]] = and i16 [[BF_LOAD1]], -32641 // BE-NEXT: [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], [[BF_SHL2]] // BE-NEXT: store volatile i16 [[BF_SET]], i16* [[TMP0]], align 4 // BE-NEXT: ret void // void increment_st10(volatile struct st10 *m) { ++m->f; } struct st11{ char e; int f : 16; }; // LE-LABEL: @read_st11( // LE-NEXT: entry: // LE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1 // LE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32 // LE-NEXT: ret i32 [[BF_CAST]] // // BE-LABEL: @read_st11( // BE-NEXT: entry: // BE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1 // BE-NEXT: [[BF_CAST:%.*]] = sext i16 [[BF_LOAD]] to i32 // BE-NEXT: ret i32 [[BF_CAST]] // int read_st11(volatile struct st11 *m) { return m->f; } // LE-LABEL: @store_st11( // LE-NEXT: entry: // LE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1 // LE-NEXT: store volatile i16 1, i16* [[F]], align 1 // LE-NEXT: ret void // // BE-LABEL: @store_st11( // BE-NEXT: entry: // BE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1 // BE-NEXT: store volatile i16 1, i16* [[F]], align 1 // BE-NEXT: ret void // void store_st11(volatile struct st11 *m) { m->f = 1; } // LE-LABEL: @increment_st11( // LE-NEXT: entry: // LE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1 // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1 // LE-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1 // LE-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1 // LE-NEXT: ret void // // BE-LABEL: @increment_st11( // BE-NEXT: entry: // BE-NEXT: [[F:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 1 // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i16, i16* [[F]], align 1 // BE-NEXT: [[INC:%.*]] = add i16 [[BF_LOAD]], 1 // BE-NEXT: store volatile i16 [[INC]], i16* [[F]], align 1 // BE-NEXT: ret void // void increment_st11(volatile struct st11 *m) { ++m->f; } // LE-LABEL: @increment_e_st11( // LE-NEXT: entry: // LE-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0 // LE-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12 // LE-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1 // LE-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12 // LE-NEXT: ret void // // BE-LABEL: @increment_e_st11( // BE-NEXT: entry: // BE-NEXT: [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0 // BE-NEXT: [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12 // BE-NEXT: [[INC:%.*]] = add i8 [[TMP0]], 1 // BE-NEXT: store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12 // BE-NEXT: ret void // void increment_e_st11(volatile struct st11 *m) { ++m->e; } struct st12{ int e : 8; int f : 16; }; // LE-LABEL: @read_st12( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // LE-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8 // LE-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16 // LE-NEXT: ret i32 [[BF_ASHR]] // // BE-LABEL: @read_st12( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // BE-NEXT: [[BF_SHL:%.*]] = shl i32 [[BF_LOAD]], 8 // BE-NEXT: [[BF_ASHR:%.*]] = ashr i32 [[BF_SHL]], 16 // BE-NEXT: ret i32 [[BF_ASHR]] // int read_st12(volatile struct st12 *m) { return m->f; } // LE-LABEL: @store_st12( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // LE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961 // LE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256 // LE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @store_st12( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // BE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD]], -16776961 // BE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], 256 // BE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4 // BE-NEXT: ret void // void store_st12(volatile struct st12 *m) { m->f = 1; } // LE-LABEL: @increment_st12( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // LE-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // LE-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256 // LE-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960 // LE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961 // LE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]] // LE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @increment_st12( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // BE-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // BE-NEXT: [[INC3:%.*]] = add i32 [[BF_LOAD]], 256 // BE-NEXT: [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960 // BE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961 // BE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]] // BE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4 // BE-NEXT: ret void // void increment_st12(volatile struct st12 *m) { ++m->f; } // LE-LABEL: @increment_e_st12( // LE-NEXT: entry: // LE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // LE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // LE-NEXT: [[INC:%.*]] = add i32 [[BF_LOAD]], 1 // LE-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // LE-NEXT: [[BF_VALUE:%.*]] = and i32 [[INC]], 255 // LE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -256 // LE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_VALUE]] // LE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4 // LE-NEXT: ret void // // BE-LABEL: @increment_e_st12( // BE-NEXT: entry: // BE-NEXT: [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32* // BE-NEXT: [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // BE-NEXT: [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4 // BE-NEXT: [[TMP1:%.*]] = add i32 [[BF_LOAD]], 16777216 // BE-NEXT: [[BF_SHL:%.*]] = and i32 [[TMP1]], -16777216 // BE-NEXT: [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], 16777215 // BE-NEXT: [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL]] // BE-NEXT: store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4 // BE-NEXT: ret void // void increment_e_st12(volatile struct st12 *m) { ++m->e; }